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main.cpp
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73 lines (55 loc) · 2.17 KB
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#include <iostream>
#include <vector>
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
int main() {
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return -1;
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
GLFWwindow* window = glfwCreateWindow(800, 600, "My Vulkan Engine", nullptr, nullptr);
if (!window) {
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
std::cout << "GLFW window created successfully!" << std::endl;
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "My Vulkan Engine";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_3;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
VkInstance instance;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
std::cerr << "Failed to create Vulkan instance!" << std::endl;
return -1;
}
std::cout << "Vulkan Instance created successfully!" << std::endl;
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0) {
std::cerr << "Failed to find GPUs with Vulkan support!" << std::endl;
return -1;
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
VkPhysicalDevice physicalDevice = devices[0];
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
std::cout << "Using device: " << deviceProperties.deviceName << std::endl;
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
vkDestroyInstance(instance, nullptr);
std::cout << "Vulkan Instance destroyed." << std::endl;
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}