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What features are included?

  • IMPORTANT❗❗ Read through these to learn what features you can toggle:
  • Upgraded battle engine.
    • Gen5+ damage calculation.
    • 2v2 Wild battles support.
    • 1v2/2v1 battles support.
    • Fairy Type (configurable).
    • Physical/Special/Status Category (configurable).
    • New moves and abilities up to Scarlet and Violet.
      • Custom Contest data up to SwSh, newer moves are WIP. (source)
    • Battle gimmick support:
      • Mega Evolution
      • Primal Reversion
      • Ultra Burst
      • Z-Moves
        • Gen 8+ damaging moves are given power extrapolated from Gen 7.
        • Gen 8+ status moves have no additional effects, like Healing Wish.
      • Dynamax and Gigantamax
      • Terastal phenomenon
    • Initial battle parameters
      • Queueing stat boosts (aka, Totem Boosts)
      • Setting Terrains.
    • Mid-turn speed recalculation.
    • Quick Poké Ball selection in Wild Battles
      • Hold R to change selection with the D-Pad.
      • Press R to use last selected Poké Ball.
    • Run option shortcut
    • Faster battle intro - Message and animation/cry happens at the same time.
    • Faster HP drain.
    • Battle Debug menu.
      • Accessed by pressing Select on the "Fight/Bag/Pokémon/Run" menu.
    • Option to use AI flags in wild Pokémon battles.
    • FRLG/Gen4+ whiteout money calculation.
    • Configurable experience settings
      • Experience on catch.
      • Splitting experience.
      • Trainer experience.
      • Scaled experience.
      • Unevolved experience boost.
    • Frostbite.
      • Doesn't replace freezing unless a config is enabled, so you can mix and match.
    • Critical capture.
    • Removed badge boosts (configurable).
    • Recalculating stats at the end of every battle.
    • Level 100 Pokémon can earn EVs.
    • Inverse battle support.
    • TONS of other features listed here.
  • Full Trainer customization
    • Nickname, EVs, IVs, moves, ability, ball, friendship, nature, gender, shininess.
    • Custom tag battle support (teaming up an NPC in a double battle).
    • Sliding trainer messages.
    • Upgraded Trainer AI
      • Considers newer move effects.
      • New flag options to let you customize the intelligence of your trainers.
      • Faster calculations.
    • Specify Poké Balls by Trainer class.
  • Pokémon Species from Generations 1-9.
    • Simplified process to add new Pokémon.
    • Option to disable unwanted families.
    • Updated sprites to DS style.
    • Updated stats, types, abilities and egg groups (configurable).
    • Updated Hoenn's Regional Dex to match ORAS' (configurable).
    • Updated National Dex incorporating the new species.
    • Sprite and animation visualizer.
      • Accesible by pressing Select on a Pokémon's Summary screen.
    • Gen4+ evolution methods, with some changes:
      • Mossy Rock, Icy Rock and Magnetic Field locations match ORAS'.
        • Leaf, Ice and Thunder Stones may also be used.
      • Inkay just needs level 30 to evolve.
        • You can't physically have both the RTC and gyroscope, so we skip this requirement.
      • Sylveon uses Gen8+'s evolution method (friendship + Fairy Move).
      • Option to use hold evolution items directly like stones.
    • Hidden Abilities.
      • Available via Ability Patch.
      • Compatible with Ghoul's DexNav branch.
    • All gender differences.
      • Custom female icons for female Hippopotas Hippowdon, Pikachu and Wobbufett
    • 3 Perfect IVs on Legendaries, Mythicals and Ultra Beasts.
  • Customizable form change tables. Full list of methods here.
    • Item holding (eg. Giratina/Arceus)
    • Item using (eg. Oricorio)
      • Time of day option for Shaymin
    • Fainting
    • Battle begin and end (eg. Xerneas)
      • Move change option for Zacian/Zamazenta
    • Battle end in terrains (eg. Burmy)
    • Switched in battle (eg. Palafin)
    • HP Threshold (eg. Darmanitan)
    • Weather (eg. Castform)
    • End of turn (eg. Morpeko)
    • Time of day (eg. Shaymin)
    • Fusions (eg. Kyurem)
  • Breeding Improvements
    • Incense Baby Pokémon now happen automatically (configurable).
    • Level 1 eggs (configurable).
    • Poké Ball inheriting (configurable).
    • Egg Move Transfer, including Mirror Herb (configurable).
    • Nature inheriting 100% of the time with Everstone (configurable)
    • Gen6+ Ability inheriting (configurable).
  • Items from newer Generations. Full list here.
    • Gen 6+ Exp. Share (configurable)
    • Berserk Gene
    • Most battle items from Gen 4+
  • Feature branches incorporated (with permission):
    • RHH intro credits by @Xhyzi.
      • A small signature from all of us to show the collective effort in the project :)
    • Overworld debug by @TheXaman
      • May be disabled.
      • Accesible by pressing R + Start in the overworld by default.
      • Additional features:
        • Clear Boxes: cleans every Pokémon from the Boxes.
        • Hatch an Egg: lets you choose an Egg in your party and immediately hatch it.
    • HGSS Pokédex by @TheXaman
      • Not enabled by default, can be enabled in include/config/pokedex_plus_hgss.h
      • Additional features:
        • Support for new evolution methods.
        • Dark Mode.
    • Nature Colors in summary screen by @DizzyEggg
    • Dynamic Multichoice by @SBird1337
    • Saveblock Cleansing by @ghoulslash
    • Followers & Expanded IDs by @aarant
      • Not enabled by default, can be enabled in include/config/overworld.h
      • Includes Pokémon followers like in HGSS, including interactions.
      • Expands the amount of possible object event IDs beyond 255.
      • Includes an implementation of dynamic overworld palettes (DOWP).
      • Additional features:
        • Pokémon overworld sprites up to Generation 9.
        • Integration with our Pokémon Sprite Visualizer, allowing users to browse through the follower sprites alongside battle sprites.
  • Other features
    • Pressing B while holding a Pokémon drops them like in modern games (configurable).
    • Running indoors (configurable).
    • Configurable overworld poison damage.
    • Configurable flags for disabling Wild encounters and Trainer battles.
    • Configurable flags for forcing or disabling Shinies.
    • Reusable TM (configurable).
    • B2W2+ Repel system that also supports LGPE's Lures
    • Gen6+'s EV cap.
    • All bugfixes from pret included.
    • Fixed overworld snow effect.

There are some mechanics, moves and abilities that are missing and being developed. Check our issues page to see which ones.