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ModProfileBypass.csproj
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31 lines (29 loc) · 1.04 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>ModProfileBypass</AssemblyName>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>12.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<EnableDefaultItems>false</EnableDefaultItems>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<OutputPath>bin\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Include="src\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="sts2">
<HintPath>..\..\data_sts2_windows_x86_64\sts2.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="GodotSharp">
<HintPath>..\..\data_sts2_windows_x86_64\GodotSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\..\data_sts2_windows_x86_64\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>