-
Notifications
You must be signed in to change notification settings - Fork 4
Expand file tree
/
Copy pathconnect_four.py
More file actions
143 lines (116 loc) · 4.83 KB
/
connect_four.py
File metadata and controls
143 lines (116 loc) · 4.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
import numpy as np
import pygame
import sys
import math
ROW_COUNT = 6
COLUMN_COUNT = 7
BLUE = (0,0,255)
BLACK = (0,0,0)
RED = (255,0,0)
YELLOW = (255,255,0)
def create_board():
board = np.zeros((ROW_COUNT,COLUMN_COUNT))
return board
def drop_piece(board, row, col, piece):
board[row][col] = piece
def is_valid_location(board, col):
return board[ROW_COUNT-1][col] == 0
def get_next_open_row(board, col):
for r in range(ROW_COUNT):
if board[r][col] == 0:
return r
def print_board(board):
print(np.flip(board, 0))
def winning_move(board, piece):
# Check Horizontal Locations
for c in range(COLUMN_COUNT-3):
for r in range(ROW_COUNT):
if board[r][c] == piece and board[r][c+1] == piece and board[r][c+2] == piece and board[r][c+3]:
return True
# Check for Vertical Locations
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT-3):
if board[r][c] == piece and board[r+1][c] == piece and board[r+2][c] == piece and board[r+3][c]:
return True
# Check for Positively sloped Diagonals
for c in range(COLUMN_COUNT-3):
for r in range(ROW_COUNT-3):
if board[r][c] == piece and board[r+1][c+1] == piece and board[r+2][c+2] == piece and board[r+3][c+3]:
return True
# Check for Negative sloped Diagonals
for c in range(COLUMN_COUNT-3):
for r in range(3, ROW_COUNT):
if board[r][c] == piece and board[r-1][c+1] == piece and board[r-2][c+2] == piece and board[r-3][c+3]:
return True
def draw_board(board):
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
pygame.draw.rect(screen, BLUE, (c*SQUARESIZE, r*SQUARESIZE+SQUARESIZE, SQUARESIZE, SQUARESIZE))
pygame.draw.circle(screen, BLACK, (int(c*SQUARESIZE+SQUARESIZE/2), int(r*SQUARESIZE+SQUARESIZE+SQUARESIZE/2)),RADIUS)
for c in range(COLUMN_COUNT):
for r in range(ROW_COUNT):
if board[r][c] == 1:
pygame.draw.circle(screen, RED, (int(c*SQUARESIZE+SQUARESIZE/2), height-int(r*SQUARESIZE+SQUARESIZE/2)),RADIUS)
elif board[r][c] == 2:
pygame.draw.circle(screen, YELLOW, (int(c*SQUARESIZE+SQUARESIZE/2), height-int(r*SQUARESIZE+SQUARESIZE/2)),RADIUS)
pygame.display.update()
board = create_board()
game_over = False
turn = 0
SQUARESIZE = 100
RADIUS = int(SQUARESIZE/2 - 5)
width = COLUMN_COUNT * SQUARESIZE
height = (ROW_COUNT+1) * SQUARESIZE
size = (width, height)
# Displaying it
screen = pygame.display.set_mode(size)
draw_board(board)
pygame.display.update()
pygame.init()
myfont = pygame.font.SysFont('monospace', 75)
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.MOUSEMOTION:
posx = event.pos[0]
pygame.draw.rect(screen, BLACK, (0,0,width, height))
if turn == 0:
pygame.draw.circle(screen, RED, (posx, int(SQUARESIZE/2)), RADIUS)
elif turn == 1:
pygame.draw.circle(screen, YELLOW, (posx, int(SQUARESIZE/2)), RADIUS)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
print(event.pos)
# Ask for player 1 Input
if turn == 0:
turn = 1
posx = event.pos[0]
col = math.floor(posx/SQUARESIZE)
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 1)
if winning_move(board, 1):
pygame.draw.rect(screen, BLACK, (0,0,width,SQUARESIZE))
pygame.display.update()
label = myfont.render("Player 1 WINS!", 1, RED)
screen.blit(label,(40,10))
game_over = True
# Ask for player 2 Input
else:
turn = 0
posx = event.pos[0]
col = math.floor(posx/SQUARESIZE)
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 2)
if winning_move(board, 2):
pygame.draw.rect(screen, BLACK, (0,0,width,SQUARESIZE))
pygame.display.update()
label = myfont.render("Player 2 WINS!", 2, YELLOW)
screen.blit(label,(40,10))
game_over = True
print_board(board)
draw_board(board)
if game_over:
pygame.time.wait(3000)