v0.8.0-Alpha4 discussion #28
GeorgeS2019
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@babypandabear3
2023-11-20_22.39.37.mp4 |
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Here I am attempting to gather various discussions from Godot Discord involving @Remi123
Godot 4.2
Big refactor with AnimationMixer.
skeleton_path = NodePath(get_root_motion_track().get_concatenated_names()); _skeleton = get_node<Skeleton3D>(NodePath(skeleton_path)); ERR_FAIL_NULL(_skeleton);So set up correctly the root motion bone and it should find the skeleton
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