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Phase 2: missions #18

@admwx7

Description

@admwx7

Given a map type, we need to be able to provide a map exploration experience to our user:

  • move a character around the map
  • fog of war for unexplored areas of the map
  • a basic inventory system for managing items / resources collected
    • for now, just resources so the inventory can have collection of items that get carried back? To invoke scarcity
  • a map loader, given a map type we need to do a lookup against our base maps and load one in randomly for the "mission"
  • looting, need to add loot tables based on map types that can be rolled against
    • maps will need to contain locations you can collect loot from: chests
    • chests will need a quality system to determine which loot table to roll against

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