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This repository was archived by the owner on Oct 8, 2025. It is now read-only.
This repository was archived by the owner on Oct 8, 2025. It is now read-only.

Wrong Alpha slot when using principled shader #31

@Nico-Duduf

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@Nico-Duduf

when choosing the principled shader in the OCA import the alpha of the PNGs is connected by default to the shader's transmission roughness instead of alpha. This results in broken transparency.

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