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Game exploration is predominantly handled through an event system, this system has 2 types of triggers:
- organic (randomized over time)
- triggered (user interactions can start an event)
Once an event is triggered we need to display options to the user for selection, which requires:
- some kind of card (picture + text) selection menu of 1-3(?) items
- a focus / hover state (eventual controller support)
- randomized options based on the available map types (TBD)
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