diff --git a/resources/[esx]/cui_character/shared/config.lua b/resources/[esx]/cui_character/shared/config.lua
index 495590c..05b27f4 100644
--- a/resources/[esx]/cui_character/shared/config.lua
+++ b/resources/[esx]/cui_character/shared/config.lua
@@ -4,7 +4,7 @@ Config = {}
This enables/disables the post-loading animation where camera starts in the clouds,
above the city like when switching characters in GTA V Story Mode.
--]]
-Config.EnterCityAnimation = true
+Config.EnterCityAnimation = false
-- Setting these to false will enable all colors available in the game.
Config.UseNaturalHairColors = true
@@ -156,4 +156,4 @@ if Config.StandAlone then
Config.ExtendedMode = false
Config.EnableESXIdentityIntegration = false
Config.EnableNewIdentityProviders = false
-end
\ No newline at end of file
+end
diff --git a/resources/[esx]/esx_skin/.editorconfig b/resources/[esx]/esx_skin/.editorconfig
deleted file mode 100644
index 9b42525..0000000
--- a/resources/[esx]/esx_skin/.editorconfig
+++ /dev/null
@@ -1,9 +0,0 @@
-root = true
-
-[*]
-indent_size = 4
-indent_style = tab
-end_of_line = crlf
-charset = utf-8
-trim_trailing_whitespace = true
-insert_final_newline = true
\ No newline at end of file
diff --git a/resources/[esx]/esx_skin/LICENSE b/resources/[esx]/esx_skin/LICENSE
deleted file mode 100644
index ff50603..0000000
--- a/resources/[esx]/esx_skin/LICENSE
+++ /dev/null
@@ -1,674 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
-software and other kinds of works.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-the GNU General Public License is intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users. We, the Free Software Foundation, use the
-GNU General Public License for most of our software; it applies also to
-any other work released this way by its authors. You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
- To protect your rights, we need to prevent others from denying you
-these rights or asking you to surrender the rights. Therefore, you have
-certain responsibilities if you distribute copies of the software, or if
-you modify it: responsibilities to respect the freedom of others.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must pass on to the recipients the same
-freedoms that you received. You must make sure that they, too, receive
-or can get the source code. And you must show them these terms so they
-know their rights.
-
- Developers that use the GNU GPL protect your rights with two steps:
-(1) assert copyright on the software, and (2) offer you this License
-giving you legal permission to copy, distribute and/or modify it.
-
- For the developers' and authors' protection, the GPL clearly explains
-that there is no warranty for this free software. For both users' and
-authors' sake, the GPL requires that modified versions be marked as
-changed, so that their problems will not be attributed erroneously to
-authors of previous versions.
-
- Some devices are designed to deny users access to install or run
-modified versions of the software inside them, although the manufacturer
-can do so. This is fundamentally incompatible with the aim of
-protecting users' freedom to change the software. The systematic
-pattern of such abuse occurs in the area of products for individuals to
-use, which is precisely where it is most unacceptable. Therefore, we
-have designed this version of the GPL to prohibit the practice for those
-products. If such problems arise substantially in other domains, we
-stand ready to extend this provision to those domains in future versions
-of the GPL, as needed to protect the freedom of users.
-
- Finally, every program is threatened constantly by software patents.
-States should not allow patents to restrict development and use of
-software on general-purpose computers, but in those that do, we wish to
-avoid the special danger that patents applied to a free program could
-make it effectively proprietary. To prevent this, the GPL assures that
-patents cannot be used to render the program non-free.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
-works, such as semiconductor masks.
-
- "The Program" refers to any copyrightable work licensed under this
-License. Each licensee is addressed as "you". "Licensees" and
-"recipients" may be individuals or organizations.
-
- To "modify" a work means to copy from or adapt all or part of the work
-in a fashion requiring copyright permission, other than the making of an
-exact copy. The resulting work is called a "modified version" of the
-earlier work or a work "based on" the earlier work.
-
- A "covered work" means either the unmodified Program or a work based
-on the Program.
-
- To "propagate" a work means to do anything with it that, without
-permission, would make you directly or secondarily liable for
-infringement under applicable copyright law, except executing it on a
-computer or modifying a private copy. Propagation includes copying,
-distribution (with or without modification), making available to the
-public, and in some countries other activities as well.
-
- To "convey" a work means any kind of propagation that enables other
-parties to make or receive copies. Mere interaction with a user through
-a computer network, with no transfer of a copy, is not conveying.
-
- An interactive user interface displays "Appropriate Legal Notices"
-to the extent that it includes a convenient and prominently visible
-feature that (1) displays an appropriate copyright notice, and (2)
-tells the user that there is no warranty for the work (except to the
-extent that warranties are provided), that licensees may convey the
-work under this License, and how to view a copy of this License. If
-the interface presents a list of user commands or options, such as a
-menu, a prominent item in the list meets this criterion.
-
- 1. Source Code.
-
- The "source code" for a work means the preferred form of the work
-for making modifications to it. "Object code" means any non-source
-form of a work.
-
- A "Standard Interface" means an interface that either is an official
-standard defined by a recognized standards body, or, in the case of
-interfaces specified for a particular programming language, one that
-is widely used among developers working in that language.
-
- The "System Libraries" of an executable work include anything, other
-than the work as a whole, that (a) is included in the normal form of
-packaging a Major Component, but which is not part of that Major
-Component, and (b) serves only to enable use of the work with that
-Major Component, or to implement a Standard Interface for which an
-implementation is available to the public in source code form. A
-"Major Component", in this context, means a major essential component
-(kernel, window system, and so on) of the specific operating system
-(if any) on which the executable work runs, or a compiler used to
-produce the work, or an object code interpreter used to run it.
-
- The "Corresponding Source" for a work in object code form means all
-the source code needed to generate, install, and (for an executable
-work) run the object code and to modify the work, including scripts to
-control those activities. However, it does not include the work's
-System Libraries, or general-purpose tools or generally available free
-programs which are used unmodified in performing those activities but
-which are not part of the work. For example, Corresponding Source
-includes interface definition files associated with source files for
-the work, and the source code for shared libraries and dynamically
-linked subprograms that the work is specifically designed to require,
-such as by intimate data communication or control flow between those
-subprograms and other parts of the work.
-
- The Corresponding Source need not include anything that users
-can regenerate automatically from other parts of the Corresponding
-Source.
-
- The Corresponding Source for a work in source code form is that
-same work.
-
- 2. Basic Permissions.
-
- All rights granted under this License are granted for the term of
-copyright on the Program, and are irrevocable provided the stated
-conditions are met. This License explicitly affirms your unlimited
-permission to run the unmodified Program. The output from running a
-covered work is covered by this License only if the output, given its
-content, constitutes a covered work. This License acknowledges your
-rights of fair use or other equivalent, as provided by copyright law.
-
- You may make, run and propagate covered works that you do not
-convey, without conditions so long as your license otherwise remains
-in force. You may convey covered works to others for the sole purpose
-of having them make modifications exclusively for you, or provide you
-with facilities for running those works, provided that you comply with
-the terms of this License in conveying all material for which you do
-not control copyright. Those thus making or running the covered works
-for you must do so exclusively on your behalf, under your direction
-and control, on terms that prohibit them from making any copies of
-your copyrighted material outside their relationship with you.
-
- Conveying under any other circumstances is permitted solely under
-the conditions stated below. Sublicensing is not allowed; section 10
-makes it unnecessary.
-
- 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
-
- No covered work shall be deemed part of an effective technological
-measure under any applicable law fulfilling obligations under article
-11 of the WIPO copyright treaty adopted on 20 December 1996, or
-similar laws prohibiting or restricting circumvention of such
-measures.
-
- When you convey a covered work, you waive any legal power to forbid
-circumvention of technological measures to the extent such circumvention
-is effected by exercising rights under this License with respect to
-the covered work, and you disclaim any intention to limit operation or
-modification of the work as a means of enforcing, against the work's
-users, your or third parties' legal rights to forbid circumvention of
-technological measures.
-
- 4. Conveying Verbatim Copies.
-
- You may convey verbatim copies of the Program's source code as you
-receive it, in any medium, provided that you conspicuously and
-appropriately publish on each copy an appropriate copyright notice;
-keep intact all notices stating that this License and any
-non-permissive terms added in accord with section 7 apply to the code;
-keep intact all notices of the absence of any warranty; and give all
-recipients a copy of this License along with the Program.
-
- You may charge any price or no price for each copy that you convey,
-and you may offer support or warranty protection for a fee.
-
- 5. Conveying Modified Source Versions.
-
- You may convey a work based on the Program, or the modifications to
-produce it from the Program, in the form of source code under the
-terms of section 4, provided that you also meet all of these conditions:
-
- a) The work must carry prominent notices stating that you modified
- it, and giving a relevant date.
-
- b) The work must carry prominent notices stating that it is
- released under this License and any conditions added under section
- 7. This requirement modifies the requirement in section 4 to
- "keep intact all notices".
-
- c) You must license the entire work, as a whole, under this
- License to anyone who comes into possession of a copy. This
- License will therefore apply, along with any applicable section 7
- additional terms, to the whole of the work, and all its parts,
- regardless of how they are packaged. This License gives no
- permission to license the work in any other way, but it does not
- invalidate such permission if you have separately received it.
-
- d) If the work has interactive user interfaces, each must display
- Appropriate Legal Notices; however, if the Program has interactive
- interfaces that do not display Appropriate Legal Notices, your
- work need not make them do so.
-
- A compilation of a covered work with other separate and independent
-works, which are not by their nature extensions of the covered work,
-and which are not combined with it such as to form a larger program,
-in or on a volume of a storage or distribution medium, is called an
-"aggregate" if the compilation and its resulting copyright are not
-used to limit the access or legal rights of the compilation's users
-beyond what the individual works permit. Inclusion of a covered work
-in an aggregate does not cause this License to apply to the other
-parts of the aggregate.
-
- 6. Conveying Non-Source Forms.
-
- You may convey a covered work in object code form under the terms
-of sections 4 and 5, provided that you also convey the
-machine-readable Corresponding Source under the terms of this License,
-in one of these ways:
-
- a) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by the
- Corresponding Source fixed on a durable physical medium
- customarily used for software interchange.
-
- b) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by a
- written offer, valid for at least three years and valid for as
- long as you offer spare parts or customer support for that product
- model, to give anyone who possesses the object code either (1) a
- copy of the Corresponding Source for all the software in the
- product that is covered by this License, on a durable physical
- medium customarily used for software interchange, for a price no
- more than your reasonable cost of physically performing this
- conveying of source, or (2) access to copy the
- Corresponding Source from a network server at no charge.
-
- c) Convey individual copies of the object code with a copy of the
- written offer to provide the Corresponding Source. This
- alternative is allowed only occasionally and noncommercially, and
- only if you received the object code with such an offer, in accord
- with subsection 6b.
-
- d) Convey the object code by offering access from a designated
- place (gratis or for a charge), and offer equivalent access to the
- Corresponding Source in the same way through the same place at no
- further charge. You need not require recipients to copy the
- Corresponding Source along with the object code. If the place to
- copy the object code is a network server, the Corresponding Source
- may be on a different server (operated by you or a third party)
- that supports equivalent copying facilities, provided you maintain
- clear directions next to the object code saying where to find the
- Corresponding Source. Regardless of what server hosts the
- Corresponding Source, you remain obligated to ensure that it is
- available for as long as needed to satisfy these requirements.
-
- e) Convey the object code using peer-to-peer transmission, provided
- you inform other peers where the object code and Corresponding
- Source of the work are being offered to the general public at no
- charge under subsection 6d.
-
- A separable portion of the object code, whose source code is excluded
-from the Corresponding Source as a System Library, need not be
-included in conveying the object code work.
-
- A "User Product" is either (1) a "consumer product", which means any
-tangible personal property which is normally used for personal, family,
-or household purposes, or (2) anything designed or sold for incorporation
-into a dwelling. In determining whether a product is a consumer product,
-doubtful cases shall be resolved in favor of coverage. For a particular
-product received by a particular user, "normally used" refers to a
-typical or common use of that class of product, regardless of the status
-of the particular user or of the way in which the particular user
-actually uses, or expects or is expected to use, the product. A product
-is a consumer product regardless of whether the product has substantial
-commercial, industrial or non-consumer uses, unless such uses represent
-the only significant mode of use of the product.
-
- "Installation Information" for a User Product means any methods,
-procedures, authorization keys, or other information required to install
-and execute modified versions of a covered work in that User Product from
-a modified version of its Corresponding Source. The information must
-suffice to ensure that the continued functioning of the modified object
-code is in no case prevented or interfered with solely because
-modification has been made.
-
- If you convey an object code work under this section in, or with, or
-specifically for use in, a User Product, and the conveying occurs as
-part of a transaction in which the right of possession and use of the
-User Product is transferred to the recipient in perpetuity or for a
-fixed term (regardless of how the transaction is characterized), the
-Corresponding Source conveyed under this section must be accompanied
-by the Installation Information. But this requirement does not apply
-if neither you nor any third party retains the ability to install
-modified object code on the User Product (for example, the work has
-been installed in ROM).
-
- The requirement to provide Installation Information does not include a
-requirement to continue to provide support service, warranty, or updates
-for a work that has been modified or installed by the recipient, or for
-the User Product in which it has been modified or installed. Access to a
-network may be denied when the modification itself materially and
-adversely affects the operation of the network or violates the rules and
-protocols for communication across the network.
-
- Corresponding Source conveyed, and Installation Information provided,
-in accord with this section must be in a format that is publicly
-documented (and with an implementation available to the public in
-source code form), and must require no special password or key for
-unpacking, reading or copying.
-
- 7. Additional Terms.
-
- "Additional permissions" are terms that supplement the terms of this
-License by making exceptions from one or more of its conditions.
-Additional permissions that are applicable to the entire Program shall
-be treated as though they were included in this License, to the extent
-that they are valid under applicable law. If additional permissions
-apply only to part of the Program, that part may be used separately
-under those permissions, but the entire Program remains governed by
-this License without regard to the additional permissions.
-
- When you convey a copy of a covered work, you may at your option
-remove any additional permissions from that copy, or from any part of
-it. (Additional permissions may be written to require their own
-removal in certain cases when you modify the work.) You may place
-additional permissions on material, added by you to a covered work,
-for which you have or can give appropriate copyright permission.
-
- Notwithstanding any other provision of this License, for material you
-add to a covered work, you may (if authorized by the copyright holders of
-that material) supplement the terms of this License with terms:
-
- a) Disclaiming warranty or limiting liability differently from the
- terms of sections 15 and 16 of this License; or
-
- b) Requiring preservation of specified reasonable legal notices or
- author attributions in that material or in the Appropriate Legal
- Notices displayed by works containing it; or
-
- c) Prohibiting misrepresentation of the origin of that material, or
- requiring that modified versions of such material be marked in
- reasonable ways as different from the original version; or
-
- d) Limiting the use for publicity purposes of names of licensors or
- authors of the material; or
-
- e) Declining to grant rights under trademark law for use of some
- trade names, trademarks, or service marks; or
-
- f) Requiring indemnification of licensors and authors of that
- material by anyone who conveys the material (or modified versions of
- it) with contractual assumptions of liability to the recipient, for
- any liability that these contractual assumptions directly impose on
- those licensors and authors.
-
- All other non-permissive additional terms are considered "further
-restrictions" within the meaning of section 10. If the Program as you
-received it, or any part of it, contains a notice stating that it is
-governed by this License along with a term that is a further
-restriction, you may remove that term. If a license document contains
-a further restriction but permits relicensing or conveying under this
-License, you may add to a covered work material governed by the terms
-of that license document, provided that the further restriction does
-not survive such relicensing or conveying.
-
- If you add terms to a covered work in accord with this section, you
-must place, in the relevant source files, a statement of the
-additional terms that apply to those files, or a notice indicating
-where to find the applicable terms.
-
- Additional terms, permissive or non-permissive, may be stated in the
-form of a separately written license, or stated as exceptions;
-the above requirements apply either way.
-
- 8. Termination.
-
- You may not propagate or modify a covered work except as expressly
-provided under this License. Any attempt otherwise to propagate or
-modify it is void, and will automatically terminate your rights under
-this License (including any patent licenses granted under the third
-paragraph of section 11).
-
- However, if you cease all violation of this License, then your
-license from a particular copyright holder is reinstated (a)
-provisionally, unless and until the copyright holder explicitly and
-finally terminates your license, and (b) permanently, if the copyright
-holder fails to notify you of the violation by some reasonable means
-prior to 60 days after the cessation.
-
- Moreover, your license from a particular copyright holder is
-reinstated permanently if the copyright holder notifies you of the
-violation by some reasonable means, this is the first time you have
-received notice of violation of this License (for any work) from that
-copyright holder, and you cure the violation prior to 30 days after
-your receipt of the notice.
-
- Termination of your rights under this section does not terminate the
-licenses of parties who have received copies or rights from you under
-this License. If your rights have been terminated and not permanently
-reinstated, you do not qualify to receive new licenses for the same
-material under section 10.
-
- 9. Acceptance Not Required for Having Copies.
-
- You are not required to accept this License in order to receive or
-run a copy of the Program. Ancillary propagation of a covered work
-occurring solely as a consequence of using peer-to-peer transmission
-to receive a copy likewise does not require acceptance. However,
-nothing other than this License grants you permission to propagate or
-modify any covered work. These actions infringe copyright if you do
-not accept this License. Therefore, by modifying or propagating a
-covered work, you indicate your acceptance of this License to do so.
-
- 10. Automatic Licensing of Downstream Recipients.
-
- Each time you convey a covered work, the recipient automatically
-receives a license from the original licensors, to run, modify and
-propagate that work, subject to this License. You are not responsible
-for enforcing compliance by third parties with this License.
-
- An "entity transaction" is a transaction transferring control of an
-organization, or substantially all assets of one, or subdividing an
-organization, or merging organizations. If propagation of a covered
-work results from an entity transaction, each party to that
-transaction who receives a copy of the work also receives whatever
-licenses to the work the party's predecessor in interest had or could
-give under the previous paragraph, plus a right to possession of the
-Corresponding Source of the work from the predecessor in interest, if
-the predecessor has it or can get it with reasonable efforts.
-
- You may not impose any further restrictions on the exercise of the
-rights granted or affirmed under this License. For example, you may
-not impose a license fee, royalty, or other charge for exercise of
-rights granted under this License, and you may not initiate litigation
-(including a cross-claim or counterclaim in a lawsuit) alleging that
-any patent claim is infringed by making, using, selling, offering for
-sale, or importing the Program or any portion of it.
-
- 11. Patents.
-
- A "contributor" is a copyright holder who authorizes use under this
-License of the Program or a work on which the Program is based. The
-work thus licensed is called the contributor's "contributor version".
-
- A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
-consequence of further modification of the contributor version. For
-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
-
- Each contributor grants you a non-exclusive, worldwide, royalty-free
-patent license under the contributor's essential patent claims, to
-make, use, sell, offer for sale, import and otherwise run, modify and
-propagate the contents of its contributor version.
-
- In the following three paragraphs, a "patent license" is any express
-agreement or commitment, however denominated, not to enforce a patent
-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement). To "grant" such a patent license to a
-party means to make such an agreement or commitment not to enforce a
-patent against the party.
-
- If you convey a covered work, knowingly relying on a patent license,
-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
-publicly available network server or other readily accessible means,
-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
-patent license for this particular work, or (3) arrange, in a manner
-consistent with the requirements of this License, to extend the patent
-license to downstream recipients. "Knowingly relying" means you have
-actual knowledge that, but for the patent license, your conveying the
-covered work in a country, or your recipient's use of the covered work
-in a country, would infringe one or more identifiable patents in that
-country that you have reason to believe are valid.
-
- If, pursuant to or in connection with a single transaction or
-arrangement, you convey, or propagate by procuring conveyance of, a
-covered work, and grant a patent license to some of the parties
-receiving the covered work authorizing them to use, propagate, modify
-or convey a specific copy of the covered work, then the patent license
-you grant is automatically extended to all recipients of the covered
-work and works based on it.
-
- A patent license is "discriminatory" if it does not include within
-the scope of its coverage, prohibits the exercise of, or is
-conditioned on the non-exercise of one or more of the rights that are
-specifically granted under this License. You may not convey a covered
-work if you are a party to an arrangement with a third party that is
-in the business of distributing software, under which you make payment
-to the third party based on the extent of your activity of conveying
-the work, and under which the third party grants, to any of the
-parties who would receive the covered work from you, a discriminatory
-patent license (a) in connection with copies of the covered work
-conveyed by you (or copies made from those copies), or (b) primarily
-for and in connection with specific products or compilations that
-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
-
- Nothing in this License shall be construed as excluding or limiting
-any implied license or other defenses to infringement that may
-otherwise be available to you under applicable patent law.
-
- 12. No Surrender of Others' Freedom.
-
- If conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot convey a
-covered work so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you may
-not convey it at all. For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
- 13. Use with the GNU Affero General Public License.
-
- Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU Affero General Public License into a single
-combined work, and to convey the resulting work. The terms of this
-License will continue to apply to the part which is the covered work,
-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Program specifies that a certain numbered version of the GNU General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation. If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
- Later license versions may give you additional or different
-permissions. However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
- fxserver-esx_skin
- Copyright (C) 2015 Jérémie N'gadi
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- fxserver-esx_skin Copyright (C) 2015 Jérémie N'gadi
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
\ No newline at end of file
diff --git a/resources/[esx]/esx_skin/README.md b/resources/[esx]/esx_skin/README.md
deleted file mode 100644
index 64e2b8f..0000000
--- a/resources/[esx]/esx_skin/README.md
+++ /dev/null
@@ -1,41 +0,0 @@
-# esx_skin
-
-## Requirements
-- [skinchanger](https://github.com/ESX-Org/skinchanger)
-
-## Download & Installation
-
-### Using [fvm](https://github.com/qlaffont/fvm-installer)
-```
-fvm install --save --folder=esx esx-org/esx_skin
-```
-
-### Using Git
-```
-cd resources
-git clone https://github.com/ESX-Org/esx_skin [esx]/esx_skin
-```
-
-### Manually
-- Download https://github.com/ESX-Org/esx_skin/archive/master.zip
-- Put it in the `[esx]` directory
-
-## Installation
-- Import `esx_skin.sql` to your database
-- Add this in your `server.cfg`:
-
-```
-start esx_skin
-```
-
-# Legal
-### License
-esx_skin - skin selector for ESX
-
-Copyright (C) 2015-2020 Jérémie N'gadi
-
-This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
-
-This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
-
-You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
diff --git a/resources/[esx]/esx_skin/client/main.lua b/resources/[esx]/esx_skin/client/main.lua
deleted file mode 100644
index 1736bec..0000000
--- a/resources/[esx]/esx_skin/client/main.lua
+++ /dev/null
@@ -1,307 +0,0 @@
-local lastSkin, cam, isCameraActive
-local firstSpawn, zoomOffset, camOffset, heading, skinLoaded = true, 0.0, 0.0, 90.0, false
-
-function OpenMenu(submitCb, cancelCb, restrict)
- local playerPed = PlayerPedId()
-
- TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
- TriggerEvent('skinchanger:getData', function(components, maxVals)
- local elements = {}
- local _components = {}
-
- -- Restrict menu
- if restrict == nil then
- for i=1, #components, 1 do
- _components[i] = components[i]
- end
- else
- for i=1, #components, 1 do
- local found = false
-
- for j=1, #restrict, 1 do
- if components[i].name == restrict[j] then
- found = true
- end
- end
-
- if found then
- table.insert(_components, components[i])
- end
- end
- end
- -- Insert elements
- for i=1, #_components, 1 do
- local value = _components[i].value
- local componentId = _components[i].componentId
-
- if componentId == 0 then
- value = GetPedPropIndex(playerPed, _components[i].componentId)
- end
-
- local data = {
- label = _components[i].label,
- name = _components[i].name,
- value = value,
- min = _components[i].min,
- textureof = _components[i].textureof,
- zoomOffset= _components[i].zoomOffset,
- camOffset = _components[i].camOffset,
- type = 'slider'
- }
-
- for k,v in pairs(maxVals) do
- if k == _components[i].name then
- data.max = v
- break
- end
- end
-
- table.insert(elements, data)
- end
-
- CreateSkinCam()
- zoomOffset = _components[1].zoomOffset
- camOffset = _components[1].camOffset
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'skin', {
- title = _U('skin_menu'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
-
- submitCb(data, menu)
- DeleteSkinCam()
- end, function(data, menu)
- menu.close()
- DeleteSkinCam()
- TriggerEvent('skinchanger:loadSkin', lastSkin)
-
- if cancelCb ~= nil then
- cancelCb(data, menu)
- end
- end, function(data, menu)
- local skin, components, maxVals
-
- TriggerEvent('skinchanger:getSkin', function(getSkin) skin = getSkin end)
-
- zoomOffset = data.current.zoomOffset
- camOffset = data.current.camOffset
-
- if skin[data.current.name] ~= data.current.value then
- -- Change skin element
- TriggerEvent('skinchanger:change', data.current.name, data.current.value)
-
- -- Update max values
- TriggerEvent('skinchanger:getData', function(comp, max)
- components, maxVals = comp, max
- end)
-
- local newData = {}
-
- for i=1, #elements, 1 do
- newData = {}
- newData.max = maxVals[elements[i].name]
-
- if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
- newData.value = 0
- end
-
- menu.update({name = elements[i].name}, newData)
- end
-
- menu.refresh()
- end
- end, function(data, menu)
- DeleteSkinCam()
- end)
- end)
-end
-
-function CreateSkinCam()
- if not DoesCamExist(cam) then
- cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
- end
-
- local playerPed = PlayerPedId()
-
- SetCamActive(cam, true)
- RenderScriptCams(true, true, 500, true, true)
-
- isCameraActive = true
- SetCamCoord(cam, GetEntityCoords(playerPed))
- SetCamRot(cam, 0.0, 0.0, 270.0, true)
- SetEntityHeading(playerPed, 0.0)
-end
-
-function DeleteSkinCam()
- isCameraActive = false
- SetCamActive(cam, false)
- RenderScriptCams(false, true, 500, true, true)
- cam = nil
-end
-
-Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
-
- if isCameraActive then
- DisableControlAction(2, 30, true)
- DisableControlAction(2, 31, true)
- DisableControlAction(2, 32, true)
- DisableControlAction(2, 33, true)
- DisableControlAction(2, 34, true)
- DisableControlAction(2, 35, true)
- DisableControlAction(0, 25, true) -- Input Aim
- DisableControlAction(0, 24, true) -- Input Attack
-
- local playerPed = PlayerPedId()
- local coords = GetEntityCoords(playerPed)
-
- local angle = heading * math.pi / 180.0
- local theta = {
- x = math.cos(angle),
- y = math.sin(angle)
- }
-
- local pos = {
- x = coords.x + (zoomOffset * theta.x),
- y = coords.y + (zoomOffset * theta.y)
- }
-
- local angleToLook = heading - 140.0
- if angleToLook > 360 then
- angleToLook = angleToLook - 360
- elseif angleToLook < 0 then
- angleToLook = angleToLook + 360
- end
-
- angleToLook = angleToLook * math.pi / 180.0
- local thetaToLook = {
- x = math.cos(angleToLook),
- y = math.sin(angleToLook)
- }
-
- local posToLook = {
- x = coords.x + (zoomOffset * thetaToLook.x),
- y = coords.y + (zoomOffset * thetaToLook.y)
- }
-
- SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
- PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
-
- ESX.ShowHelpNotification(_U('use_rotate_view'))
- else
- Citizen.Wait(500)
- end
- end
-end)
-
-Citizen.CreateThread(function()
- local angle = 90
-
- while true do
- Citizen.Wait(0)
-
- if isCameraActive then
- if IsControlPressed(0, 108) then
- angle = angle - 1
- elseif IsControlPressed(0, 109) then
- angle = angle + 1
- end
-
- if angle > 360 then
- angle = angle - 360
- elseif angle < 0 then
- angle = angle + 360
- end
-
- heading = angle + 0.0
- else
- Citizen.Wait(500)
- end
- end
-end)
-
-function OpenSaveableMenu(submitCb, cancelCb, restrict)
- TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
-
- OpenMenu(function(data, menu)
- menu.close()
- DeleteSkinCam()
-
- TriggerEvent('skinchanger:getSkin', function(skin)
- TriggerServerEvent('esx_skin:save', skin)
-
- if submitCb ~= nil then
- submitCb(data, menu)
- end
- end)
-
- end, cancelCb, restrict)
-end
-
--- AddEventHandler('esx_skin:resetFirstSpawn', function()
--- firstSpawn = true
--- skinLoaded = false
--- ESX.PlayerLoaded = false
--- end)
-
--- AddEventHandler('esx_skin:playerRegistered', function()
--- Citizen.CreateThread(function()
--- while not ESX.PlayerLoaded do
--- Citizen.Wait(100)
--- end
-
--- if firstSpawn then
--- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
--- if skin == nil then
--- TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
--- Citizen.Wait(100)
--- skinLoaded = true
--- else
--- TriggerEvent('skinchanger:loadSkin', skin)
--- Citizen.Wait(100)
--- skinLoaded = true
--- end
--- end)
-
--- firstSpawn = false
--- end
--- end)
--- end)
-
-RegisterNetEvent('esx:playerLoaded')
-AddEventHandler('esx:playerLoaded', function(xPlayer)
- ESX.PlayerLoaded = true
-end)
-
-AddEventHandler('esx_skin:getLastSkin', function(cb) cb(lastSkin) end)
-AddEventHandler('esx_skin:setLastSkin', function(skin) lastSkin = skin end)
-
-RegisterNetEvent('esx_skin:openMenu')
-AddEventHandler('esx_skin:openMenu', function(submitCb, cancelCb)
- OpenMenu(submitCb, cancelCb, nil)
-end)
-
-RegisterNetEvent('esx_skin:openRestrictedMenu')
-AddEventHandler('esx_skin:openRestrictedMenu', function(submitCb, cancelCb, restrict)
- OpenMenu(submitCb, cancelCb, restrict)
-end)
-
-RegisterNetEvent('esx_skin:openSaveableMenu')
-AddEventHandler('esx_skin:openSaveableMenu', function(submitCb, cancelCb)
- OpenSaveableMenu(submitCb, cancelCb, nil)
-end)
-
-RegisterNetEvent('esx_skin:openSaveableRestrictedMenu')
-AddEventHandler('esx_skin:openSaveableRestrictedMenu', function(submitCb, cancelCb, restrict)
- OpenSaveableMenu(submitCb, cancelCb, restrict)
-end)
-
-RegisterNetEvent('esx_skin:requestSaveSkin')
-AddEventHandler('esx_skin:requestSaveSkin', function()
- TriggerEvent('skinchanger:getSkin', function(skin)
- TriggerServerEvent('esx_skin:responseSaveSkin', skin)
- end)
-end)
diff --git a/resources/[esx]/esx_skin/config.lua b/resources/[esx]/esx_skin/config.lua
deleted file mode 100644
index b75d40e..0000000
--- a/resources/[esx]/esx_skin/config.lua
+++ /dev/null
@@ -1,7 +0,0 @@
-Config = {}
-
-Config.Locale = 'en'
-
-Config.BackpackWeight = {
- [40] = 16, [41] = 20, [44] = 25, [45] = 23
-}
diff --git a/resources/[esx]/esx_skin/esx_skin.sql b/resources/[esx]/esx_skin/esx_skin.sql
deleted file mode 100644
index 193a02c..0000000
--- a/resources/[esx]/esx_skin/esx_skin.sql
+++ /dev/null
@@ -1,3 +0,0 @@
-USE `es_extended`;
-
-ALTER TABLE `users` ADD COLUMN `skin` LONGTEXT NULL DEFAULT NULL;
diff --git a/resources/[esx]/esx_skin/fxmanifest.lua b/resources/[esx]/esx_skin/fxmanifest.lua
deleted file mode 100644
index 34ecaff..0000000
--- a/resources/[esx]/esx_skin/fxmanifest.lua
+++ /dev/null
@@ -1,45 +0,0 @@
-fx_version 'adamant'
-
-game 'gta5'
-
-description 'ESX Skin'
-
-version 'legacy'
-
-shared_script '@es_extended/imports.lua'
-
-server_scripts {
- '@mysql-async/lib/MySQL.lua',
- '@es_extended/locale.lua',
- 'locales/de.lua',
- 'locales/br.lua',
- 'locales/en.lua',
- 'locales/fi.lua',
- 'locales/fr.lua',
- 'locales/sv.lua',
- 'locales/pl.lua',
- 'locales/es.lua',
- 'locales/tr.lua',
- 'config.lua',
- 'server/main.lua'
-}
-
-client_scripts {
- '@es_extended/locale.lua',
- 'locales/de.lua',
- 'locales/br.lua',
- 'locales/en.lua',
- 'locales/fi.lua',
- 'locales/fr.lua',
- 'locales/sv.lua',
- 'locales/pl.lua',
- 'locales/es.lua',
- 'locales/tr.lua',
- 'config.lua',
- 'client/main.lua'
-}
-
-dependencies {
- 'es_extended',
- 'skinchanger'
-}
diff --git a/resources/[esx]/esx_skin/locales/br.lua b/resources/[esx]/esx_skin/locales/br.lua
deleted file mode 100644
index 2a9d09d..0000000
--- a/resources/[esx]/esx_skin/locales/br.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['br'] = {
- ['skin_menu'] = 'Skin Menu',
- ['use_rotate_view'] = 'Use ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ e ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ para girar a visão.',
- ['skin'] = 'Trocar',
- ['saveskin'] = 'Salvar',
-}
diff --git a/resources/[esx]/esx_skin/locales/de.lua b/resources/[esx]/esx_skin/locales/de.lua
deleted file mode 100644
index f143935..0000000
--- a/resources/[esx]/esx_skin/locales/de.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['de'] = {
- ['skin_menu'] = 'Skin Menü',
- ['use_rotate_view'] = 'benutze ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ und ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ um die Sicht zu drehen.',
- ['skin'] = 'Skin ändern',
- ['saveskin'] = 'Skin speichern',
-}
diff --git a/resources/[esx]/esx_skin/locales/en.lua b/resources/[esx]/esx_skin/locales/en.lua
deleted file mode 100644
index f1ee073..0000000
--- a/resources/[esx]/esx_skin/locales/en.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['en'] = {
- ['skin_menu'] = 'Skin Menu',
- ['use_rotate_view'] = 'use ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ and ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ to rotate the view.',
- ['skin'] = 'change skin',
- ['saveskin'] = 'save skin to a file',
-}
diff --git a/resources/[esx]/esx_skin/locales/es.lua b/resources/[esx]/esx_skin/locales/es.lua
deleted file mode 100644
index 243a49f..0000000
--- a/resources/[esx]/esx_skin/locales/es.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['es'] = {
- ['skin_menu'] = 'Menú Aspecto',
- ['use_rotate_view'] = 'Utiliza ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ y ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ para rotar la vista.',
- ['skin'] = 'cambiar aspecto',
- ['saveskin'] = 'guardar aspecto en un archivo',
-}
diff --git a/resources/[esx]/esx_skin/locales/fi.lua b/resources/[esx]/esx_skin/locales/fi.lua
deleted file mode 100644
index 39e6d75..0000000
--- a/resources/[esx]/esx_skin/locales/fi.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['fi'] = {
- ['skin_menu'] = 'ulkonäkö',
- ['use_rotate_view'] = 'paina ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ tai ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ liikutaaksesi kameraa.',
- ['skin'] = 'vaihda ulkonäköä',
- ['saveskin'] = 'talleta ulkonäkö tiedostoon',
-}
diff --git a/resources/[esx]/esx_skin/locales/fr.lua b/resources/[esx]/esx_skin/locales/fr.lua
deleted file mode 100644
index 1379d27..0000000
--- a/resources/[esx]/esx_skin/locales/fr.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['fr'] = {
- ['skin_menu'] = 'menu de Skin',
- ['use_rotate_view'] = 'utilisez ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ et ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ pour tourner la vue.',
- ['skin'] = 'changer de skin',
- ['saveskin'] = 'sauvegarder skin dans un fichier',
-}
diff --git a/resources/[esx]/esx_skin/locales/pl.lua b/resources/[esx]/esx_skin/locales/pl.lua
deleted file mode 100644
index 9458a7a..0000000
--- a/resources/[esx]/esx_skin/locales/pl.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['pl'] = {
- ['skin_menu'] = 'menu wyglądu',
- ['use_rotate_view'] = 'użyj ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ i ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ aby obrócić ekran.',
- ['skin'] = 'zmień wygląd',
- ['saveskin'] = 'zapisz wygląd do pliku',
-}
diff --git a/resources/[esx]/esx_skin/locales/sv.lua b/resources/[esx]/esx_skin/locales/sv.lua
deleted file mode 100644
index 02ddd5f..0000000
--- a/resources/[esx]/esx_skin/locales/sv.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['sv'] = {
- ['skin_menu'] = 'skin meny',
- ['use_rotate_view'] = 'använd ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ och ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ för att rotera.',
- ['skin'] = 'ändra skin',
- ['saveskin'] = 'spara skin till fil',
-}
diff --git a/resources/[esx]/esx_skin/locales/tr.lua b/resources/[esx]/esx_skin/locales/tr.lua
deleted file mode 100644
index a219c3e..0000000
--- a/resources/[esx]/esx_skin/locales/tr.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Locales['tr'] = {
- ['skin_menu'] = 'Karakter Menüsü',
- ['use_rotate_view'] = '~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ ve ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ ile kamera açısını değiştirebilirsiniz.',
- ['skin'] = 'Karakter Değiştir',
- ['saveskin'] = 'Karakteri bir dosyaya kaydet',
-}
\ No newline at end of file
diff --git a/resources/[esx]/esx_skin/server/main.lua b/resources/[esx]/esx_skin/server/main.lua
deleted file mode 100644
index 01dbba3..0000000
--- a/resources/[esx]/esx_skin/server/main.lua
+++ /dev/null
@@ -1,61 +0,0 @@
-RegisterServerEvent('esx_skin:save')
-AddEventHandler('esx_skin:save', function(skin)
- local xPlayer = ESX.GetPlayerFromId(source)
- local defaultMaxWeight = ESX.GetConfig().MaxWeight
- local backpackModifier = Config.BackpackWeight[skin.bags_1]
-
- if backpackModifier then
- xPlayer.setMaxWeight(defaultMaxWeight + backpackModifier)
- else
- xPlayer.setMaxWeight(defaultMaxWeight)
- end
-
- MySQL.Async.execute('UPDATE users SET skin = @skin WHERE identifier = @identifier', {
- ['@skin'] = json.encode(skin),
- ['@identifier'] = xPlayer.identifier
- })
-end)
-
-RegisterServerEvent('esx_skin:responseSaveSkin')
-AddEventHandler('esx_skin:responseSaveSkin', function(skin)
- local xPlayer = ESX.GetPlayerFromId(source)
-
- if xPlayer.getGroup() == 'admin' then
- local file = io.open('resources/[esx]/esx_skin/skins.txt', "a")
-
- file:write(json.encode(skin) .. "\n\n")
- file:flush()
- file:close()
- else
- print(('esx_skin: %s attempted saving skin to file'):format(xPlayer.getIdentifier()))
- end
-end)
-
-ESX.RegisterServerCallback('esx_skin:getPlayerSkin', function(source, cb)
- local xPlayer = ESX.GetPlayerFromId(source)
-
- MySQL.Async.fetchAll('SELECT skin FROM users WHERE identifier = @identifier', {
- ['@identifier'] = xPlayer.identifier
- }, function(users)
- local user, skin = users[1]
-
- local jobSkin = {
- skin_male = xPlayer.job.skin_male,
- skin_female = xPlayer.job.skin_female
- }
-
- if user.skin then
- skin = json.decode(user.skin)
- end
-
- cb(skin, jobSkin)
- end)
-end)
-
-ESX.RegisterCommand('skin', 'admin', function(xPlayer, args, showError)
- xPlayer.triggerEvent('esx_skin:openSaveableMenu')
-end, false, {help = _U('skin')})
-
-ESX.RegisterCommand('skinsave', 'admin', function(xPlayer, args, showError)
- xPlayer.triggerEvent('esx_skin:requestSaveSkin')
-end, false, {help = _U('saveskin')})
diff --git a/resources/[esx]/skinchanger/.editorconfig b/resources/[esx]/skinchanger/.editorconfig
deleted file mode 100644
index 9b42525..0000000
--- a/resources/[esx]/skinchanger/.editorconfig
+++ /dev/null
@@ -1,9 +0,0 @@
-root = true
-
-[*]
-indent_size = 4
-indent_style = tab
-end_of_line = crlf
-charset = utf-8
-trim_trailing_whitespace = true
-insert_final_newline = true
\ No newline at end of file
diff --git a/resources/[esx]/skinchanger/LICENSE b/resources/[esx]/skinchanger/LICENSE
deleted file mode 100644
index 60fccac..0000000
--- a/resources/[esx]/skinchanger/LICENSE
+++ /dev/null
@@ -1,674 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
-software and other kinds of works.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-the GNU General Public License is intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users. We, the Free Software Foundation, use the
-GNU General Public License for most of our software; it applies also to
-any other work released this way by its authors. You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
- To protect your rights, we need to prevent others from denying you
-these rights or asking you to surrender the rights. Therefore, you have
-certain responsibilities if you distribute copies of the software, or if
-you modify it: responsibilities to respect the freedom of others.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must pass on to the recipients the same
-freedoms that you received. You must make sure that they, too, receive
-or can get the source code. And you must show them these terms so they
-know their rights.
-
- Developers that use the GNU GPL protect your rights with two steps:
-(1) assert copyright on the software, and (2) offer you this License
-giving you legal permission to copy, distribute and/or modify it.
-
- For the developers' and authors' protection, the GPL clearly explains
-that there is no warranty for this free software. For both users' and
-authors' sake, the GPL requires that modified versions be marked as
-changed, so that their problems will not be attributed erroneously to
-authors of previous versions.
-
- Some devices are designed to deny users access to install or run
-modified versions of the software inside them, although the manufacturer
-can do so. This is fundamentally incompatible with the aim of
-protecting users' freedom to change the software. The systematic
-pattern of such abuse occurs in the area of products for individuals to
-use, which is precisely where it is most unacceptable. Therefore, we
-have designed this version of the GPL to prohibit the practice for those
-products. If such problems arise substantially in other domains, we
-stand ready to extend this provision to those domains in future versions
-of the GPL, as needed to protect the freedom of users.
-
- Finally, every program is threatened constantly by software patents.
-States should not allow patents to restrict development and use of
-software on general-purpose computers, but in those that do, we wish to
-avoid the special danger that patents applied to a free program could
-make it effectively proprietary. To prevent this, the GPL assures that
-patents cannot be used to render the program non-free.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
-works, such as semiconductor masks.
-
- "The Program" refers to any copyrightable work licensed under this
-License. Each licensee is addressed as "you". "Licensees" and
-"recipients" may be individuals or organizations.
-
- To "modify" a work means to copy from or adapt all or part of the work
-in a fashion requiring copyright permission, other than the making of an
-exact copy. The resulting work is called a "modified version" of the
-earlier work or a work "based on" the earlier work.
-
- A "covered work" means either the unmodified Program or a work based
-on the Program.
-
- To "propagate" a work means to do anything with it that, without
-permission, would make you directly or secondarily liable for
-infringement under applicable copyright law, except executing it on a
-computer or modifying a private copy. Propagation includes copying,
-distribution (with or without modification), making available to the
-public, and in some countries other activities as well.
-
- To "convey" a work means any kind of propagation that enables other
-parties to make or receive copies. Mere interaction with a user through
-a computer network, with no transfer of a copy, is not conveying.
-
- An interactive user interface displays "Appropriate Legal Notices"
-to the extent that it includes a convenient and prominently visible
-feature that (1) displays an appropriate copyright notice, and (2)
-tells the user that there is no warranty for the work (except to the
-extent that warranties are provided), that licensees may convey the
-work under this License, and how to view a copy of this License. If
-the interface presents a list of user commands or options, such as a
-menu, a prominent item in the list meets this criterion.
-
- 1. Source Code.
-
- The "source code" for a work means the preferred form of the work
-for making modifications to it. "Object code" means any non-source
-form of a work.
-
- A "Standard Interface" means an interface that either is an official
-standard defined by a recognized standards body, or, in the case of
-interfaces specified for a particular programming language, one that
-is widely used among developers working in that language.
-
- The "System Libraries" of an executable work include anything, other
-than the work as a whole, that (a) is included in the normal form of
-packaging a Major Component, but which is not part of that Major
-Component, and (b) serves only to enable use of the work with that
-Major Component, or to implement a Standard Interface for which an
-implementation is available to the public in source code form. A
-"Major Component", in this context, means a major essential component
-(kernel, window system, and so on) of the specific operating system
-(if any) on which the executable work runs, or a compiler used to
-produce the work, or an object code interpreter used to run it.
-
- The "Corresponding Source" for a work in object code form means all
-the source code needed to generate, install, and (for an executable
-work) run the object code and to modify the work, including scripts to
-control those activities. However, it does not include the work's
-System Libraries, or general-purpose tools or generally available free
-programs which are used unmodified in performing those activities but
-which are not part of the work. For example, Corresponding Source
-includes interface definition files associated with source files for
-the work, and the source code for shared libraries and dynamically
-linked subprograms that the work is specifically designed to require,
-such as by intimate data communication or control flow between those
-subprograms and other parts of the work.
-
- The Corresponding Source need not include anything that users
-can regenerate automatically from other parts of the Corresponding
-Source.
-
- The Corresponding Source for a work in source code form is that
-same work.
-
- 2. Basic Permissions.
-
- All rights granted under this License are granted for the term of
-copyright on the Program, and are irrevocable provided the stated
-conditions are met. This License explicitly affirms your unlimited
-permission to run the unmodified Program. The output from running a
-covered work is covered by this License only if the output, given its
-content, constitutes a covered work. This License acknowledges your
-rights of fair use or other equivalent, as provided by copyright law.
-
- You may make, run and propagate covered works that you do not
-convey, without conditions so long as your license otherwise remains
-in force. You may convey covered works to others for the sole purpose
-of having them make modifications exclusively for you, or provide you
-with facilities for running those works, provided that you comply with
-the terms of this License in conveying all material for which you do
-not control copyright. Those thus making or running the covered works
-for you must do so exclusively on your behalf, under your direction
-and control, on terms that prohibit them from making any copies of
-your copyrighted material outside their relationship with you.
-
- Conveying under any other circumstances is permitted solely under
-the conditions stated below. Sublicensing is not allowed; section 10
-makes it unnecessary.
-
- 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
-
- No covered work shall be deemed part of an effective technological
-measure under any applicable law fulfilling obligations under article
-11 of the WIPO copyright treaty adopted on 20 December 1996, or
-similar laws prohibiting or restricting circumvention of such
-measures.
-
- When you convey a covered work, you waive any legal power to forbid
-circumvention of technological measures to the extent such circumvention
-is effected by exercising rights under this License with respect to
-the covered work, and you disclaim any intention to limit operation or
-modification of the work as a means of enforcing, against the work's
-users, your or third parties' legal rights to forbid circumvention of
-technological measures.
-
- 4. Conveying Verbatim Copies.
-
- You may convey verbatim copies of the Program's source code as you
-receive it, in any medium, provided that you conspicuously and
-appropriately publish on each copy an appropriate copyright notice;
-keep intact all notices stating that this License and any
-non-permissive terms added in accord with section 7 apply to the code;
-keep intact all notices of the absence of any warranty; and give all
-recipients a copy of this License along with the Program.
-
- You may charge any price or no price for each copy that you convey,
-and you may offer support or warranty protection for a fee.
-
- 5. Conveying Modified Source Versions.
-
- You may convey a work based on the Program, or the modifications to
-produce it from the Program, in the form of source code under the
-terms of section 4, provided that you also meet all of these conditions:
-
- a) The work must carry prominent notices stating that you modified
- it, and giving a relevant date.
-
- b) The work must carry prominent notices stating that it is
- released under this License and any conditions added under section
- 7. This requirement modifies the requirement in section 4 to
- "keep intact all notices".
-
- c) You must license the entire work, as a whole, under this
- License to anyone who comes into possession of a copy. This
- License will therefore apply, along with any applicable section 7
- additional terms, to the whole of the work, and all its parts,
- regardless of how they are packaged. This License gives no
- permission to license the work in any other way, but it does not
- invalidate such permission if you have separately received it.
-
- d) If the work has interactive user interfaces, each must display
- Appropriate Legal Notices; however, if the Program has interactive
- interfaces that do not display Appropriate Legal Notices, your
- work need not make them do so.
-
- A compilation of a covered work with other separate and independent
-works, which are not by their nature extensions of the covered work,
-and which are not combined with it such as to form a larger program,
-in or on a volume of a storage or distribution medium, is called an
-"aggregate" if the compilation and its resulting copyright are not
-used to limit the access or legal rights of the compilation's users
-beyond what the individual works permit. Inclusion of a covered work
-in an aggregate does not cause this License to apply to the other
-parts of the aggregate.
-
- 6. Conveying Non-Source Forms.
-
- You may convey a covered work in object code form under the terms
-of sections 4 and 5, provided that you also convey the
-machine-readable Corresponding Source under the terms of this License,
-in one of these ways:
-
- a) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by the
- Corresponding Source fixed on a durable physical medium
- customarily used for software interchange.
-
- b) Convey the object code in, or embodied in, a physical product
- (including a physical distribution medium), accompanied by a
- written offer, valid for at least three years and valid for as
- long as you offer spare parts or customer support for that product
- model, to give anyone who possesses the object code either (1) a
- copy of the Corresponding Source for all the software in the
- product that is covered by this License, on a durable physical
- medium customarily used for software interchange, for a price no
- more than your reasonable cost of physically performing this
- conveying of source, or (2) access to copy the
- Corresponding Source from a network server at no charge.
-
- c) Convey individual copies of the object code with a copy of the
- written offer to provide the Corresponding Source. This
- alternative is allowed only occasionally and noncommercially, and
- only if you received the object code with such an offer, in accord
- with subsection 6b.
-
- d) Convey the object code by offering access from a designated
- place (gratis or for a charge), and offer equivalent access to the
- Corresponding Source in the same way through the same place at no
- further charge. You need not require recipients to copy the
- Corresponding Source along with the object code. If the place to
- copy the object code is a network server, the Corresponding Source
- may be on a different server (operated by you or a third party)
- that supports equivalent copying facilities, provided you maintain
- clear directions next to the object code saying where to find the
- Corresponding Source. Regardless of what server hosts the
- Corresponding Source, you remain obligated to ensure that it is
- available for as long as needed to satisfy these requirements.
-
- e) Convey the object code using peer-to-peer transmission, provided
- you inform other peers where the object code and Corresponding
- Source of the work are being offered to the general public at no
- charge under subsection 6d.
-
- A separable portion of the object code, whose source code is excluded
-from the Corresponding Source as a System Library, need not be
-included in conveying the object code work.
-
- A "User Product" is either (1) a "consumer product", which means any
-tangible personal property which is normally used for personal, family,
-or household purposes, or (2) anything designed or sold for incorporation
-into a dwelling. In determining whether a product is a consumer product,
-doubtful cases shall be resolved in favor of coverage. For a particular
-product received by a particular user, "normally used" refers to a
-typical or common use of that class of product, regardless of the status
-of the particular user or of the way in which the particular user
-actually uses, or expects or is expected to use, the product. A product
-is a consumer product regardless of whether the product has substantial
-commercial, industrial or non-consumer uses, unless such uses represent
-the only significant mode of use of the product.
-
- "Installation Information" for a User Product means any methods,
-procedures, authorization keys, or other information required to install
-and execute modified versions of a covered work in that User Product from
-a modified version of its Corresponding Source. The information must
-suffice to ensure that the continued functioning of the modified object
-code is in no case prevented or interfered with solely because
-modification has been made.
-
- If you convey an object code work under this section in, or with, or
-specifically for use in, a User Product, and the conveying occurs as
-part of a transaction in which the right of possession and use of the
-User Product is transferred to the recipient in perpetuity or for a
-fixed term (regardless of how the transaction is characterized), the
-Corresponding Source conveyed under this section must be accompanied
-by the Installation Information. But this requirement does not apply
-if neither you nor any third party retains the ability to install
-modified object code on the User Product (for example, the work has
-been installed in ROM).
-
- The requirement to provide Installation Information does not include a
-requirement to continue to provide support service, warranty, or updates
-for a work that has been modified or installed by the recipient, or for
-the User Product in which it has been modified or installed. Access to a
-network may be denied when the modification itself materially and
-adversely affects the operation of the network or violates the rules and
-protocols for communication across the network.
-
- Corresponding Source conveyed, and Installation Information provided,
-in accord with this section must be in a format that is publicly
-documented (and with an implementation available to the public in
-source code form), and must require no special password or key for
-unpacking, reading or copying.
-
- 7. Additional Terms.
-
- "Additional permissions" are terms that supplement the terms of this
-License by making exceptions from one or more of its conditions.
-Additional permissions that are applicable to the entire Program shall
-be treated as though they were included in this License, to the extent
-that they are valid under applicable law. If additional permissions
-apply only to part of the Program, that part may be used separately
-under those permissions, but the entire Program remains governed by
-this License without regard to the additional permissions.
-
- When you convey a copy of a covered work, you may at your option
-remove any additional permissions from that copy, or from any part of
-it. (Additional permissions may be written to require their own
-removal in certain cases when you modify the work.) You may place
-additional permissions on material, added by you to a covered work,
-for which you have or can give appropriate copyright permission.
-
- Notwithstanding any other provision of this License, for material you
-add to a covered work, you may (if authorized by the copyright holders of
-that material) supplement the terms of this License with terms:
-
- a) Disclaiming warranty or limiting liability differently from the
- terms of sections 15 and 16 of this License; or
-
- b) Requiring preservation of specified reasonable legal notices or
- author attributions in that material or in the Appropriate Legal
- Notices displayed by works containing it; or
-
- c) Prohibiting misrepresentation of the origin of that material, or
- requiring that modified versions of such material be marked in
- reasonable ways as different from the original version; or
-
- d) Limiting the use for publicity purposes of names of licensors or
- authors of the material; or
-
- e) Declining to grant rights under trademark law for use of some
- trade names, trademarks, or service marks; or
-
- f) Requiring indemnification of licensors and authors of that
- material by anyone who conveys the material (or modified versions of
- it) with contractual assumptions of liability to the recipient, for
- any liability that these contractual assumptions directly impose on
- those licensors and authors.
-
- All other non-permissive additional terms are considered "further
-restrictions" within the meaning of section 10. If the Program as you
-received it, or any part of it, contains a notice stating that it is
-governed by this License along with a term that is a further
-restriction, you may remove that term. If a license document contains
-a further restriction but permits relicensing or conveying under this
-License, you may add to a covered work material governed by the terms
-of that license document, provided that the further restriction does
-not survive such relicensing or conveying.
-
- If you add terms to a covered work in accord with this section, you
-must place, in the relevant source files, a statement of the
-additional terms that apply to those files, or a notice indicating
-where to find the applicable terms.
-
- Additional terms, permissive or non-permissive, may be stated in the
-form of a separately written license, or stated as exceptions;
-the above requirements apply either way.
-
- 8. Termination.
-
- You may not propagate or modify a covered work except as expressly
-provided under this License. Any attempt otherwise to propagate or
-modify it is void, and will automatically terminate your rights under
-this License (including any patent licenses granted under the third
-paragraph of section 11).
-
- However, if you cease all violation of this License, then your
-license from a particular copyright holder is reinstated (a)
-provisionally, unless and until the copyright holder explicitly and
-finally terminates your license, and (b) permanently, if the copyright
-holder fails to notify you of the violation by some reasonable means
-prior to 60 days after the cessation.
-
- Moreover, your license from a particular copyright holder is
-reinstated permanently if the copyright holder notifies you of the
-violation by some reasonable means, this is the first time you have
-received notice of violation of this License (for any work) from that
-copyright holder, and you cure the violation prior to 30 days after
-your receipt of the notice.
-
- Termination of your rights under this section does not terminate the
-licenses of parties who have received copies or rights from you under
-this License. If your rights have been terminated and not permanently
-reinstated, you do not qualify to receive new licenses for the same
-material under section 10.
-
- 9. Acceptance Not Required for Having Copies.
-
- You are not required to accept this License in order to receive or
-run a copy of the Program. Ancillary propagation of a covered work
-occurring solely as a consequence of using peer-to-peer transmission
-to receive a copy likewise does not require acceptance. However,
-nothing other than this License grants you permission to propagate or
-modify any covered work. These actions infringe copyright if you do
-not accept this License. Therefore, by modifying or propagating a
-covered work, you indicate your acceptance of this License to do so.
-
- 10. Automatic Licensing of Downstream Recipients.
-
- Each time you convey a covered work, the recipient automatically
-receives a license from the original licensors, to run, modify and
-propagate that work, subject to this License. You are not responsible
-for enforcing compliance by third parties with this License.
-
- An "entity transaction" is a transaction transferring control of an
-organization, or substantially all assets of one, or subdividing an
-organization, or merging organizations. If propagation of a covered
-work results from an entity transaction, each party to that
-transaction who receives a copy of the work also receives whatever
-licenses to the work the party's predecessor in interest had or could
-give under the previous paragraph, plus a right to possession of the
-Corresponding Source of the work from the predecessor in interest, if
-the predecessor has it or can get it with reasonable efforts.
-
- You may not impose any further restrictions on the exercise of the
-rights granted or affirmed under this License. For example, you may
-not impose a license fee, royalty, or other charge for exercise of
-rights granted under this License, and you may not initiate litigation
-(including a cross-claim or counterclaim in a lawsuit) alleging that
-any patent claim is infringed by making, using, selling, offering for
-sale, or importing the Program or any portion of it.
-
- 11. Patents.
-
- A "contributor" is a copyright holder who authorizes use under this
-License of the Program or a work on which the Program is based. The
-work thus licensed is called the contributor's "contributor version".
-
- A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
-consequence of further modification of the contributor version. For
-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
-
- Each contributor grants you a non-exclusive, worldwide, royalty-free
-patent license under the contributor's essential patent claims, to
-make, use, sell, offer for sale, import and otherwise run, modify and
-propagate the contents of its contributor version.
-
- In the following three paragraphs, a "patent license" is any express
-agreement or commitment, however denominated, not to enforce a patent
-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement). To "grant" such a patent license to a
-party means to make such an agreement or commitment not to enforce a
-patent against the party.
-
- If you convey a covered work, knowingly relying on a patent license,
-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
-publicly available network server or other readily accessible means,
-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
-patent license for this particular work, or (3) arrange, in a manner
-consistent with the requirements of this License, to extend the patent
-license to downstream recipients. "Knowingly relying" means you have
-actual knowledge that, but for the patent license, your conveying the
-covered work in a country, or your recipient's use of the covered work
-in a country, would infringe one or more identifiable patents in that
-country that you have reason to believe are valid.
-
- If, pursuant to or in connection with a single transaction or
-arrangement, you convey, or propagate by procuring conveyance of, a
-covered work, and grant a patent license to some of the parties
-receiving the covered work authorizing them to use, propagate, modify
-or convey a specific copy of the covered work, then the patent license
-you grant is automatically extended to all recipients of the covered
-work and works based on it.
-
- A patent license is "discriminatory" if it does not include within
-the scope of its coverage, prohibits the exercise of, or is
-conditioned on the non-exercise of one or more of the rights that are
-specifically granted under this License. You may not convey a covered
-work if you are a party to an arrangement with a third party that is
-in the business of distributing software, under which you make payment
-to the third party based on the extent of your activity of conveying
-the work, and under which the third party grants, to any of the
-parties who would receive the covered work from you, a discriminatory
-patent license (a) in connection with copies of the covered work
-conveyed by you (or copies made from those copies), or (b) primarily
-for and in connection with specific products or compilations that
-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
-
- Nothing in this License shall be construed as excluding or limiting
-any implied license or other defenses to infringement that may
-otherwise be available to you under applicable patent law.
-
- 12. No Surrender of Others' Freedom.
-
- If conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot convey a
-covered work so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you may
-not convey it at all. For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
- 13. Use with the GNU Affero General Public License.
-
- Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU Affero General Public License into a single
-combined work, and to convey the resulting work. The terms of this
-License will continue to apply to the part which is the covered work,
-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Program specifies that a certain numbered version of the GNU General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation. If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
- Later license versions may give you additional or different
-permissions. However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
- fxserver-skinchanger
- Copyright (C) 2015 Jérémie N'gadi
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- fxserver-skinchanger Copyright (C) 2015 Jérémie N'gadi
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
\ No newline at end of file
diff --git a/resources/[esx]/skinchanger/README.md b/resources/[esx]/skinchanger/README.md
deleted file mode 100644
index 9358390..0000000
--- a/resources/[esx]/skinchanger/README.md
+++ /dev/null
@@ -1,103 +0,0 @@
-# skinchanger
-
-skinchanger is a resource that makes it easy to set and get player ped clothing. It supports the freemode peds `mp_m_freemode_01` and `mp_f_freemode_01`.
-
-## Download & Installation
-
-### Using [fvm](https://github.com/qlaffont/fvm-installer)
-```
-fvm install --save esx-org/skinchanger
-```
-
-### Using Git
-```
-cd resources
-git clone https://github.com/ESX-Org/skinchanger skinchanger
-```
-
-### Manually
-- Download https://github.com/ESX-Org/skinchanger/archive/master.zip
-
-## Installation
-- Add this to your `server.cfg`:
-
-```
-start skinchanger
-```
-
-### Usage
-
-```lua
-local isMale = true
-
-local skin = {
- sex = 1,
- face = 0,
- skin = 0,
- beard_1 = 0,
- beard_2 = 0,
- beard_3 = 0,
- beard_4 = 0,
- hair_1 = 0,
- hair_2 = 0,
- hair_color_1 = 0,
- hair_color_2 = 0,
- tshirt_1 = 0,
- tshirt_2 = 0,
- torso_1 = 0,
- torso_2 = 0,
- decals_1 = 0,
- decals_2 = 0,
- arms = 0,
- pants_1 = 0,
- pants_2 = 0,
- shoes_1 = 0,
- shoes_2 = 0,
- mask_1 = 0,
- mask_2 = 0,
- bproof_1 = 0,
- bproof_2 = 0,
- chain_1 = 0,
- chain_2 = 0,
- helmet_1 = 0,
- helmet_2 = 0,
- glasses_1 = 0,
- glasses_2 = 0,
-}
-
--- Load freemode model
-TriggerEvent('skinchanger:loadDefaultModel', isMale)
-
--- Load skin
-TriggerEvent('skinchanger:loadSkin', skin)
-
--- you can also load only some components :
-TriggerEvent('skinchanger:loadSkin', {
- sex = 0,
- beard_1 = 0,
- beard_2 = 0,
-})
-
--- Get list of components and maxVals
-TriggerEvent('skinchanger:getData', function(components, maxVals)
- print('Components => ' .. json.encode(components))
- print('MaxVals => ' .. json.encode(maxVals))
-end)
-
--- Get current skin
-TriggerEvent('skinchanger:getSkin', function(skin)
- print(json.encode(skin))
-end)
-```
-
-# Legal
-### License
-skinchanger - make your own skin!
-
-Copyright (C) 2015-2020 Jérémie N'gadi
-
-This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
-
-This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
-
-You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
diff --git a/resources/[esx]/skinchanger/client/main.lua b/resources/[esx]/skinchanger/client/main.lua
deleted file mode 100644
index b99ec9b..0000000
--- a/resources/[esx]/skinchanger/client/main.lua
+++ /dev/null
@@ -1,602 +0,0 @@
-local Components = {
- {label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('mom'), name = 'mom', value = 21, min = 21, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('dad'), name = 'dad', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('resemblance'), name = 'face_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('skin_tone'), name = 'skin_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('nose_1'), name = 'nose_1', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('nose_2'), name = 'nose_2', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('nose_3'), name = 'nose_3', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('nose_4'), name = 'nose_4', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('nose_5'), name = 'nose_5', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('nose_6'), name = 'nose_6', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('cheeks_1'), name = 'cheeks_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('cheeks_2'), name = 'cheeks_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('cheeks_3'), name = 'cheeks_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('lip_fullness'), name = 'lip_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('jaw_bone_width'), name = 'jaw_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('jaw_bone_length'), name = 'jaw_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('chin_height'), name = 'chin_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('chin_length'), name = 'chin_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('chin_width'), name = 'chin_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('chin_hole'), name = 'chin_4', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('neck_thickness'), name = 'neck_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('hair_1'), name = 'hair_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('hair_2'), name = 'hair_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('hair_color_1'), name = 'hair_color_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('hair_color_2'), name = 'hair_color_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
- {label = _U('tshirt_1'), name = 'tshirt_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 8},
- {label = _U('tshirt_2'), name = 'tshirt_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'tshirt_1'},
- {label = _U('torso_1'), name = 'torso_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 11},
- {label = _U('torso_2'), name = 'torso_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'torso_1'},
- {label = _U('decals_1'), name = 'decals_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 10},
- {label = _U('decals_2'), name = 'decals_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'decals_1'},
- {label = _U('arms'), name = 'arms', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
- {label = _U('arms_2'), name = 'arms_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
- {label = _U('pants_1'), name = 'pants_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, componentId = 4},
- {label = _U('pants_2'), name = 'pants_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, textureof = 'pants_1'},
- {label = _U('shoes_1'), name = 'shoes_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, componentId = 6},
- {label = _U('shoes_2'), name = 'shoes_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, textureof = 'shoes_1'},
- {label = _U('mask_1'), name = 'mask_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
- {label = _U('mask_2'), name = 'mask_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'mask_1'},
- {label = _U('bproof_1'), name = 'bproof_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 9},
- {label = _U('bproof_2'), name = 'bproof_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bproof_1'},
- {label = _U('chain_1'), name = 'chain_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 7},
- {label = _U('chain_2'), name = 'chain_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'chain_1'},
- {label = _U('helmet_1'), name = 'helmet_1', value = -1, min = -1, zoomOffset = 0.6, camOffset = 0.65, componentId = 0 },
- {label = _U('helmet_2'), name = 'helmet_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'helmet_1'},
- {label = _U('glasses_1'), name = 'glasses_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
- {label = _U('glasses_2'), name = 'glasses_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'glasses_1'},
- {label = _U('watches_1'), name = 'watches_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 6},
- {label = _U('watches_2'), name = 'watches_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'watches_1'},
- {label = _U('bracelets_1'), name = 'bracelets_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 7},
- {label = _U('bracelets_2'), name = 'bracelets_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bracelets_1'},
- {label = _U('bag'), name = 'bags_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 5},
- {label = _U('bag_color'), name = 'bags_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bags_1'},
- {label = _U('eye_color'), name = 'eye_color', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('eye_squint'), name = 'eye_squint', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('eyebrow_size'), name = 'eyebrows_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('eyebrow_type'), name = 'eyebrows_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('eyebrow_color_1'), name = 'eyebrows_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('eyebrow_color_2'), name = 'eyebrows_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('eyebrow_height'), name = 'eyebrows_5', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('eyebrow_depth'), name = 'eyebrows_6', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('makeup_type'), name = 'makeup_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('makeup_thickness'), name = 'makeup_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('makeup_color_1'), name = 'makeup_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('makeup_color_2'), name = 'makeup_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('lipstick_type'), name = 'lipstick_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('lipstick_thickness'), name = 'lipstick_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('lipstick_color_1'), name = 'lipstick_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('lipstick_color_2'), name = 'lipstick_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('ear_accessories'), name = 'ears_1', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.65, componentId = 2},
- {label = _U('ear_accessories_color'), name = 'ears_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65, textureof = 'ears_1'},
- {label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
- {label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
- {label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
- {label = _U('bodyb'), name = 'bodyb_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15},
- {label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
- {label = _U('bodyb_extra'), name = 'bodyb_3', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.15},
- {label = _U('bodyb_extra_thickness'), name = 'bodyb_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.15},
- {label = _U('wrinkles'), name = 'age_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('wrinkle_thickness'), name = 'age_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('blemishes'), name = 'blemishes_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('blemishes_size'), name = 'blemishes_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('blush'), name = 'blush_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('blush_1'), name = 'blush_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('blush_color'), name = 'blush_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('complexion'), name = 'complexion_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('complexion_1'), name = 'complexion_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('sun'), name = 'sun_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('sun_1'), name = 'sun_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('freckles'), name = 'moles_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('freckles_1'), name = 'moles_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('beard_type'), name = 'beard_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('beard_size'), name = 'beard_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('beard_color_1'), name = 'beard_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
- {label = _U('beard_color_2'), name = 'beard_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}
-}
-
-local LastSex = -1
-local LoadSkin = nil
-local LoadClothes = nil
-local Character = {}
-
-for i=1, #Components, 1 do
- Character[Components[i].name] = Components[i].value
-end
-
-function LoadDefaultModel(malePed, cb)
- local playerPed = PlayerPedId()
- local characterModel
-
- if malePed then
- characterModel = GetHashKey('mp_m_freemode_01')
- else
- characterModel = GetHashKey('mp_f_freemode_01')
- end
-
- RequestModel(characterModel)
-
- Citizen.CreateThread(function()
- while not HasModelLoaded(characterModel) do
- RequestModel(characterModel)
- Citizen.Wait(0)
- end
-
- if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
- SetPlayerModel(PlayerId(), characterModel)
- SetPedDefaultComponentVariation(playerPed)
- end
-
- SetModelAsNoLongerNeeded(characterModel)
-
- if cb ~= nil then
- cb()
- end
-
- TriggerEvent('skinchanger:modelLoaded')
- end)
-end
-
-function GetMaxVals()
- local playerPed = PlayerPedId()
-
- local data = {
- sex = 1,
- mom = 45, -- numbers 21-41 and 45 are female (22 total)
- dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
- face_md_weight = 100,
- skin_md_weight = 100,
- nose_1 = 10,
- nose_2 = 10,
- nose_3 = 10,
- nose_4 = 10,
- nose_5 = 10,
- nose_6 = 10,
- cheeks_1 = 10,
- cheeks_2 = 10,
- cheeks_3 = 10,
- lip_thickness = 10,
- jaw_1 = 10,
- jaw_2 = 10,
- chin_1 = 10,
- chin_2 = 10,
- chin_3 = 10,
- chin_4 = 10,
- neck_thickness = 10,
- age_1 = GetNumHeadOverlayValues(3)-1,
- age_2 = 10,
- beard_1 = GetNumHeadOverlayValues(1)-1,
- beard_2 = 10,
- beard_3 = GetNumHairColors()-1,
- beard_4 = GetNumHairColors()-1,
- hair_1 = GetNumberOfPedDrawableVariations (playerPed, 2) - 1,
- hair_2 = GetNumberOfPedTextureVariations (playerPed, 2, Character['hair_1']) - 1,
- hair_color_1 = GetNumHairColors()-1,
- hair_color_2 = GetNumHairColors()-1,
- eye_color = 31,
- eye_squint = 10,
- eyebrows_1 = GetNumHeadOverlayValues(2)-1,
- eyebrows_2 = 10,
- eyebrows_3 = GetNumHairColors()-1,
- eyebrows_4 = GetNumHairColors()-1,
- eyebrows_5 = 10,
- eyebrows_6 = 10,
- makeup_1 = GetNumHeadOverlayValues(4)-1,
- makeup_2 = 10,
- makeup_3 = GetNumHairColors()-1,
- makeup_4 = GetNumHairColors()-1,
- lipstick_1 = GetNumHeadOverlayValues(8)-1,
- lipstick_2 = 10,
- lipstick_3 = GetNumHairColors()-1,
- lipstick_4 = GetNumHairColors()-1,
- blemishes_1 = GetNumHeadOverlayValues(0)-1,
- blemishes_2 = 10,
- blush_1 = GetNumHeadOverlayValues(5)-1,
- blush_2 = 10,
- blush_3 = GetNumHairColors()-1,
- complexion_1 = GetNumHeadOverlayValues(6)-1,
- complexion_2 = 10,
- sun_1 = GetNumHeadOverlayValues(7)-1,
- sun_2 = 10,
- moles_1 = GetNumHeadOverlayValues(9)-1,
- moles_2 = 10,
- chest_1 = GetNumHeadOverlayValues(10)-1,
- chest_2 = 10,
- chest_3 = GetNumHairColors()-1,
- bodyb_1 = GetNumHeadOverlayValues(11)-1,
- bodyb_2 = 10,
- bodyb_3 = GetNumHeadOverlayValues(12)-1,
- bodyb_4 = 10,
- ears_1 = GetNumberOfPedPropDrawableVariations (playerPed, 2) - 1,
- ears_2 = GetNumberOfPedPropTextureVariations (playerPed, 2, Character['ears_1'] - 1),
- tshirt_1 = GetNumberOfPedDrawableVariations (playerPed, 8) - 1,
- tshirt_2 = GetNumberOfPedTextureVariations (playerPed, 8, Character['tshirt_1']) - 1,
- torso_1 = GetNumberOfPedDrawableVariations (playerPed, 11) - 1,
- torso_2 = GetNumberOfPedTextureVariations (playerPed, 11, Character['torso_1']) - 1,
- decals_1 = GetNumberOfPedDrawableVariations (playerPed, 10) - 1,
- decals_2 = GetNumberOfPedTextureVariations (playerPed, 10, Character['decals_1']) - 1,
- arms = GetNumberOfPedDrawableVariations (playerPed, 3) - 1,
- arms_2 = 10,
- pants_1 = GetNumberOfPedDrawableVariations (playerPed, 4) - 1,
- pants_2 = GetNumberOfPedTextureVariations (playerPed, 4, Character['pants_1']) - 1,
- shoes_1 = GetNumberOfPedDrawableVariations (playerPed, 6) - 1,
- shoes_2 = GetNumberOfPedTextureVariations (playerPed, 6, Character['shoes_1']) - 1,
- mask_1 = GetNumberOfPedDrawableVariations (playerPed, 1) - 1,
- mask_2 = GetNumberOfPedTextureVariations (playerPed, 1, Character['mask_1']) - 1,
- bproof_1 = GetNumberOfPedDrawableVariations (playerPed, 9) - 1,
- bproof_2 = GetNumberOfPedTextureVariations (playerPed, 9, Character['bproof_1']) - 1,
- chain_1 = GetNumberOfPedDrawableVariations (playerPed, 7) - 1,
- chain_2 = GetNumberOfPedTextureVariations (playerPed, 7, Character['chain_1']) - 1,
- bags_1 = GetNumberOfPedDrawableVariations (playerPed, 5) - 1,
- bags_2 = GetNumberOfPedTextureVariations (playerPed, 5, Character['bags_1']) - 1,
- helmet_1 = GetNumberOfPedPropDrawableVariations (playerPed, 0) - 1,
- helmet_2 = GetNumberOfPedPropTextureVariations (playerPed, 0, Character['helmet_1']) - 1,
- glasses_1 = GetNumberOfPedPropDrawableVariations (playerPed, 1) - 1,
- glasses_2 = GetNumberOfPedPropTextureVariations (playerPed, 1, Character['glasses_1'] - 1),
- watches_1 = GetNumberOfPedPropDrawableVariations (playerPed, 6) - 1,
- watches_2 = GetNumberOfPedPropTextureVariations (playerPed, 6, Character['watches_1']) - 1,
- bracelets_1 = GetNumberOfPedPropDrawableVariations (playerPed, 7) - 1,
- bracelets_2 = GetNumberOfPedPropTextureVariations (playerPed, 7, Character['bracelets_1'] - 1)
- }
-
- return data
-end
-
-function ApplySkin(skin, clothes)
- local playerPed = PlayerPedId()
-
- for k,v in pairs(skin) do
- Character[k] = v
- end
-
- if clothes ~= nil then
- for k,v in pairs(clothes) do
- if
- k ~= 'sex' and
- k ~= 'mom' and
- k ~= 'dad' and
- k ~= 'face_md_weight' and
- k ~= 'skin_md_weight' and
- k ~= 'nose_1' and
- k ~= 'nose_2' and
- k ~= 'nose_3' and
- k ~= 'nose_4' and
- k ~= 'nose_5' and
- k ~= 'nose_6' and
- k ~= 'cheeks_1' and
- k ~= 'cheeks_2' and
- k ~= 'cheeks_3' and
- k ~= 'lip_thickness' and
- k ~= 'jaw_1' and
- k ~= 'jaw_2' and
- k ~= 'chin_1' and
- k ~= 'chin_2' and
- k ~= 'chin_3' and
- k ~= 'chin_4' and
- k ~= 'neck_thickness' and
- k ~= 'age_1' and
- k ~= 'age_2' and
- k ~= 'eye_color' and
- k ~= 'eye_squint' and
- k ~= 'beard_1' and
- k ~= 'beard_2' and
- k ~= 'beard_3' and
- k ~= 'beard_4' and
- k ~= 'hair_1' and
- k ~= 'hair_2' and
- k ~= 'hair_color_1' and
- k ~= 'hair_color_2' and
- k ~= 'eyebrows_1' and
- k ~= 'eyebrows_2' and
- k ~= 'eyebrows_3' and
- k ~= 'eyebrows_4' and
- k ~= 'eyebrows_5' and
- k ~= 'eyebrows_6' and
- k ~= 'makeup_1' and
- k ~= 'makeup_2' and
- k ~= 'makeup_3' and
- k ~= 'makeup_4' and
- k ~= 'lipstick_1' and
- k ~= 'lipstick_2' and
- k ~= 'lipstick_3' and
- k ~= 'lipstick_4' and
- k ~= 'blemishes_1' and
- k ~= 'blemishes_2' and
- k ~= 'blemishes_3' and
- k ~= 'blush_1' and
- k ~= 'blush_2' and
- k ~= 'blush_3' and
- k ~= 'complexion_1' and
- k ~= 'complexion_2' and
- k ~= 'sun_1' and
- k ~= 'sun_2' and
- k ~= 'moles_1' and
- k ~= 'moles_2' and
- k ~= 'chest_1' and
- k ~= 'chest_2' and
- k ~= 'chest_3' and
- k ~= 'bodyb_1' and
- k ~= 'bodyb_2' and
- k ~= 'bodyb_3' and
- k ~= 'bodyb_4'
- then
- Character[k] = v
- end
- end
- end
-
- local face_weight = (Character['face_md_weight'] / 100) + 0.0
- local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
- SetPedHeadBlendData (playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0, face_weight, skin_weight, 0.0, false)
-
- SetPedFaceFeature (playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
- SetPedFaceFeature (playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
- SetPedFaceFeature (playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
- SetPedFaceFeature (playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
- SetPedFaceFeature (playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
- SetPedFaceFeature (playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
- SetPedFaceFeature (playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
- SetPedFaceFeature (playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
- SetPedFaceFeature (playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
- SetPedFaceFeature (playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
- SetPedFaceFeature (playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
- SetPedFaceFeature (playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
- SetPedFaceFeature (playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
- SetPedFaceFeature (playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
- SetPedFaceFeature (playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
- SetPedFaceFeature (playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
- SetPedFaceFeature (playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
- SetPedFaceFeature (playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
- SetPedFaceFeature (playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
- SetPedFaceFeature (playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
-
- SetPedHairColor (playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
- SetPedHeadOverlay (playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
- SetPedHeadOverlay (playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
- SetPedHeadOverlay (playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
- SetPedEyeColor (playerPed, Character['eye_color'], 0, 1) -- Eyes color
- SetPedHeadOverlay (playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
- SetPedHeadOverlay (playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
- SetPedHeadOverlay (playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
- SetPedComponentVariation (playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
- SetPedHeadOverlayColor (playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
- SetPedHeadOverlayColor (playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
- SetPedHeadOverlayColor (playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
- SetPedHeadOverlayColor (playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
- SetPedHeadOverlay (playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
- SetPedHeadOverlayColor (playerPed, 5, 2, Character['blush_3']) -- Blush Color
- SetPedHeadOverlay (playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
- SetPedHeadOverlay (playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
- SetPedHeadOverlay (playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
- SetPedHeadOverlay (playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
- SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color
-
- if Character['bodyb_1'] == -1 then
- SetPedHeadOverlay (playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
- else
- SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
- end
-
- if Character['bodyb_3'] == -1 then
- SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
- else
- SetPedHeadOverlay (playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
- end
-
- if Character['ears_1'] == -1 then
- ClearPedProp(playerPed, 2)
- else
- SetPedPropIndex (playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
- end
-
- SetPedComponentVariation (playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
- SetPedComponentVariation (playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
- SetPedComponentVariation (playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Amrs
- SetPedComponentVariation (playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
- SetPedComponentVariation (playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
- SetPedComponentVariation (playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
- SetPedComponentVariation (playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
- SetPedComponentVariation (playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
- SetPedComponentVariation (playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
- SetPedComponentVariation (playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
-
- if Character['helmet_1'] == -1 then
- ClearPedProp(playerPed, 0)
- else
- SetPedPropIndex (playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
- end
-
- if Character['glasses_1'] == -1 then
- ClearPedProp(playerPed, 1)
- else
- SetPedPropIndex (playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
- end
-
- if Character['watches_1'] == -1 then
- ClearPedProp(playerPed, 6)
- else
- SetPedPropIndex (playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
- end
-
- if Character['bracelets_1'] == -1 then
- ClearPedProp(playerPed, 7)
- else
- SetPedPropIndex (playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
- end
-end
-
-AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
- LoadDefaultModel(loadMale, cb)
-end)
-
-AddEventHandler('skinchanger:getData', function(cb)
- local components = json.decode(json.encode(Components))
-
- for k,v in pairs(Character) do
- for i=1, #components, 1 do
- if k == components[i].name then
- components[i].value = v
- --components[i].zoomOffset = Components[i].zoomOffset
- --components[i].camOffset = Components[i].camOffset
- end
- end
- end
-
- cb(components, GetMaxVals())
-end)
-
-AddEventHandler('skinchanger:change', function(key, val)
- Character[key] = val
-
- if key == 'sex' then
- TriggerEvent('skinchanger:loadSkin', Character)
- else
- ApplySkin(Character)
- end
-end)
-
-AddEventHandler('skinchanger:getSkin', function(cb)
- cb(Character)
-end)
-
-AddEventHandler('skinchanger:modelLoaded', function()
- ClearPedProp(PlayerPedId(), 0)
-
- if LoadSkin ~= nil then
- ApplySkin(LoadSkin)
- LoadSkin = nil
- end
-
- if LoadClothes ~= nil then
- ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
- LoadClothes = nil
- end
-end)
-
-RegisterNetEvent('skinchanger:loadSkin')
-AddEventHandler('skinchanger:loadSkin', function(skin, cb)
- if skin['sex'] ~= LastSex then
- LoadSkin = skin
-
- if skin['sex'] == 0 then
- TriggerEvent('skinchanger:loadDefaultModel', true, cb)
- else
- TriggerEvent('skinchanger:loadDefaultModel', false, cb)
- end
- else
- ApplySkin(skin)
-
- if cb ~= nil then
- cb()
- end
- end
-
- LastSex = skin['sex']
-end)
-
-RegisterNetEvent('skinchanger:loadClothes')
-AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
- if playerSkin['sex'] ~= LastSex then
- LoadClothes = {
- playerSkin = playerSkin,
- clothesSkin = clothesSkin
- }
-
- if playerSkin['sex'] == 0 then
- TriggerEvent('skinchanger:loadDefaultModel', true)
- else
- TriggerEvent('skinchanger:loadDefaultModel', false)
- end
- else
- ApplySkin(playerSkin, clothesSkin)
- end
-
- LastSex = playerSkin['sex']
-end)
-
-
-
-
-
-exports('GetPedList', function()
- return pedList
-end)
-
-RegisterNetEvent('skinchanger:loadSkin2')
-AddEventHandler('skinchanger:loadSkin2', function(multipedID, skin)
- local MultiPed = {}
- for i=1, #Components, 1 do
- MultiPed[Components[i].name] = Components[i].value
- end
- for k,v in pairs(skin) do
- MultiPed[k] = v
- end
-
- SetPedHeadBlendData (multipedID, MultiPed['face'], MultiPed['face'], MultiPed['face'], MultiPed['skin'], MultiPed['skin'], MultiPed['skin'], 1.0, 1.0, 1.0, true)
-
- SetPedHairColor (multipedID, MultiPed['hair_color_1'], MultiPed['hair_color_2']) -- Hair Color
- SetPedHeadOverlay (multipedID, 3, MultiPed['age_1'], (MultiPed['age_2'] / 10) + 0.0) -- Age + opacity
- SetPedHeadOverlay (multipedID, 0, MultiPed['blemishes_1'], (MultiPed['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
- SetPedHeadOverlay (multipedID, 1, MultiPed['beard_1'], (MultiPed['beard_2'] / 10) + 0.0) -- Beard + opacity
- SetPedEyeColor (multipedID, MultiPed['eye_color'], 0, 1) -- Eyes color
- SetPedHeadOverlay (multipedID, 2, MultiPed['eyebrows_1'], (MultiPed['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
- SetPedHeadOverlay (multipedID, 4, MultiPed['makeup_1'], (MultiPed['makeup_2'] / 10) + 0.0) -- Makeup + opacity
- SetPedHeadOverlay (multipedID, 8, MultiPed['lipstick_1'], (MultiPed['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
- SetPedComponentVariation (multipedID, 2, MultiPed['hair_1'], MultiPed['hair_2'], 2) -- Hair
- SetPedHeadOverlayColor (multipedID, 1, 1, MultiPed['beard_3'], MultiPed['beard_4']) -- Beard Color
- SetPedHeadOverlayColor (multipedID, 2, 1, MultiPed['eyebrows_3'], MultiPed['eyebrows_4']) -- Eyebrows Color
- SetPedHeadOverlayColor (multipedID, 4, 1, MultiPed['makeup_3'], MultiPed['makeup_4']) -- Makeup Color
- SetPedHeadOverlayColor (multipedID, 8, 1, MultiPed['lipstick_3'], MultiPed['lipstick_4']) -- Lipstick Color
- SetPedHeadOverlay (multipedID, 5, MultiPed['blush_1'], (MultiPed['blush_2'] / 10) + 0.0) -- Blush + opacity
- SetPedHeadOverlayColor (multipedID, 5, 2, MultiPed['blush_3']) -- Blush Color
- SetPedHeadOverlay (multipedID, 6, MultiPed['complexion_1'], (MultiPed['complexion_2'] / 10) + 0.0) -- Complexion + opacity
- SetPedHeadOverlay (multipedID, 7, MultiPed['sun_1'], (MultiPed['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
- SetPedHeadOverlay (multipedID, 9, MultiPed['moles_1'], (MultiPed['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
- SetPedHeadOverlay (multipedID, 10, MultiPed['chest_1'], (MultiPed['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
- SetPedHeadOverlayColor (multipedID, 10, 1, MultiPed['chest_3']) -- Torso Color
- SetPedHeadOverlay (multipedID, 11, MultiPed['bodyb_1'], (MultiPed['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
-
- if MultiPed['ears_1'] == -1 then
- ClearPedProp(multipedID, 2)
- else
- SetPedPropIndex (multipedID, 2, MultiPed['ears_1'], MultiPed['ears_2'], 2) -- Ears Accessories
- end
-
- SetPedComponentVariation (multipedID, 8, MultiPed['tshirt_1'], MultiPed['tshirt_2'], 2) -- Tshirt
- SetPedComponentVariation (multipedID, 11, MultiPed['torso_1'], MultiPed['torso_2'], 2) -- torso parts
- SetPedComponentVariation (multipedID, 3, MultiPed['arms'], MultiPed['arms_2'], 2) -- Amrs
- SetPedComponentVariation (multipedID, 10, MultiPed['decals_1'], MultiPed['decals_2'], 2) -- decals
- SetPedComponentVariation (multipedID, 4, MultiPed['pants_1'], MultiPed['pants_2'], 2) -- pants
- SetPedComponentVariation (multipedID, 6, MultiPed['shoes_1'], MultiPed['shoes_2'], 2) -- shoes
- SetPedComponentVariation (multipedID, 1, MultiPed['mask_1'], MultiPed['mask_2'], 2) -- mask
- SetPedComponentVariation (multipedID, 9, MultiPed['bproof_1'], MultiPed['bproof_2'], 2) -- bulletproof
- SetPedComponentVariation (multipedID, 7, MultiPed['chain_1'], MultiPed['chain_2'], 2) -- chain
- SetPedComponentVariation (multipedID, 5, MultiPed['bags_1'], MultiPed['bags_2'], 2) -- Bag
-
- if MultiPed['helmet_1'] == -1 then
- ClearPedProp(multipedID, 0)
- else
- SetPedPropIndex (multipedID, 0, MultiPed['helmet_1'], MultiPed['helmet_2'], 2) -- Helmet
- end
-
- if MultiPed['glasses_1'] == -1 then
- ClearPedProp(multipedID, 1)
- else
- SetPedPropIndex (multipedID, 1, MultiPed['glasses_1'], MultiPed['glasses_2'], 2) -- Glasses
- end
-
- if MultiPed['watches_1'] == -1 then
- ClearPedProp(multipedID, 6)
- else
- SetPedPropIndex (multipedID, 6, MultiPed['watches_1'], MultiPed['watches_2'], 2) -- Watches
- end
-
- if MultiPed['bracelets_1'] == -1 then
- ClearPedProp(multipedID, 7)
- else
- SetPedPropIndex (multipedID, 7, MultiPed['bracelets_1'], MultiPed['bracelets_2'], 2) -- Bracelets
- end
- MultiPed = nil
-end)
\ No newline at end of file
diff --git a/resources/[esx]/skinchanger/config.lua b/resources/[esx]/skinchanger/config.lua
deleted file mode 100644
index a3d6aa8..0000000
--- a/resources/[esx]/skinchanger/config.lua
+++ /dev/null
@@ -1,3 +0,0 @@
-Config = {}
-
-Config.Locale = 'en'
diff --git a/resources/[esx]/skinchanger/fxmanifest.lua b/resources/[esx]/skinchanger/fxmanifest.lua
deleted file mode 100644
index c1fb2f4..0000000
--- a/resources/[esx]/skinchanger/fxmanifest.lua
+++ /dev/null
@@ -1,22 +0,0 @@
-fx_version 'adamant'
-
-game 'gta5'
-
-description 'Skin Changer'
-
-version '1.0.3'
-
-client_scripts {
- 'locale.lua',
- 'locales/br.lua',
- 'locales/de.lua',
- 'locales/en.lua',
- 'locales/es.lua',
- 'locales/fi.lua',
- 'locales/fr.lua',
- 'locales/pl.lua',
- 'locales/sv.lua',
- 'locales/tr.lua',
- 'config.lua',
- 'client/main.lua'
-}
diff --git a/resources/[esx]/skinchanger/locale.lua b/resources/[esx]/skinchanger/locale.lua
deleted file mode 100644
index 0cd7174..0000000
--- a/resources/[esx]/skinchanger/locale.lua
+++ /dev/null
@@ -1,21 +0,0 @@
-Locales = {}
-
-function _(str, ...) -- Translate string
-
- if Locales[Config.Locale] ~= nil then
-
- if Locales[Config.Locale][str] ~= nil then
- return string.format(Locales[Config.Locale][str], ...)
- else
- return 'Translation [' .. Config.Locale .. '][' .. str .. '] does not exist'
- end
-
- else
- return 'Locale [' .. Config.Locale .. '] does not exist'
- end
-
-end
-
-function _U(str, ...) -- Translate string first char uppercase
- return tostring(_(str, ...):gsub("^%l", string.upper))
-end
diff --git a/resources/[esx]/skinchanger/locales/br.lua b/resources/[esx]/skinchanger/locales/br.lua
deleted file mode 100644
index 355e966..0000000
--- a/resources/[esx]/skinchanger/locales/br.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['br'] = {
- ['sex'] = 'sexo',
- ['face'] = 'rosto',
- ['skin'] = 'pele',
- ['wrinkles'] = 'rugas',
- ['wrinkle_thickness'] = 'espessura das rugas',
- ['beard_type'] = 'tipo de barba',
- ['beard_size'] = 'tamanho da barba',
- ['beard_color_1'] = 'cor da barba 1',
- ['beard_color_2'] = 'cor da barba 2',
- ['hair_1'] = 'cabelo 1',
- ['hair_2'] = 'cabelo 2',
- ['hair_color_1'] = 'cor do cabelo 1',
- ['hair_color_2'] = 'cor do cabelo 2',
- ['eyebrow_type'] = 'tipo de sobrancelha',
- ['eye_color'] = 'cor dos olhos',
- ['eyebrow_size'] = 'tamanho da sobrancelha',
- ['eyebrow_color_1'] = 'cor da sobrancelha 1',
- ['eyebrow_color_2'] = 'cor da sobrancelha 2',
- ['makeup_type'] = 'tipo de maquiagem',
- ['makeup_thickness'] = 'espessura da maquiagem',
- ['makeup_color_1'] = 'cor da maquiagem 1',
- ['makeup_color_2'] = 'cor da maquiagem 2',
- ['lipstick_type'] = 'tipo de batom',
- ['lipstick_thickness'] = 'espessura do batom',
- ['lipstick_color_1'] = 'cor do batom 1',
- ['lipstick_color_2'] = 'cor do batom 2',
- ['ear_accessories'] = 'acessorios para orelha',
- ['ear_accessories_color'] = 'cor dos acessorios',
- ['tshirt_1'] = 'camiseta 1',
- ['tshirt_2'] = 'camiseta 2',
- ['torso_1'] = 'tronco 1',
- ['torso_2'] = 'tronco 2',
- ['decals_1'] = 'adesivos 1',
- ['decals_2'] = 'adesivos 2',
- ['arms'] = 'braços',
- ['arms_2'] = 'braços 2',
- ['pants_1'] = 'calça 1',
- ['pants_2'] = 'calça 2',
- ['shoes_1'] = 'calçados 1',
- ['shoes_2'] = 'calçados 2',
- ['mask_1'] = 'máscara 1',
- ['mask_2'] = 'máscara 2',
- ['bproof_1'] = 'colete 1',
- ['bproof_2'] = 'colete 2',
- ['chain_1'] = 'acessórios pescoço 1',
- ['chain_2'] = 'acessórios pescoço 2',
- ['helmet_1'] = 'capacete 1',
- ['helmet_2'] = 'capacete 2',
- ['watches_1'] = 'relógios 1',
- ['watches_2'] = 'relógios 2',
- ['bracelets_1'] = 'bracelets 1',
- ['bracelets_2'] = 'bracelets 2',
- ['glasses_1'] = 'óculos 1',
- ['glasses_2'] = 'óculos 2',
- ['bag'] = 'mochilas',
- ['bag_color'] = 'cor das mochilas',
- ['blemishes'] = 'manchas',
- ['blemishes_size']= 'espessura das manchas',
- ['ageing'] = 'envelhecimento',
- ['ageing_1'] = 'espessura do envelhecimento',
- ['blush'] = 'blush',
- ['blush_1'] = 'espessura do blush',
- ['blush_color'] = 'cor do blush',
- ['complexion'] = 'pele',
- ['complexion_1'] = 'pele espessura',
- ['sun'] = 'bronzeado',
- ['sun_1'] = 'quantidade do bronzeamento',
- ['freckles'] = 'sardas',
- ['freckles_1'] = 'sardas quantidade',
- ['chest_hair'] = 'cabelo no peito',
- ['chest_hair_1'] = 'quantidade de cabelo no peito',
- ['chest_color'] = 'cor do cabelo no peito',
- ['bodyb'] = 'manchas no corpo',
- ['bodyb_size'] = 'espessura de manchas do corpo',
-}
diff --git a/resources/[esx]/skinchanger/locales/de.lua b/resources/[esx]/skinchanger/locales/de.lua
deleted file mode 100644
index ccd8801..0000000
--- a/resources/[esx]/skinchanger/locales/de.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['de'] = {
- ['sex'] = 'geschlecht',
- ['face'] = 'gesicht',
- ['skin'] = 'skin',
- ['wrinkles'] = 'falten',
- ['wrinkle_thickness'] = 'faltendicke',
- ['beard_type'] = 'bart Typ',
- ['beard_size'] = 'bartdichte',
- ['beard_color_1'] = 'bartfarbe 1',
- ['beard_color_2'] = 'bartfarbe 2',
- ['hair_1'] = 'haare 1',
- ['hair_2'] = 'haare 2',
- ['hair_color_1'] = 'haarfarbe 1',
- ['hair_color_2'] = 'haarfarbe 2',
- ['eye_color'] = 'eye color',
- ['eyebrow_type'] = 'augenbrauen Typ',
- ['eyebrow_size'] = 'augenbrauen Größe',
- ['eyebrow_color_1'] = 'augenbrauenfarbe 1',
- ['eyebrow_color_2'] = 'augenbrauenfarbe 2',
- ['makeup_type'] = 'makeup Typ',
- ['makeup_thickness'] = 'makeup dicke',
- ['makeup_color_1'] = 'makeupfarbe 1',
- ['makeup_color_2'] = 'makeupfarbe 2',
- ['lipstick_type'] = 'lippenstift Typ',
- ['lipstick_thickness'] = 'lippenstift dicke',
- ['lipstick_color_1'] = 'lippenstiffarbe 1',
- ['lipstick_color_2'] = 'lippenstiftfarbe 2',
- ['ear_accessories'] = 'ohr Accessories',
- ['ear_accessories_color'] = 'ohr Accessories Farbe',
- ['tshirt_1'] = 't-Shirt 1',
- ['tshirt_2'] = 't-Shirt 2',
- ['torso_1'] = 'torso 1',
- ['torso_2'] = 'torso 2',
- ['decals_1'] = 'tattoos 1',
- ['decals_2'] = 'tattoos 2',
- ['arms'] = 'arme',
- ['arms_2'] = 'arme 2',
- ['pants_1'] = 'hosen 1',
- ['pants_2'] = 'hosen 2',
- ['shoes_1'] = 'schuhe 1',
- ['shoes_2'] = 'schuhe 2',
- ['mask_1'] = 'maske 1',
- ['mask_2'] = 'maske 2',
- ['bproof_1'] = 'schusssichere Weste 1',
- ['bproof_2'] = 'schusssichere Weste 2',
- ['chain_1'] = 'kette 1',
- ['chain_2'] = 'kette 2',
- ['helmet_1'] = 'helm 1',
- ['helmet_2'] = 'helm 2',
- ['watches_1'] = 'watches 1',
- ['watches_2'] = 'watches 2',
- ['bracelets_1'] = 'bracelets 1',
- ['bracelets_2'] = 'bracelets 2',
- ['glasses_1'] = 'brille 1',
- ['glasses_2'] = 'brille 2',
- ['bag'] = 'rucksack',
- ['bag_color'] = 'rucksackfarbe',
- ['blemishes'] = 'blemishes',
- ['blemishes_size']= 'blemishes thickness',
- ['ageing'] = 'ageing',
- ['ageing_1'] = 'ageing thickness',
- ['blush'] = 'blush',
- ['blush_1'] = 'blush thickness',
- ['blush_color'] = 'blush color',
- ['complexion'] = 'complexion',
- ['complexion_1'] = 'complexion thickness',
- ['sun'] = 'sun',
- ['sun_1'] = 'sun thickness',
- ['freckles'] = 'freckles',
- ['freckles_1'] = 'freckles thickness',
- ['chest_hair'] = 'chest hair',
- ['chest_hair_1'] = 'chest hair thickness',
- ['chest_color'] = 'chest hair color',
- ['bodyb'] = 'body blemishes',
- ['bodyb_size'] = 'body blemishes thickness',
-}
diff --git a/resources/[esx]/skinchanger/locales/en.lua b/resources/[esx]/skinchanger/locales/en.lua
deleted file mode 100644
index be297c9..0000000
--- a/resources/[esx]/skinchanger/locales/en.lua
+++ /dev/null
@@ -1,100 +0,0 @@
-Locales['en'] = {
- ['sex'] = 'sex',
- ['mom'] = 'mom\'s face',
- ['dad'] = 'dad\'s face',
- ['resemblance'] = 'resemblance',
- ['skin_tone'] = 'skin tone',
- ['nose_1'] = 'nose width',
- ['nose_2'] = 'nose peak height',
- ['nose_3'] = 'nose peak length',
- ['nose_4'] = 'nose bone height',
- ['nose_5'] = 'nose peak lowering',
- ['nose_6'] = 'nose bone twist',
- ['cheeks_1'] = 'cheekbones height',
- ['cheeks_2'] = 'cheekbones width',
- ['cheeks_3'] = 'cheeks width',
- ['lip_fullness'] = 'lip fullness',
- ['jaw_bone_width'] = 'jaw bone width',
- ['jaw_bone_length'] = 'jaw bone length',
- ['chin_height'] = 'chin height',
- ['chin_length'] = 'chin length',
- ['chin_width'] = 'chin width',
- ['chin_hole'] = 'chin hole size',
- ['neck_thickness'] = 'neck thickness',
- ['wrinkles'] = 'wrinkles',
- ['wrinkle_thickness'] = 'wrinkle thickness',
- ['beard_type'] = 'beard type',
- ['beard_size'] = 'beard size',
- ['beard_color_1'] = 'beard color 1',
- ['beard_color_2'] = 'beard color 2',
- ['hair_1'] = 'hair 1',
- ['hair_2'] = 'hair 2',
- ['hair_color_1'] = 'hair color 1',
- ['hair_color_2'] = 'hair color 2',
- ['eye_color'] = 'eye color',
- ['eye_squint'] = 'eye squint',
- ['eyebrow_type'] = 'eyebrow type',
- ['eyebrow_size'] = 'eyebrow size',
- ['eyebrow_color_1'] = 'eyebrow color 1',
- ['eyebrow_color_2'] = 'eyebrow color 2',
- ['eyebrow_depth'] = 'eyebrow depth',
- ['eyebrow_height'] = 'eyebrow height',
- ['makeup_type'] = 'makeup type',
- ['makeup_thickness'] = 'makeup thickness',
- ['makeup_color_1'] = 'makeup color 1',
- ['makeup_color_2'] = 'makeup color 2',
- ['lipstick_type'] = 'lipstick type',
- ['lipstick_thickness'] = 'lipstick thickness',
- ['lipstick_color_1'] = 'lipstick color 1',
- ['lipstick_color_2'] = 'lipstick color 2',
- ['ear_accessories'] = 'ear accessories',
- ['ear_accessories_color'] = 'ear accessories color',
- ['tshirt_1'] = 't-Shirt 1',
- ['tshirt_2'] = 't-Shirt 2',
- ['torso_1'] = 'torso 1',
- ['torso_2'] = 'torso 2',
- ['decals_1'] = 'decals 1',
- ['decals_2'] = 'decals 2',
- ['arms'] = 'arms',
- ['arms_2'] = 'arms 2',
- ['pants_1'] = 'pants 1',
- ['pants_2'] = 'pants 2',
- ['shoes_1'] = 'shoes 1',
- ['shoes_2'] = 'shoes 2',
- ['mask_1'] = 'mask 1',
- ['mask_2'] = 'mask 2',
- ['bproof_1'] = 'bulletproof vest 1',
- ['bproof_2'] = 'bulletproof vest 2',
- ['chain_1'] = 'chain 1',
- ['chain_2'] = 'chain 2',
- ['helmet_1'] = 'helmet 1',
- ['helmet_2'] = 'helmet 2',
- ['watches_1'] = 'watches 1',
- ['watches_2'] = 'watches 2',
- ['bracelets_1'] = 'bracelets 1',
- ['bracelets_2'] = 'bracelets 2',
- ['glasses_1'] = 'glasses 1',
- ['glasses_2'] = 'glasses 2',
- ['bag'] = 'bag',
- ['bag_color'] = 'bag color',
- ['blemishes'] = 'blemishes',
- ['blemishes_size'] = 'blemishes thickness',
- ['ageing'] = 'ageing',
- ['ageing_1'] = 'ageing thickness',
- ['blush'] = 'blush',
- ['blush_1'] = 'blush thickness',
- ['blush_color'] = 'blush color',
- ['complexion'] = 'complexion',
- ['complexion_1'] = 'complexion thickness',
- ['sun'] = 'sun',
- ['sun_1'] = 'sun thickness',
- ['freckles'] = 'freckles',
- ['freckles_1'] = 'freckles thickness',
- ['chest_hair'] = 'chest hair',
- ['chest_hair_1'] = 'chest hair thickness',
- ['chest_color'] = 'chest hair color',
- ['bodyb'] = 'body blemishes',
- ['bodyb_size'] = 'body blemishes thickness',
- ['bodyb_extra'] = 'blemishes body effect',
- ['bodyb_extra_thickness'] = 'blemishes body effect thickness',
-}
diff --git a/resources/[esx]/skinchanger/locales/es.lua b/resources/[esx]/skinchanger/locales/es.lua
deleted file mode 100644
index 983e731..0000000
--- a/resources/[esx]/skinchanger/locales/es.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['es'] = {
- ['sex'] = 'sexo',
- ['face'] = 'cara',
- ['skin'] = 'piel',
- ['wrinkles'] = 'arrugas',
- ['wrinkle_thickness'] = 'grosor arrugas',
- ['beard_type'] = 'tipo de barba',
- ['beard_size'] = 'tamaño barba',
- ['beard_color_1'] = 'color de barba 1',
- ['beard_color_2'] = 'color de barba 2',
- ['hair_1'] = 'cabello 1',
- ['hair_2'] = 'cabello 2',
- ['hair_color_1'] = 'color de cabello 1',
- ['hair_color_2'] = 'color de cabello 2',
- ['eye_color'] = 'color de ojos',
- ['eyebrow_type'] = 'tipo de ceja',
- ['eyebrow_size'] = 'tamaño ceja',
- ['eyebrow_color_1'] = 'color de ceja 1',
- ['eyebrow_color_2'] = 'color de ceja 2',
- ['makeup_type'] = 'tipo de maquillaje',
- ['makeup_thickness'] = 'espesor maquillaje',
- ['makeup_color_1'] = 'color maquillaje 1',
- ['makeup_color_2'] = 'color maquillaje 2',
- ['lipstick_type'] = 'tipo de barra de labios',
- ['lipstick_thickness'] = 'grosor barra de labios',
- ['lipstick_color_1'] = 'color barra de labios 1',
- ['lipstick_color_2'] = 'color barra de labios 2',
- ['ear_accessories'] = 'accesorios oreja',
- ['ear_accessories_color'] = 'color accesorios oreja',
- ['tshirt_1'] = 'camiseta 1',
- ['tshirt_2'] = 'camiseta 2',
- ['torso_1'] = 'torso 1',
- ['torso_2'] = 'torso 2',
- ['decals_1'] = 'tatuajes 1',
- ['decals_2'] = 'tatuajes 2',
- ['arms'] = 'brazos',
- ['arms_2'] = 'brazos 2',
- ['pants_1'] = 'pantalones 1',
- ['pants_2'] = 'pantalones 2',
- ['shoes_1'] = 'zapatos 1',
- ['shoes_2'] = 'zapatos 2',
- ['mask_1'] = 'máscara 1',
- ['mask_2'] = 'máscara 2',
- ['bproof_1'] = 'chaleco antibalas 1',
- ['bproof_2'] = 'chaleco antibalas 2',
- ['chain_1'] = 'cadena 1',
- ['chain_2'] = 'cadena 2',
- ['helmet_1'] = 'casco 1',
- ['helmet_2'] = 'casco 2',
- ['watches_1'] = 'relojes 1',
- ['watches_2'] = 'relojes 2',
- ['bracelets_1'] = 'pulseras 1',
- ['bracelets_2'] = 'pulseras 2',
- ['glasses_1'] = 'gafas 1',
- ['glasses_2'] = 'gafas 2',
- ['bag'] = 'bolsa',
- ['bag_color'] = 'color de la bolsa',
- ['blemishes'] = 'manchas',
- ['blemishes_size']= 'opacidad de las manchas',
- ['ageing'] = 'envejecimiento',
- ['ageing_1'] = 'nivel de envejecimiento',
- ['blush'] = 'rubor',
- ['blush_1'] = 'opacidad del rubor',
- ['blush_color'] = 'color del rubor',
- ['complexion'] = 'complexión',
- ['complexion_1'] = 'nivel de complexión',
- ['sun'] = 'bronceado',
- ['sun_1'] = 'nivel de bronceado',
- ['freckles'] = 'pecas',
- ['freckles_1'] = 'opacidad de las pecas',
- ['chest_hair'] = 'pecholobo',
- ['chest_hair_1'] = 'espesor del pecholobo',
- ['chest_color'] = 'color del pecholobo',
- ['bodyb'] = 'manchas corporales',
- ['bodyb_size'] = 'opacidad manchas corporales',
-}
diff --git a/resources/[esx]/skinchanger/locales/fi.lua b/resources/[esx]/skinchanger/locales/fi.lua
deleted file mode 100644
index 9f676c7..0000000
--- a/resources/[esx]/skinchanger/locales/fi.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['fi'] = {
- ['sex'] = 'sukupuoli',
- ['face'] = 'kasvot',
- ['skin'] = 'iho',
- ['wrinkles'] = 'rypyt',
- ['wrinkle_thickness'] = 'ryppyjen paksuus',
- ['beard_type'] = 'parta tyyli',
- ['beard_size'] = 'parran koko',
- ['beard_color_1'] = 'parran väri 1',
- ['beard_color_2'] = 'parran väri 2',
- ['hair_1'] = 'hiukset 1',
- ['hair_2'] = 'hiukset 2',
- ['hair_color_1'] = 'hiuksien väri 1',
- ['hair_color_2'] = 'hiuksien väri 2',
- ['eye_color'] = 'Silmien väri',
- ['eyebrow_type'] = 'kulmakarva tyyli',
- ['eyebrow_size'] = 'kulmakarvojen tiheys',
- ['eyebrow_color_1'] = 'kulmakarvojen väri 1',
- ['eyebrow_color_2'] = 'kulmakarvojen väri 2',
- ['makeup_type'] = 'meikki tyyli',
- ['makeup_thickness'] = 'meikin paksuus',
- ['makeup_color_1'] = 'meikin väri 1',
- ['makeup_color_2'] = 'meikin väri 2',
- ['lipstick_type'] = 'huulipuna tyyli',
- ['lipstick_thickness'] = 'huulipunan paksuus',
- ['lipstick_color_1'] = 'huulipunan väri 1',
- ['lipstick_color_2'] = 'huulipunan väri 2',
- ['ear_accessories'] = 'korvakorut',
- ['ear_accessories_color'] = 'korvakorujen väri',
- ['tshirt_1'] = 't-Paita 1',
- ['tshirt_2'] = 't-Paita 2',
- ['torso_1'] = 'paita 1',
- ['torso_2'] = 'paita 2',
- ['decals_1'] = 'kerros 1',
- ['decals_2'] = 'kerros 2',
- ['arms'] = 'kädet',
- ['arms_2'] = 'kädet 2',
- ['pants_1'] = 'housut 1',
- ['pants_2'] = 'housut 2',
- ['shoes_1'] = 'kengät 1',
- ['shoes_2'] = 'kengät 2',
- ['mask_1'] = 'maski 1',
- ['mask_2'] = 'maski 2',
- ['bproof_1'] = 'luotiliivi 1',
- ['bproof_2'] = 'luotiliivi 2',
- ['chain_1'] = 'korut 1',
- ['chain_2'] = 'korut 2',
- ['helmet_1'] = 'kypärät 1',
- ['helmet_2'] = 'kypärät 2',
- ['watches_1'] = 'kellot 1',
- ['watches_2'] = 'kellot 2',
- ['bracelets_1'] = 'rannekkeet 1',
- ['bracelets_2'] = 'rannekkeet 2',
- ['glasses_1'] = 'lasit 1',
- ['glasses_2'] = 'lasit 2',
- ['bag'] = 'reput',
- ['bag_color'] = 'repun väri',
- ['blemishes'] = 'pisamat',
- ['blemishes_size']= 'pisamien paksuus',
- ['ageing'] = 'ikääntyminen',
- ['ageing_1'] = 'ikääntyminen paksuus',
- ['blush'] = 'punastuminen',
- ['blush_1'] = 'punastumisen paksuus',
- ['blush_color'] = 'punastumisen väri',
- ['complexion'] = 'pigmentti',
- ['complexion_1'] = 'pigmentin paksuus',
- ['sun'] = 'rusketus',
- ['sun_1'] = 'rusketus paksuus',
- ['freckles'] = 'pilkut',
- ['freckles_1'] = 'pilkkujen paksuus',
- ['chest_hair'] = 'rintakarvat',
- ['chest_hair_1'] = 'rintakarvojen tiheys',
- ['chest_color'] = 'rintakarvojen väri',
- ['bodyb'] = 'pisamat kehossa',
- ['bodyb_size'] = 'kehopisamien paksuus',
-}
diff --git a/resources/[esx]/skinchanger/locales/fr.lua b/resources/[esx]/skinchanger/locales/fr.lua
deleted file mode 100644
index 91238c3..0000000
--- a/resources/[esx]/skinchanger/locales/fr.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['fr'] = {
- ['sex'] = 'sexe',
- ['face'] = 'visage',
- ['skin'] = 'peau',
- ['wrinkles'] = 'rides',
- ['wrinkle_thickness'] = 'épaisseur rides',
- ['beard_type'] = 'type barbe',
- ['beard_size'] = 'taille barbe',
- ['beard_color_1'] = 'couleur barbe 1',
- ['beard_color_2'] = 'couleur barbe 2',
- ['hair_1'] = 'cheveux 1',
- ['hair_2'] = 'cheveux 2',
- ['hair_color_1'] = 'couleur cheveux 1',
- ['hair_color_2'] = 'couleur cheveux 2',
- ['eye_color'] = 'lentilles colorées',
- ['eyebrow_type'] = 'type sourcils',
- ['eyebrow_size'] = 'taille sourcils',
- ['eyebrow_color_1'] = 'couleur sourcils 1',
- ['eyebrow_color_2'] = 'couleur sourcils 2',
- ['makeup_type'] = 'type maquillage',
- ['makeup_thickness'] = 'épaisseur maquillage',
- ['makeup_color_1'] = 'couleur maquillage 1',
- ['makeup_color_2'] = 'couleur maquillage 2',
- ['lipstick_type'] = 'type lipstick',
- ['lipstick_thickness'] = 'épaisseur lipstick',
- ['lipstick_color_1'] = 'couleur lipstick 1',
- ['lipstick_color_2'] = 'couleur lipstick 2',
- ['ear_accessories'] = 'accessoire oreilles',
- ['ear_accessories_color'] = 'couleur accessoire',
- ['tshirt_1'] = 't-Shirt 1',
- ['tshirt_2'] = 't-Shirt 2',
- ['torso_1'] = 'torse 1',
- ['torso_2'] = 'torse 2',
- ['decals_1'] = 'calques 1',
- ['decals_2'] = 'calques 2',
- ['arms'] = 'bras',
- ['arms_2'] = 'bras 2',
- ['pants_1'] = 'jambes 1',
- ['pants_2'] = 'jambes 2',
- ['shoes_1'] = 'chaussures 1',
- ['shoes_2'] = 'chaussures 2',
- ['mask_1'] = 'masque 1',
- ['mask_2'] = 'masque 2',
- ['bproof_1'] = 'gilet pare-balle 1',
- ['bproof_2'] = 'gilet pare-balle 2',
- ['chain_1'] = 'chaine 1',
- ['chain_2'] = 'chaine 2',
- ['helmet_1'] = 'casque 1',
- ['helmet_2'] = 'casque 2',
- ['watches_1'] = 'montre 1',
- ['watches_2'] = 'montre 2',
- ['bracelets_1'] = 'bracelet 1',
- ['bracelets_2'] = 'bracelet 2',
- ['glasses_1'] = 'lunettes 1',
- ['glasses_2'] = 'lunettes 2',
- ['bag'] = 'sac',
- ['bag_color'] = 'couleur sac',
- ['blemishes'] = 'Boutons',
- ['blemishes_size']= 'opacité des boutons',
- ['ageing'] = 'vieillissement',
- ['ageing_1'] = 'opacité du vieillissement',
- ['blush'] = 'rougeur',
- ['blush_1'] = 'opacité rougeur',
- ['blush_color'] = 'couleur rougeur',
- ['complexion'] = 'teint',
- ['complexion_1'] = 'opacité teint',
- ['sun'] = 'dommages UV',
- ['sun_1'] = 'opacité dommages UV',
- ['freckles'] = 'taches de rousseur',
- ['freckles_1'] = 'opacité rousseur',
- ['chest_hair'] = 'pillositée torse',
- ['chest_hair_1'] = 'opacité pillositée',
- ['chest_color'] = 'couleur pillositée',
- ['bodyb'] = 'imperfections du corps',
- ['bodyb_size'] = 'opacité imperfections',
-}
diff --git a/resources/[esx]/skinchanger/locales/pl.lua b/resources/[esx]/skinchanger/locales/pl.lua
deleted file mode 100644
index bb6a808..0000000
--- a/resources/[esx]/skinchanger/locales/pl.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['pl'] = {
- ['sex'] = 'płec',
- ['face'] = 'twarz',
- ['skin'] = 'skóra',
- ['wrinkles'] = 'zmarszczki',
- ['wrinkle_thickness'] = 'wielkość zmarszczek',
- ['beard_type'] = 'styl brody',
- ['beard_size'] = 'wielkość brody',
- ['beard_color_1'] = 'kolor brody 1',
- ['beard_color_2'] = 'kolor brody 2',
- ['hair_1'] = 'włosy 1',
- ['hair_2'] = 'włosy 2',
- ['hair_color_1'] = 'wolor włosów 1',
- ['hair_color_2'] = 'wolor włosów 2',
- ['eye_color'] = 'eye color',
- ['eyebrow_type'] = 'styl brwi',
- ['eyebrow_size'] = 'wielkość brwi',
- ['eyebrow_color_1'] = 'wolor brwi 1',
- ['eyebrow_color_2'] = 'wolor brwi 2',
- ['makeup_type'] = 'styl makijażu',
- ['makeup_thickness'] = 'grubość makijażu',
- ['makeup_color_1'] = 'kolor makijażu 1',
- ['makeup_color_2'] = 'kolor makijażu 2',
- ['lipstick_type'] = 'styl szminki',
- ['lipstick_thickness'] = 'grubość szminki',
- ['lipstick_color_1'] = 'kolor szminki 1',
- ['lipstick_color_2'] = 'kolor szminki 2',
- ['ear_accessories'] = 'akcesoria do usz',
- ['ear_accessories_color'] = 'kolor akcesorii do usz',
- ['tshirt_1'] = 'koszulka 1',
- ['tshirt_2'] = 'koszulka 2',
- ['torso_1'] = 'tułów 1',
- ['torso_2'] = 'tułów 2',
- ['decals_1'] = 'detale 1',
- ['decals_2'] = 'detale 2',
- ['arms'] = 'ramiona',
- ['arms_2'] = 'ramiona 2',
- ['pants_1'] = 'spodnie 1',
- ['pants_2'] = 'spodnie 2',
- ['shoes_1'] = 'buty 1',
- ['shoes_2'] = 'buty 2',
- ['mask_1'] = 'maska 1',
- ['mask_2'] = 'maska 2',
- ['bproof_1'] = 'kamizelka kuloodporna 1',
- ['bproof_2'] = 'kamizelka kuloodporna 2',
- ['chain_1'] = 'łańcuch 1',
- ['chain_2'] = 'łańcuch 2',
- ['helmet_1'] = 'hełm 1',
- ['helmet_2'] = 'hełm 2',
- ['watches_1'] = 'watches 1',
- ['watches_2'] = 'watches 2',
- ['bracelets_1'] = 'bracelets 1',
- ['bracelets_2'] = 'bracelets 2',
- ['glasses_1'] = 'okulary 1',
- ['glasses_2'] = 'okulary 2',
- ['bag'] = 'torba',
- ['bag_color'] = 'kolor torby',
- ['blemishes'] = 'blemishes',
- ['blemishes_size']= 'blemishes thickness',
- ['ageing'] = 'ageing',
- ['ageing_1'] = 'ageing thickness',
- ['blush'] = 'blush',
- ['blush_1'] = 'blush thickness',
- ['blush_color'] = 'blush color',
- ['complexion'] = 'complexion',
- ['complexion_1'] = 'complexion thickness',
- ['sun'] = 'sun',
- ['sun_1'] = 'sun thickness',
- ['freckles'] = 'freckles',
- ['freckles_1'] = 'freckles thickness',
- ['chest_hair'] = 'chest hair',
- ['chest_hair_1'] = 'chest hair thickness',
- ['chest_color'] = 'chest hair color',
- ['bodyb'] = 'body blemishes',
- ['bodyb_size'] = 'body blemishes thickness',
-}
diff --git a/resources/[esx]/skinchanger/locales/sv.lua b/resources/[esx]/skinchanger/locales/sv.lua
deleted file mode 100644
index 9ca5aab..0000000
--- a/resources/[esx]/skinchanger/locales/sv.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['sv'] = {
- ['sex'] = 'kön',
- ['face'] = 'ansikte',
- ['skin'] = 'hud',
- ['wrinkles'] = 'rynkor',
- ['wrinkle_thickness'] = 'rynk tjocklek',
- ['beard_type'] = 'skäggtyp',
- ['beard_size'] = 'skäggstorlek',
- ['beard_color_1'] = 'skägg färg 1',
- ['beard_color_2'] = 'skägg färg 2',
- ['hair_1'] = 'hår 1',
- ['hair_2'] = 'hår 2',
- ['hair_color_1'] = 'hårfärg 1',
- ['hair_color_2'] = 'hårfärg 2',
- ['eye_color'] = 'eye color',
- ['eyebrow_type'] = 'ögonbryn typ',
- ['eyebrow_size'] = 'ögonbryn storlek',
- ['eyebrow_color_1'] = 'ögonbryn färg 1',
- ['eyebrow_color_2'] = 'ögonbryn färg 2',
- ['makeup_type'] = 'smink typ',
- ['makeup_thickness'] = 'smink tjocklek',
- ['makeup_color_1'] = 'smink färg 1',
- ['makeup_color_2'] = 'smink färg 2',
- ['lipstick_type'] = 'läppstiftstyp',
- ['lipstick_thickness'] = 'läppstjocklek',
- ['lipstick_color_1'] = 'läppstift färg 1',
- ['lipstick_color_2'] = 'läppstift färg 2',
- ['ear_accessories'] = 'öron tillbehör',
- ['ear_accessories_color'] = 'öron tillbehörs färg',
- ['tshirt_1'] = 't-shirt 1',
- ['tshirt_2'] = 't-shirt 2',
- ['torso_1'] = 'kropp 1',
- ['torso_2'] = 'kropp 2',
- ['decals_1'] = 'dekaler 1',
- ['decals_2'] = 'dekaler 2',
- ['arms'] = 'armar',
- ['arms_2'] = 'armar 2',
- ['pants_1'] = 'byxor 1',
- ['pants_2'] = 'byxor 2',
- ['shoes_1'] = 'skor 1',
- ['shoes_2'] = 'skor 2',
- ['mask_1'] = 'mask 1',
- ['mask_2'] = 'mask 2',
- ['bproof_1'] = 'skottsäker väst 1',
- ['bproof_2'] = 'skottsäker väst 2',
- ['chain_1'] = 'kedja 1',
- ['chain_2'] = 'kedja 2',
- ['helmet_1'] = 'hjälm 1',
- ['helmet_2'] = 'hjälm 2',
- ['watches_1'] = 'watches 1',
- ['watches_2'] = 'watches 2',
- ['bracelets_1'] = 'bracelets 1',
- ['bracelets_2'] = 'bracelets 2',
- ['glasses_1'] = 'glasögon 1',
- ['glasses_2'] = 'glasögon 2',
- ['bag'] = 'väska',
- ['bag_color'] = 'väska färg',
- ['blemishes'] = 'blemishes',
- ['blemishes_size']= 'blemishes thickness',
- ['ageing'] = 'ageing',
- ['ageing_1'] = 'ageing thickness',
- ['blush'] = 'blush',
- ['blush_1'] = 'blush thickness',
- ['blush_color'] = 'blush color',
- ['complexion'] = 'complexion',
- ['complexion_1'] = 'complexion thickness',
- ['sun'] = 'sun',
- ['sun_1'] = 'sun thickness',
- ['freckles'] = 'freckles',
- ['freckles_1'] = 'freckles thickness',
- ['chest_hair'] = 'chest hair',
- ['chest_hair_1'] = 'chest hair thickness',
- ['chest_color'] = 'chest hair color',
- ['bodyb'] = 'body blemishes',
- ['bodyb_size'] = 'body blemishes thickness',
-}
diff --git a/resources/[esx]/skinchanger/locales/tr.lua b/resources/[esx]/skinchanger/locales/tr.lua
deleted file mode 100644
index cec054f..0000000
--- a/resources/[esx]/skinchanger/locales/tr.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-Locales['tr'] = {
- ['sex'] = 'cinsiyet',
- ['face'] = 'yüz',
- ['skin'] = 'deri',
- ['wrinkles'] = 'kırışıklıklar',
- ['wrinkle_thickness'] = 'kırışıklık yoğunluğu',
- ['beard_type'] = 'sakal tipi',
- ['beard_size'] = 'sakal boyutu',
- ['beard_color_1'] = 'sakal rengi 1',
- ['beard_color_2'] = 'sakal rengi 2',
- ['hair_1'] = 'saç 1',
- ['hair_2'] = 'saç 2',
- ['hair_color_1'] = 'saç rengi 1',
- ['hair_color_2'] = 'saç rengi 2',
- ['eye_color'] = 'göz rengi',
- ['eyebrow_type'] = 'kaş tipi',
- ['eyebrow_size'] = 'kaş boyutu',
- ['eyebrow_color_1'] = 'kaş rengi 1',
- ['eyebrow_color_2'] = 'Kaş Rengi 2',
- ['makeup_type'] = 'makyaj tipi',
- ['makeup_thickness'] = 'makyaj kalınlığı',
- ['makeup_color_1'] = 'makyaj rengi 1',
- ['makeup_color_2'] = 'makyaj rengi 2',
- ['lipstick_type'] = 'ruj tipi',
- ['lipstick_thickness'] = 'ruj kalınlığı',
- ['lipstick_color_1'] = 'ruj rengi 1',
- ['lipstick_color_2'] = 'ruj rengi 2',
- ['ear_accessories'] = 'kulak aksessuarları',
- ['ear_accessories_color'] = 'kulak aksessuar rengi',
- ['tshirt_1'] = 'tişört 1',
- ['tshirt_2'] = 'tişört 2',
- ['torso_1'] = 'gövde 1',
- ['torso_2'] = 'gövde 2',
- ['decals_1'] = 'çıkartma 1',
- ['decals_2'] = 'çıkartma 2',
- ['arms'] = 'kollar',
- ['arms_2'] = 'kollar 2',
- ['pants_1'] = 'pantolonlar 1',
- ['pants_2'] = 'pantolonlar 2',
- ['shoes_1'] = 'ayakkabılar 1',
- ['shoes_2'] = 'ayakkabılar 2',
- ['mask_1'] = 'maske 1',
- ['mask_2'] = 'maske 2',
- ['bproof_1'] = 'zırh 1',
- ['bproof_2'] = 'zırh 2',
- ['chain_1'] = 'zincir 1',
- ['chain_2'] = 'zincir 2',
- ['helmet_1'] = 'kask 1',
- ['helmet_2'] = 'kask 2',
- ['watches_1'] = 'saat 1',
- ['watches_2'] = 'saat 2',
- ['bracelets_1'] = 'takı 1',
- ['bracelets_2'] = 'takı 2',
- ['glasses_1'] = 'gözlük 1',
- ['glasses_2'] = 'gözlük 2',
- ['bag'] = 'çanta',
- ['bag_color'] = 'çanta rengi',
- ['blemishes'] = 'leke',
- ['blemishes_size']= 'leke kalınlığı',
- ['ageing'] = 'yaşlanma',
- ['ageing_1'] = 'yaşlanma kalınlığı',
- ['blush'] = 'kızarıklık',
- ['blush_1'] = 'kızarıklık kalınlığı',
- ['blush_color'] = 'kızarıklık rengi',
- ['complexion'] = 'ten',
- ['complexion_1'] = 'ten Kalınlığı',
- ['sun'] = 'yanık',
- ['sun_1'] = 'yanık kalınlığı',
- ['freckles'] = 'çiller',
- ['freckles_1'] = 'çil kalınlığı',
- ['chest_hair'] = 'gövde kılı',
- ['chest_hair_1'] = 'gövde kılı kalınlığı',
- ['chest_color'] = 'gövde kılı rengi',
- ['bodyb'] = 'gövde lekesi',
- ['bodyb_size'] = 'gövde lekesi kalınlığı',
-}