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Manipulating Game State
Tyler edited this page Sep 2, 2018
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For a general description of the feature and its possibilities, please see https://github.com/RLBot/RLBot/wiki/Manipulating-Game-State
The basic call takes this form:
from rlbot.utils.game_state_util import GameState
game_state = GameState()
self.set_game_state(game_state)You can do that from anywhere in your bot code. That example doesn't do anything because nothing was specified on the GameState object. You can specify parts of your desired game state like this:
from rlbot.utils.game_state_util import GameState, BallState, CarState, Physics, Vector3, Rotator
car_state = CarState(jumped=False, double_jumped=False, boost_amount=87,
physics=Physics(velocity=Vector3(z=500), rotation=Rotator(math.pi / 2, 0, 0), angular_velocity=Vector3(0, 0, 0)))
ball_state = BallState(Physics(location=Vector3(0, 0, None)))
game_state = GameState(ball=ball_state, cars={self.index: car_state})
self.set_game_state(game_state)With the above code, the bot will fling itself upward with its front pointed to the ceiling, and warp the ball to the middle of the field but without altering its z position.