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Design in-area map views #19

@SebastianJay

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@SebastianJay

Once in an area, the player will be able to pull up a map (of that area), which will bring up a separate window. Each in-area map will look like a graph of nodes and the edges between them.

For each area, create an ASCII 118x27 grid view of the nodes and edges in one file, and in a separate file define a mapping of area code to other data, like:

  • location of node in "art" file
  • title of location
  • description of location
  • neighbor nodes and their relative positions (up, down, left, right) -- we can likely support at most 8 directions

A small 120x3 window can show a description of the area being hovered over, and at the bottom will be a 120x1 help window (#22)

This data can be defined in YAML, which is easy to read and generate.

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