Skip to content

Phase 1: Mission Select #17

@admwx7

Description

@admwx7

Game exploration is predominantly handled through an event system, this system has 2 types of triggers:

  • organic (randomized over time)
  • triggered (user interactions can start an event)

Once an event is triggered we need to display options to the user for selection, which requires:

  • some kind of card (picture + text) selection menu of 1-3(?) items
    • a focus / hover state (eventual controller support)
  • randomized options based on the available map types (TBD)

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions