diff --git a/FoldingCell/FoldingCell/FoldingCell.swift b/FoldingCell/FoldingCell/FoldingCell.swift index 7da21f5..8e291ed 100644 --- a/FoldingCell/FoldingCell/FoldingCell.swift +++ b/FoldingCell/FoldingCell/FoldingCell.swift @@ -365,7 +365,7 @@ open class FoldingCell: UITableViewCell { configureAnimationItems(.close) if durations.count < animationItemViews.count { - fatalError("wrong override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval") + fatalError("wrong override func animationDuration(_ itemIndex: NSInteger, type :AnimationType) -> TimeInterval") } for index in 0 ..< animationItemViews.count { let animatedView = animationItemViews.reversed()[index] diff --git a/README.md b/README.md index 0110d84..e35b627 100644 --- a/README.md +++ b/README.md @@ -155,7 +155,7 @@ fileprivate struct C { 6) Add this code to your new cell class ``` swift - override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval { + override func animationDuration(_ itemIndex: NSInteger, type: AnimationType) -> TimeInterval { // durations count equal it itemCount let durations = [0.33, 0.26, 0.26] // timing animation for each view diff --git a/docs/index.html b/docs/index.html index 6d69988..0c15c5d 100644 --- a/docs/index.html +++ b/docs/index.html @@ -176,7 +176,7 @@
6) Add this code to your new cell class ”` swift - override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval {
+ override func animationDuration(_ itemIndex: NSInteger, type: AnimationType)-> TimeInterval { // durations count equal it itemCount
let durations = [0.33, 0.26, 0.26] // timing animation for each view
return durations[itemIndex]
diff --git a/docs/undocumented.txt b/docs/undocumented.txt
index 375d038..ab9e67d 100644
--- a/docs/undocumented.txt
+++ b/docs/undocumented.txt
@@ -7,6 +7,6 @@ FoldingCell.swift
required public init?(coder aDecoder: NSCoder)
override public func awakeFromNib()
public func isAnimating()->Bool
- public func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval
+ public func animationDuration(_ itemIndex: NSInteger, type: AnimationType) -> TimeInterval
public class RotatedView: UIView
public class RotatedView : UIView