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Description
Things we are interested in benchmarking:
- Scheduler initial planning: how long does it take to initialize the planner?
- Scheduler throughput: how many empty, mutually exclusive systems can we dispatch per second?
- Entity creation: how many entities (with one dummy component) can we create per second?
- Entity deletion: how many entities (with zero or one deferred finalizer component) can we delete per second?
- Chunked component access: throughput of i32
sum += deltaover all entities (with randomly generated holes) - Same as above, but for isotope components
- Random component access: throughput of flow graph simulation
- parallel accessors
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