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Given a map type, we need to be able to provide a map exploration experience to our user:
- move a character around the map
- fog of war for unexplored areas of the map
- a basic inventory system for managing items / resources collected
- for now, just resources so the inventory can have collection of items that get carried back? To invoke scarcity
- a map loader, given a map type we need to do a lookup against our base maps and load one in randomly for the "mission"
- looting, need to add loot tables based on map types that can be rolled against
- maps will need to contain locations you can collect loot from: chests
- chests will need a quality system to determine which loot table to roll against
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