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Design world map views #17

@SebastianJay

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@SebastianJay

Create an ASCII art depiction of the world maps for both Lore and Kipp stories.
Find pictures at https://sgd-wilderness.slack.com/messages/writing/

Several files will be used to represent a world map -- each file is a layer.

  • Actual text - Create a 118x31 character array of characters which represent the different regions -- this is the art part.
  • Color mask - Create a 118x31 character array where each character represents the color of the corresponding pixel in the actual text layer. If a forest pixel is ^, the corresponding color might be green, in which case the character in the mask will be g -- see below for possible scheme. By default a pixel will be white (against a black background).
    • r - red
    • g - green
    • b - blue
    • y - yellow
    • o - orange
    • v - purple
    • p - pink
    • c - cyan
    • w - white
  • Travel mask - Create a 118x31 character array where each character represents whether the player is able to move through the tile by default, and if not, what conditions need to be met to allow player to pass. Some areas will be impassable. Each pixel of the mask will be developer defined (e.g. suppose 1 means that tile is impassable) -- there should be enough characters to cover all possible conditions. Therefore, some thought is needed for the scheme before actually creating the mask.
    • 0 - always passable
    • 1 - always impassable
    • 2 - passable with plane (e.g. for Lore)
    • letters - entrance to some area

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