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CG-JS.js
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99 lines (82 loc) · 2.18 KB
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var numSquare = 6;
var colors = [];
var pickedColor;
var squares = document.querySelectorAll(".square");
var h1 = document.querySelector('h1');
var colorDisplay = document.querySelector("#colorDisplay");
var mass = document.querySelector('#mass');
var newColor = document.querySelector('#reset');
var mode = document.querySelectorAll('.mode');
init();
function init(){
modeButtonListener();
status();
reset();
}
function modeButtonListener(){
for (var i = 0; i < mode.length; i++) {
mode[i].addEventListener('click',function(){
mode[0].classList.remove('selected');
mode[1].classList.remove('selected');
this.classList.add('selected');
this.textContent === "Easy" ? numSquare = 3: numSquare = 6;
reset();
});
}
}
function status(){
for (var i = 0; i < squares.length; i++) {
squares[i].style.backgroundColor = colors[i];
squares[i].addEventListener('click',function(){
if(this.style.backgroundColor === pickedColor){
mass.innerHTML = 'Correct';
changeColor(pickedColor);
h1.style.backgroundColor = pickedColor;
newColor.innerHTML = 'Play Again?';
}
else{
this.style.backgroundColor = "#232323";
mass.innerHTML = 'Try Again!';
}
});
}
}
function changeColor(color){
for (var i = 0; i < squares.length; i++) {
squares[i].style.backgroundColor = color;
}
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateColor(num){
mass.innerHTML = '';
newColor.innerHTML = 'New Color';
h1.style.backgroundColor = 'steelblue';
var colors = [];
var c1,c2,c3;
for (var i = 0; i < num; i++) {
c1 = Math.floor(Math.random() * 256);
c2 = Math.floor(Math.random() * 256);
c3 = Math.floor(Math.random() * 256);
colors[i] = 'rgb(' + c1 + ', ' + c2 + ', ' + c3 +')';
}
return colors;
}
newColor.addEventListener('click',function(){
reset();
});
function reset(){
colors = generateColor(numSquare);
pickedColor = pickColor();
colorDisplay.innerHTML = pickedColor;
for (var i = 0; i < squares.length; i++) {
if(colors[i]){
squares[i].style.backgroundColor = colors[i];
squares[i].style.display = 'block';
}
else
squares[i].style.display = 'none';
}
}