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default to success color for bosstimer if no previous pb exists or splits are disabled
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Display.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -498,7 +498,7 @@ function MPT:UpdateBosses(Start, count, preview)
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local frame = self:CreateBossFrame(i)
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local defeated = criteria.elapsed
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frame["BossName"..i]:SetTextColor(unpack(self.BossName.CompletionColor))
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local timercolor = self.BossTimer.Color
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local timercolor = self.BossTimer.SuccessColor -- if there is no pb the default color should be the "success" color
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local time = self.BossTimes[i] or select(2, GetWorldElapsedTime(1))-defeated
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self.BossTimes[i] = time
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if pb and pb[i] then

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