-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMakefile
More file actions
274 lines (197 loc) · 10 KB
/
Makefile
File metadata and controls
274 lines (197 loc) · 10 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
.SUFFIXES:
CC := gcc
LIBS := -static-libgcc \
$(shell pkg-config --libs sdl2) \
$(shell pkg-config --libs glew) \
$(shell pkg-config --libs gl) \
-Wl,-Bstatic -lm
# CFLAGS := -Wall -Wextra -g -pg -O2 -DDEBUG
CFLAGS := -Wall -Wextra -g -pg -DDEBUG
# LFLAGS := -g -pg -O2 -lc
LFLAGS := -g -pg -lc
MAKE := make
SOURCES := src
BUILD := build
IMAGES := images
SOUNDS := sounds
SHADERS := shaders
MODELS := models
TARGET := final
RESOURCES := resources
SHADERS_SOURCE_FILE := $(CURDIR)/$(SOURCES)/shader_files.c
SHADERS_HEADER := $(CURDIR)/$(SOURCES)/shader_files.h
SOUNDS_HEADER := $(CURDIR)/$(SOURCES)/sounds.h
IMAGES_HEADER := $(CURDIR)/$(SOURCES)/images.h
MODELS_HEADER := $(CURDIR)/$(SOURCES)/models.h
ifneq ($(BUILD),$(notdir $(CURDIR)))
export TOPDIR := $(CURDIR)
export CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
export SOUNDFILES := $(foreach dir,$(SOUNDS),$(notdir $(wildcard $(dir)/*.wav)))
export V_SHADERFILES := $(foreach dir,$(SHADERS),$(wildcard $(dir)/*.vs))
export F_SHADERFILES := $(foreach dir,$(SHADERS),$(wildcard $(dir)/*.fs))
export IMAGEFILES := $(foreach dir,$(IMAGES),$(notdir $(wildcard $(dir)/*.png)))
export MODELFILES := $(foreach dir,$(MODELS),$(notdir $(wildcard $(dir)/*.yuk2)))
export ANIMFILES := $(foreach dir,$(MODELS),$(notdir $(wildcard $(dir)/*.anm)))
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(IMAGES),$(CURDIR)/$(dir)) \
$(foreach dir,$(MODELS),$(CURDIR)/$(dir)) \
$(foreach dir,$(SOUNDS),$(CURDIR)/$(dir)) \
$(foreach dir,$(SHADERS),$(CURDIR)/$(dir))
export OUTPUT := $(CURDIR)/$(TARGET)
export OFILES := $(CFILES:.c=.o)
%.snd: %.wav
@echo $(notdir $<)
@(wav2snd/wav2snd $< $(TOPDIR)/$(RESOURCES)/$@)
%.img: %.png
@echo $(notdir $<)
@(png2img/png2img $< $(TOPDIR)/$(RESOURCES)/$@)
define append-images-header
echo "#define IMAGE_"`echo $(basename $1) | tr . _ | tr ' ' _ | tr [a-z] [A-Z]` "\"$(RESOURCES)/$1\"" >> $(IMAGES_HEADER);
endef
define append-sounds-header
echo "#define SOUND_"`echo $(basename $1) | tr . _ | tr ' ' _ | tr [a-z] [A-Z]` "\"$(RESOURCES)/$1\"" >> $(SOUNDS_HEADER);
endef
define append-models-header
echo "#define MODEL_"`echo $(basename $1) | tr . _ | tr ' ' _ | tr [a-z] [A-Z]` "\"$(MODELS)/$1\"" >> $(MODELS_HEADER);
endef
define append-models-header-anim
echo "#define ANIMATION_"`echo $(basename $1) | tr . _ | tr ' ' _ | tr [a-z] [A-Z]` "\"$(MODELS)/$1\"" >> $(MODELS_HEADER);
endef
define append-shaders-header-vs
awk -F, 'match($$0, /(^uniform [^ \t]*)[ \t]*([a-zA-Z]*)/, result) { \
print "#ifndef VUNIFORMS_" toupper(result[2]) "_DEF"; \
print "#define VUNIFORMS_" toupper(result[2]) "_DEF"; \
print "\tVUNIFORM_" result[2] ","; \
print "#endif"; \
}' $1 >> $(SHADERS_HEADER);
endef
define append-shaders-header-fs
awk -F, 'match($$0, /(^uniform [^ \t]*)[ \t]*([a-zA-Z]*)/, result) { \
print "#ifndef FUNIFORMS_" toupper(result[2]) "_DEF"; \
print "#define FUNIFORMS_" toupper(result[2]) "_DEF"; \
print "\tFUNIFORM_" result[2] ","; \
print "#endif"; \
}' $1 >> $(SHADERS_HEADER);
endef
define append-shaders-header-programs
$(eval SHADER_NAME := `echo $(basename $(notdir $1)) | tr . _ | tr ' ' _`)
echo -e "\tPROGRAM_$(SHADER_NAME)," >> $(SHADERS_HEADER);
endef
define write-shader-c-static-shader
$(eval SHADER_NAME := `echo $(basename $(notdir $1)) | tr . _ | tr ' ' _`)
echo -e "static Shader_"$(SHADER_NAME) "shader_$(SHADER_NAME);" >> $(SHADERS_SOURCE_FILE);
endef
define write-shader-c-create
$(eval SHADER_NAME := `echo $(basename $(notdir $1)) | tr . _ | tr ' ' _`)
$(eval SHADER := $(basename $(notdir $1)))
echo -e "\tShader_CompileShader(&shaders[PROGRAM_$(SHADER_NAME)], \"$(SHADERS)/$(SHADER).vs\", \
\"$(SHADERS)/$(SHADER).fs\");" >> $(SHADERS_SOURCE_FILE);
awk -F, 'match($$0, /(^uniform [^ \t]*)[ \t]*([a-zA-Z]*)/, result) { \
print "\tshaders[PROGRAM_'$(SHADER_NAME)'].vUniforms[VUNIFORM_"result[2]"] = glGetUniformLocation(shaders[PROGRAM_" \
"'$(SHADER_NAME)'].program, \"" result[2] "\");" \
}' $(basename $1).vs >> $(SHADERS_SOURCE_FILE);
awk -F, 'match($$0, /(^uniform [^ \t]*)[ \t]*([a-zA-Z]*)/, result) { \
print "\tshaders[PROGRAM_'$(SHADER_NAME)'].fUniforms[FUNIFORM_"result[2]"] = glGetUniformLocation(shaders[PROGRAM_" \
"'$(SHADER_NAME)'].program, \"" result[2] "\");" \
}' $(basename $1).fs >> $(SHADERS_SOURCE_FILE);
endef
define write-shader-c-destroy
$(eval SHADER_NAME := `echo $(basename $(notdir $1)) | tr . _ | tr ' ' _`)
echo -e "\tShader_DestroyShader(&shaders[PROGRAM_$(SHADER_NAME)]);" >> $(SHADERS_SOURCE_FILE);
endef
define write-shader-c-funcs
$(eval SHADER := $(basename $(notdir $1)))
$(eval SHADER_NAME := `echo $(SHADER) | tr . _ | tr ' ' _`)
echo -e "\nstatic void Shader_Create_"$(SHADER_NAME)"(Shader_$(SHADER_NAME) *shader){" >> $(SHADERS_SOURCE_FILE);
echo -e "\tShader_CompileShader(&shader->program, &shader->vShader, &shader->fShader, \"$(SHADERS)/$(SHADER).vs\", \
\"$(SHADERS)/$(SHADER).fs\");" \ >> $(SHADERS_SOURCE_FILE);
echo -e "}" >> $(SHADERS_SOURCE_FILE);
echo -e "\nstatic void Shader_Destroy_"$(SHADER_NAME)"(Shader_$(SHADER_NAME) *shader){" >> $(SHADERS_SOURCE_FILE);
echo -e "\tShader_DestroyShader(shader->program, shader->vShader, shader->fShader);" \
>> $(SHADERS_SOURCE_FILE);
echo -e "}" >> $(SHADERS_SOURCE_FILE);
echo -e "\n"Shader_"$(SHADER_NAME) Shader_GetShader_"$(SHADER_NAME)"(void){" >> $(SHADERS_SOURCE_FILE);
echo -e "\treturn shader_$(SHADER_NAME);" >> $(SHADERS_SOURCE_FILE);
echo -e "}" >> $(SHADERS_SOURCE_FILE);
endef
define write-generated-files
@echo -e "// This file was generated by the Makefile\n" > $(SOUNDS_HEADER)
@echo -e "#ifndef SOUND_FILES_DEF\n#define SOUND_FILES_DEF\n" >> $(SOUNDS_HEADER)
@$(foreach file,$(SOUND_ASSETS),$(call append-sounds-header,$(file)))
@echo -e "\n#endif" >> $(SOUNDS_HEADER)
@echo -e "// This file was generated by the Makefile\n" > $(MODELS_HEADER)
@echo -e "#ifndef MODELS_FILE_DEF\n#define MODELS_FILE_DEF\n" >> $(MODELS_HEADER)
@$(foreach file,$(MODELFILES),$(call append-models-header,$(file)))
@$(foreach file,$(ANIMFILES),$(call append-models-header-anim,$(file)))
@echo -e "\n#endif" >> $(MODELS_HEADER)
@echo -e "// This file was generated by the Makefile\n" > $(IMAGES_HEADER)
@echo -e "#ifndef IMAGE_FILES_DEF\n#define IMAGE_FILES_DEF\n" >> $(IMAGES_HEADER)
@$(foreach file,$(IMAGE_ASSETS),$(call append-images-header,$(file)))
@echo -e "\n#endif" >> $(IMAGES_HEADER)
@echo -e "// This file was generated by the Makefile\n" > $(SHADERS_HEADER)
@echo -e "#ifndef SHADER_FILES_DEF\n#define SHADER_FILES_DEF\n" >> $(SHADERS_HEADER)
@echo -e "enum {\n\tVUNIFORMS_BEGIN = -1," >> $(SHADERS_HEADER);
$(foreach file,$(V_SHADERFILES),$(call append-shaders-header-vs,$(file)))
@echo -e "\tNUM_VUNIFORMS" >> $(SHADERS_HEADER);
@echo -e "};" >> $(SHADERS_HEADER);
@echo -e "\nenum {\n\tFUNIFORMS_BEGIN = -1," >> $(SHADERS_HEADER);
$(foreach file,$(F_SHADERFILES),$(call append-shaders-header-fs,$(file)))
@echo -e "\tNUM_FUNIFORMS" >> $(SHADERS_HEADER);
@echo -e "};" >> $(SHADERS_HEADER);
@echo -e "\n\ntypedef struct {" >> $(SHADERS_HEADER)
@echo -e "\tint program;" >> $(SHADERS_HEADER)
@echo -e "\tint vShader;" >> $(SHADERS_HEADER)
@echo -e "\tint fShader;" >> $(SHADERS_HEADER)
@echo -e "\tint vUniforms[NUM_VUNIFORMS];\n\tint fUniforms[NUM_FUNIFORMS];" >> $(SHADERS_HEADER)
@echo -e "} Shader;\n" >> $(SHADERS_HEADER)
@echo -e "\nenum {\n\tPROGRAMS_BEGIN = -1," >> $(SHADERS_HEADER);
@$(foreach file,$(F_SHADERFILES),$(call append-shaders-header-programs,$(file)))
@echo -e "\tNUM_PROGRAMS" >> $(SHADERS_HEADER);
@echo -e "};" >> $(SHADERS_HEADER);
@echo -e "\nvoid Shaders_CompileAll(void);" >> $(SHADERS_HEADER)
@echo -e "void Shaders_DestroyAll(void);" >> $(SHADERS_HEADER)
@echo -e "int Shaders_GetProgram(int program);" >> $(SHADERS_HEADER)
@echo -e "void Shaders_BindProgram(int program);" >> $(SHADERS_HEADER)
@echo -e "int Shaders_GetVUniformLoc(int program, int uniform);" >> $(SHADERS_HEADER)
@echo -e "int Shaders_GetFUniformLoc(int program, int uniform);" >> $(SHADERS_HEADER)
@echo -e "int Shaders_GetProgram(int program);" >> $(SHADERS_HEADER)
@echo -e "\n#endif" >> $(SHADERS_HEADER)
@echo -e "// This file was generated by the Makefile\n" > $(SHADERS_SOURCE_FILE)
@echo -e "#include <GL/glew.h>" >> $(SHADERS_SOURCE_FILE);
@echo -e "#include \"$(notdir $(SHADERS_HEADER))\"" >> $(SHADERS_SOURCE_FILE);
@echo -e "#include \"shaders.h\"" >> $(SHADERS_SOURCE_FILE);
@echo -e "\nstatic Shader shaders[NUM_PROGRAMS];" >> $(SHADERS_SOURCE_FILE)
echo -e "\nvoid Shaders_CompileAll(void){" >> $(SHADERS_SOURCE_FILE);
@$(foreach file,$(F_SHADERFILES),$(call write-shader-c-create,$(file)))
echo -e "}" >> $(SHADERS_SOURCE_FILE);
echo -e "\nvoid Shaders_DestroyAll(void){" >> $(SHADERS_SOURCE_FILE);
@$(foreach file,$(F_SHADERFILES),$(call write-shader-c-destroy,$(file)))
echo -e "}" >> $(SHADERS_SOURCE_FILE);
@echo -e "\nint Shaders_GetVUniformLoc(int program, int uniform){" >> $(SHADERS_SOURCE_FILE)
echo -e "\treturn shaders[program].vUniforms[uniform];" >> $(SHADERS_SOURCE_FILE);
echo -e "}" >> $(SHADERS_SOURCE_FILE);
@echo -e "\nint Shaders_GetFUniformLoc(int program, int uniform){" >> $(SHADERS_SOURCE_FILE)
echo -e "\treturn shaders[program].fUniforms[uniform];" >> $(SHADERS_SOURCE_FILE);
echo -e "}" >> $(SHADERS_SOURCE_FILE);
@echo -e "\nint Shaders_GetProgram(int program){" >> $(SHADERS_SOURCE_FILE)
echo -e "\treturn shaders[program].program;" >> $(SHADERS_SOURCE_FILE);
echo -e "}" >> $(SHADERS_SOURCE_FILE);
endef
IMAGE_ASSETS := $(IMAGEFILES:.png=.img)
SOUND_ASSETS := $(SOUNDFILES:.wav=.snd)
.PHONY: $(BUILD) all clean
all: $(BUILD)
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT)
$(BUILD): $(IMAGE_ASSETS) $(SOUND_ASSETS) $(V_SHADERFILES) $(F_SHADERFILES)
@$(call write-generated-files)
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $@ -f $(CURDIR)/Makefile
else
$(OUTPUT): $(OFILES)
@echo $(OFILES)
$(CC) $(OFILES) -I$(SOURCES) $(LFLAGS) $(LIBS) -o $@
%.o: %.c
$(CC) -c $(CFLAGS) $(INC_PATH) $(CFLAGS) $< -o $@
endif