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Animator Patch has a small issue where if the animator component has just spawned in, it will very likely not initialize the values of the fields it drives. This can cause things like Mantis Blades, and outdated exploding chickens (an item I made) to disappear (all elements set to 0 including scale) until the play head starts moving.
It should be a patch to the OnStart function, and should be pretty easy to fix. Just do one calculate when the component starts.
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bugSomething isn't workingSomething isn't working