In latest HL2DM build (which should be up to date with tf2 branch now), many CBaseEntity based windows offsets appear to be 1 over than they should be.
For example while getting CBasePlayer::Spawn, the dumper will insert CBaseEntity::Spawn in front of it, shifting the offset.
The CBaseEntity::Spawn should be placed few places over, according to linux binary.
I've tried playing with the options to no avail.
Vtable export

Linux

Windows

Asherkin's vtable dumper gets this right.
