diff --git a/src/main/resources/language-de_DE.properties b/src/main/resources/language-de_DE.properties index a1a9e5e..3597a8a 100644 --- a/src/main/resources/language-de_DE.properties +++ b/src/main/resources/language-de_DE.properties @@ -64,12 +64,12 @@ help.reload = Beendet alle laufenden Spiele und reloadet das plugin help.spectate = Spieler beobachten help.leaderboard = Top 10 Spieler auf dem Server anzeigen help.leaderboard.player = Statistiken eines Spielers anzeigen -help.saveconfig = Saves the plugin configuration +help.saveconfig = Speichert die Plugin-Konfiguration # Reload -no-reload-ingame = [prefix] You can not reload the plugin while the game is ongoing. +no-reload-ingame = [prefix] Du kannst das Plugin nicht neuladen während das Spiel läuft. reload-successful = [prefix] Plugin wurde reloadet\! -save-successful = [prefix] Config has been saved\! +save-successful = [prefix] Konfigurationen wurden gespeichert\! # Hunters p-now-hunter = [prefix] [ec]{0} [tc]ist jetzt ein Jäger\! @@ -120,7 +120,7 @@ list-count = [prefix] Es gibt [ec]{0} [tc]Jäger, [ec]{1} [tc]gejagte und [ec]{2 hunter-list = [prefix] Jäger\: {0} runner-list = [prefix] Gejagte\: {0} spectator-list = [prefix] Zuschauer\: {0} -none-list = [tc]None +none-list = [tc]Keine player-format-first = [ec]{0} player-format = [tc], [ec]{0} @@ -147,13 +147,13 @@ settingsmenu.click-to-add = [gold]Klicke zum hinzufügen\! settingsmenu.click-to-start = [gold]Klicke zum starten\! settingsmenu.options.head-start = [gray][ [r]{0} [gray]] [yellow]Frühstart settingsmenu.options.head-start-timer = [gray][ [ec]{0} Sekunden [gray]] [yellow]Frühstart Timer -settingsmenu.options.add-runner = [gray][ [r]{0} [gray]] [ec]Add Runner -settingsmenu.options.add-hunter = [gray][ [r]{0} [gray]] [ec]Add Hunter +settingsmenu.options.add-runner = [gray][ [r]{0} [gray]] [ec]Füge Läufer hinzu +settingsmenu.options.add-hunter = [gray][ [r]{0} [gray]] [ec]Füge Jäger hinzu settingsmenu.options.scenarios = [ec]Szenarios bearbeiten settingsmenu.options.objective = [gray] [r]{0} [gray] [ec]Ziel setzten settingsmenu.options.survive-timer = [gray] [r]{0} [gray] [ec]Spieltimer setzen settingsmenu.options.start-game = [ec][b]Spiel starten -settingsmenu.num_players = [ec]{0} players +settingsmenu.num_players = [ec]{0} Spieler # suppress inspection "UnusedProperty" objective.DEFEAT_ENDER_DRAGON = Besiege den Enderdrachen @@ -184,8 +184,8 @@ scenariomenu.no-page = [dgray]- scenariomenu.click-to-previous-page = [ec]Klicke, um zur vorherigen Seite zu gehen scenariomenu.click-to-next-page = [ec]Klicke, um zur nächsten Seite zu gehen -scenariomenu.scenario-list-enabled = [tc]Enabled Scenarios\: -scenariomenu.scenario-list-available = [tc]Available Scenarios\: +scenariomenu.scenario-list-enabled = [tc]Aktivierte Szenarien\: +scenariomenu.scenario-list-available = [tc]Verfügbare Szenarien\: scenariomenu.scenario-list-format = [tc]- [ec]{0} [tc]([ec]{1}[tc]) # suppress inspection "UnusedProperty" @@ -207,7 +207,7 @@ scenario.OP_LOOT_POTATOES = Kartoffeln lassen OP-Loot fallen (gesamtes Spiel) # suppress inspection "UnusedProperty" scenario.RANDOM_LUCKY_DROPS = Zufällige Lucky Drops bei jedem Spieler (regelmäßig) # suppress inspection "UnusedProperty" -scenario.RANDOM_PROJECTILES = Random projectile items drop at every player (periodically) +scenario.RANDOM_PROJECTILES = Zufällige Projektil-Items droppen bei jedem Spieler (regelmäßig) # suppress inspection "UnusedProperty" scenario.HUNTER_RANDOM_MOBS = Zufällige Mobs erscheinen bei den Jägern (regelmäßig) # suppress inspection "UnusedProperty" @@ -227,21 +227,21 @@ scenario.SWAP_ROLES = Tauscht Jäger mit Gejagten (ändert sich regelmäßig) # suppress inspection "UnusedProperty" scenario.BLOCKS_DISABLES = Block setzen/zerstören ist deaktiviert (regelmäßig für kurze Zeit) # suppress inspection "UnusedProperty" -scenario.TNT_SPAWN = TNT spawns randomly with a short fuse (periodically) +scenario.TNT_SPAWN = TNT erscheint zufällig mit kurzer Zündschnur (regelmäßig) # suppress inspection "UnusedProperty" -scenario.HEALTH_SWAP_ALL = Health is swapped between all players (periodically) +scenario.HEALTH_SWAP_ALL = Die Gesundheit wird zwischen allen Spielern getauscht (regelmäßig) # suppress inspection "UnusedProperty" -scenario.HEALTH_SWAP_HUNTERS = Health is swapped between hunters (periodically) +scenario.HEALTH_SWAP_HUNTERS = Die Gesundheit wird zwischen Jägern getauscht (regelmäßig) # suppress inspection "UnusedProperty" -scenario.HEALTH_SWAP_RUNNERS = Health is swapped between runners (periodically) +scenario.HEALTH_SWAP_RUNNERS = Die Gesundheit wird zwischen Läufern getauscht (regelmäßig) # suppress inspection "UnusedProperty" -scenario.HEALTH_SWAP_HR = Health is swapped between hunters and runners (periodically) +scenario.HEALTH_SWAP_HR = Die Gesundheit wird zwischen Jägern und Läufern getauscht (regelmäßig) # suppress inspection "UnusedProperty" -scenario.LOCATION_SWAP_ALL = Location is swapped between all players (periodically) +scenario.LOCATION_SWAP_ALL = Der Standort wird zwischen allen Spielern getauscht (regelmäßig) # suppress inspection "UnusedProperty" -scenario.LOCATION_SWAP_HR = Location is swapped between hunters and runners (periodically) +scenario.LOCATION_SWAP_HR = Der Standort wird zwischen allen Spielern getauscht (regelmäßig) # suppress inspection "UnusedProperty" -scenario.RANDOM_TP = Random teleportation (periodically) +scenario.RANDOM_TP = Zufällige Teleportation (regelmäßig) # Objectives objective-set = [prefix] Ziel auf [ec]{0}[tc] gesetzt. @@ -259,13 +259,13 @@ leaderboard.player-losses-hunter = [tc]Niederlagen als Jäger\: [ec]{0} leaderboard.player-losses-runner = [tc]Tode als Gejagte\: [ec]{0} # Swap roles scenario -scenario.SWAP_ROLES.announce = [prefix] Hunters and runners have swapped roles\! -scenario.SWAP_ROLES.now-runner = [prefix] You are now a runner\! -scenario.SWAP_ROLES.now-hunter = [prefix] You are now a hunter\! +scenario.SWAP_ROLES.announce = [prefix] Jäger und Läufer haben die Rollen getauscht\! +scenario.SWAP_ROLES.now-runner = [prefix] Du bist nun ein Läufer\! +scenario.SWAP_ROLES.now-hunter = [prefix] Du bist nun ein Jäger\! # Disguise scenarios -disguise.disguised-mob = [prefix] You are now disguised as a [ec]{0}[tc]\! -disguise.disguised-player = [prefix] You are now disguised as [ec]{0}[tc]\! +disguise.disguised-mob = [prefix] Du bist nun getarnt als ein [ec]{0}[tc]\! +disguise.disguised-player = [prefix] Du bist nun getarnt als [ec]{0}[tc]\! # Runner ghost scenario scenario.SWAP_ROLES.ghost-enabled = [prefix] Du bist nun ein Geist\! diff --git a/src/main/resources/language-ja_JP.properties b/src/main/resources/language-ja_JP.properties index 81a8784..ec5f2cb 100644 --- a/src/main/resources/language-ja_JP.properties +++ b/src/main/resources/language-ja_JP.properties @@ -30,91 +30,91 @@ prefix = [bgold]Manhunt [r][bdgray][doublerightarrow][r][tc] text-colour = [r][gray] emphasis-colour = [r][yellow] -no-permission = [prefix] You do not have permission to do this\! -player-not-online = [prefix] The player [ec]{0} [tc]is not online\! -unknown-subcommand = [prefix] Unknown subcommand\! -not-enough-args = [prefix] Not enough arguments\! -too-many-args = [prefix] Too many arguments\! -invalid-arg = [prefix] Invalid argument\! -invalid-integer = [prefix] You have typed an invalid integer\! -no-game-in-progress = [prefix] There is no game in progress. -join-in-progress = [prefix] A game is in progress, so you have been put into spectator\! -no-run-console = [prefix] You can't run this command as console\! +no-permission = あなたにそれを行う権限はありません! +player-not-online = プレイヤー [ec]{0} [tc] はオンラインではありませ! +unknown-subcommand = 不明なサブコマンドです! +not-enough-args = 引数が足りません! +too-many-args = 引数が多すぎます! +invalid-arg = 無効な因数です! +invalid-integer = 無効な数を入力しました! +no-game-in-progress = 進行中のゲームはありません! +join-in-progress = ゲームが進行中のため、あなたはスペーテクターモードになりました! +no-run-console = このコマンドをこのコンソールで実行することは出来ません。 # Main command -no-command-specified = [prefix] No command specified. Type /manhunt help for command help. +no-command-specified = コマンドが指定されていません。このコマンドのヘルプが必要な場合は、/manhunt help と入力してください。 # Help and usage -no-subcommand-perm = [tc]- You do not have permission for any sub-commands. -usage = [prefix] Usage\: [ec]{0} -command-help = [prefix] Command Help +no-subcommand-perm = サブコマンドに対する権限がありません。 +usage = 使用法\: [ec]{0} +command-help = コマンドヘルプ player-placeholder = help-format = [tc]- [ec]{0} [r][tc]- [ec]{1} -help.help = Shows help -help.hunter = Sets a player to hunter -help.runner = Sets a player to runner -help.remove = Removes a player from hunter and runner -help.start = Starts the game -help.stop = Stops the game -help.list = List all runners and hunters -help.revive = Revives a specified runner -help.settings = Displays settings menu -help.scenarios = Displays scenarios menu -help.reload = Stops any running game and reloads the plugin -help.spectate = Spectates players -help.leaderboard = View the top 10 players on the server -help.leaderboard.player = View a player's statistics -help.saveconfig = Saves the plugin configuration +help.help = ヘルプを表示します +help.hunter = このプレイヤーをハンターに設定する +help.runner = このプレイヤーをランナーに設定する +help.remove = このプレイヤーをランナーとハンターではなくす +help.start = ゲームを開始 +help.stop = ゲームを一時停止 +help.list = 全てのランナーとハンターをリストで見る +help.revive = 指定したランナーを復活させる +help.settings = 設定メニューを表示 +help.scenarios = シナリオメニューを表示 +help.reload = 実行中のゲームを停止し、プラグインを再読み込みします +help.spectate = プレイヤーを観戦する +help.leaderboard = サーバーの上位10位プレイヤーを表示する +help.leaderboard.player = プレイヤーの統計情報を提示 +help.saveconfig = プラグインの設定を保存します # Reload -no-reload-ingame = [prefix] You can not reload the plugin while the game is ongoing. -reload-successful = [prefix] Plugin has been reloaded\! -save-successful = [prefix] Config has been saved\! +no-reload-ingame = ゲームの進行中はプラグインを再読み込みすることは出来ません +reload-successful = プラグインは再読み込みされました。 +save-successful = 変更は保存されました。 # Hunters -p-now-hunter = [prefix] [ec]{0} [tc]is now a hunter\! -p-already-hunter = [prefix] [ec]{0} [tc]is already a hunter\! -now-hunter = [prefix] You are now a hunter\! -no-change-hunter-in-game = [prefix] You can not change hunters while the game is ongoing. -hunter-disconnected = [prefix] [ec]{0} [tc]has disconnected. They are no longer a hunter. +p-now-hunter = [prefix] [ec]{0} [tc]は、、ハンターになりました! +p-already-hunter = [prefix] [ec]{0} [tc]は、ハンターです! +now-hunter = あなたはハンターです! +no-change-hunter-in-game = ゲームの進行中にハンターを変更することは出来ません。 +hunter-disconnected = [ec]{0} [tc]は切断したため、ハンターではなくなりました。 # Runners -p-now-runner = [prefix] [ec]{0} [tc]is now a runner\! -p-already-runner = [prefix] [ec]{0} [tc]is already a runner\! -now-runner = [prefix] You are now a runner\! -no-change-runner-in-game = [prefix] You can not change runners while the game is ongoing. -runner-died = [prefix] [ec]{0} [tc]died. There are now[ec] {1} [tc]runners remaining. -runner-disconnected = [prefix] [ec]{0} [tc]has disconnected. They are no longer a runner. +p-now-runner = [ec]{0} [tc]は、ランナーになりました! +p-already-runner = [ec]{0} [tc]はランナーです! +now-runner = あなたはランナーです! +no-change-runner-in-game = ゲームの進行中にランナーを変更することはできません。 +runner-died = [prefix] [ec]{0} [tc]が死にました. 現在、[ec] {1} [tc]人のランナーが残っています。 +runner-disconnected = [prefix] [ec]{0} [tc]は切断したため、ランナーではなくなりました。 # Remove players/add spectator -p-now-spectator = [prefix] [ec]{0} [tc]is now a spectator\! -p-already-spectator = [prefix] [ec]{0} [tc]is already a spectator\! -no-remove-in-game = [prefix] You can not remove players while the game is ongoing. -now-spectator = [prefix] You are now a spectator\! +p-now-spectator = [prefix] [ec]{0} [tc]は、スペーテクターになりました! +p-already-spectator = [ec]{0} [tc]はすでにスペーテクターです! +no-remove-in-game = ゲームの進行中はプレイヤーを削除できません +now-spectator = あなたはスペーテクターです! # In-game -game-started = [prefix] The game has started\! -too-few-players = [prefix] The game must have at least 1 hunter and 1 runner\! -game-already-in-progress = [prefix] A game is already in progress\! -game-ended = [prefix] The game has ended\! -tracking-player = [prefix] Tracking player [ec]{0} [tc]([ec]{1} [tc]blocks away). -no-players-to-track = [prefix] [ec]No players found to track. -revived-player = [prefix] Revived [ec]{0}[tc]. -you-revived = [prefix] You have been revived\! -cannot-revive-player = [prefix] [ec]{0} [tc]cannot be revived. -player-revived-bc = [prefix] [ec]{0} [tc]has been revived\! [ec]{1} [tc]players remain\! -cannot-revive-game-not-started=[prefix] You cannot revive players while the game is not started\! +game-started = ゲームはスタートしています! +too-few-players = ゲームには少なくとも、1人のハンターと1人のランナーが必要です! +game-already-in-progress = ゲームはすでに進行中です! +game-ended = このゲームは終わりました! +tracking-player = 追跡したプレイヤー([ec]{0} [tc])は、[ec]{1} [tc]ブロック離れています! +no-players-to-track = 追跡したプレイヤーが見つかりません +revived-player = \ [ec]{0}[tc]は、復活しました。 +you-revived = 復活しました! +cannot-revive-player = \ [ec]{0} [tc]は、復活できません。 +player-revived-bc = [prefix] [ec]{0} [tc]は復活しました。 残り[ec]{1} [tc]人のプレイヤーがいます! +cannot-revive-game-not-started=\ ゲームが開始されていない間はプレイヤーを復活させることはできません! # Game end -endcause.no-more-runners-left = [prefix] There are no more runners on the server\! Hunters win\! -endcause.all-runners-dead = [prefix] There are no more runners left alive\! Hunters win\! -endcause.no-more-hunters-left = [prefix] There are no more hunters on the server\! Runners win\! -endcause.runners-kill-ender-dragon = [prefix] The runners have killed the Ender Dragon\! Runners Win\! -endcause.time-up = [prefix] The runner has not been killed in time\! Runners win\! -endcause.game-ended-prematurely = [prefix] The game has been stopped\! +endcause.no-more-runners-left = サーバーにランナーはいません!ハンターの勝利です! +endcause.all-runners-dead = ランナーはもういない!ハンターの勝利だ!! +endcause.no-more-hunters-left = サーバにハンターはいません!ランナーの勝利です!! +endcause.runners-kill-ender-dragon = ランナーたちはエンダードラゴンを倒した!!\nランナーの勝利です!! +endcause.time-up = ランナーは時間内にハンターに倒されなかったため、ランナーたちの勝ちです!! +endcause.game-ended-prematurely = ゲームは中止されました! # Manhunt player list -game-is-started = [prefix] The game is [ec]started[tc]. +game-is-started = 。 game-is-stopped = [prefix] The game is [ec]stopped[tc]. list-count = [prefix] There are [ec]{0} [tc]hunters, [ec]{1} [tc]runners, and [ec]{2} [tc]spectators. hunter-list = [prefix] Hunters\: {0} diff --git a/src/main/resources/language-zh_CN.properties b/src/main/resources/language-zh_CN.properties index 5027e5e..80c0d74 100644 --- a/src/main/resources/language-zh_CN.properties +++ b/src/main/resources/language-zh_CN.properties @@ -67,9 +67,9 @@ help.leaderboard.player = 查看玩家数据 help.saveconfig = 保存配置 # Reload -no-reload-ingame = [prefix] You can not reload the plugin while the game is ongoing. +no-reload-ingame = [prefix] 在游戏进行期间,你不能重置插件。 reload-successful = [prefix] 插件已经重载! -save-successful = [prefix] Config has been saved\! +save-successful = [prefix] 配置已经保存! # Hunters p-now-hunter = 现在 [prefix] [ec]{0} [tc] 是猎人! @@ -110,7 +110,7 @@ endcause.no-more-runners-left = [prefix] 服务器上不再有逃跑者了!猎 endcause.all-runners-dead = [prefix] 不再有活着的逃跑者了!猎人赢了! endcause.no-more-hunters-left = [prefix] 服务器上不再有猎人了!逃跑者赢了! endcause.runners-kill-ender-dragon = [prefix] 逃跑者杀死了末影龙!逃跑者赢了! -endcause.time-up = [prefix] The runner has not been killed in time\! Runners win\! +endcause.time-up = [prefix] 时间到!逃跑者没有被杀死。逃跑者赢了! endcause.game-ended-prematurely = [prefix] 游戏暂停! # Manhunt player list @@ -120,7 +120,7 @@ list-count = [prefix] 现在有 [ec]{0} [tc]位猎人、[ec]{1} [tc]位逃跑者 hunter-list = [prefix] 猎人:{0} runner-list = [prefix] 逃跑者:{0} spectator-list = [prefix] 观战者:{0} -none-list = [tc]None +none-list = [tc]无 player-format-first = [ec]{0} player-format = [tc], [ec]{0}