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OpenGL/cuda interop is not working #1

@bnelson619

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@bnelson619

An ElVis scene consists of a ray-traced image composed with OpenGL objects, such as the bounding box that is displayed by default in every scene. Currently, the ray-traced imagery does not produce a depth buffer that is compatible with the OpenGL depth buffer. This needs to be fixed so that the ray-traced image and OpenGL information can correctly display in the same image.

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