diff --git "a/\320\243\321\200\320\276\320\272 05. \320\250\320\265\320\271\320\264\320\265\321\200\321\213 \320\262 OpenGL/Hello_Window/shader.fs" "b/\320\243\321\200\320\276\320\272 05. \320\250\320\265\320\271\320\264\320\265\321\200\321\213 \320\262 OpenGL/Hello_Window/shader.fs" index 860a01c..885bea5 100644 --- "a/\320\243\321\200\320\276\320\272 05. \320\250\320\265\320\271\320\264\320\265\321\200\321\213 \320\262 OpenGL/Hello_Window/shader.fs" +++ "b/\320\243\321\200\320\276\320\272 05. \320\250\320\265\320\271\320\264\320\265\321\200\321\213 \320\262 OpenGL/Hello_Window/shader.fs" @@ -3,5 +3,5 @@ out vec4 FragColor; in vec3 ourColor; void main() { - FragColor = vec4(ourColor, 1.0f);" + FragColor = vec4(ourColor, 1.0f); };