This is by no means urgent, but I recently stumbled across that, if you forget to call sixlowpan_lowpan_init(), destiny_socket_sendto() still returns the length of the data you wanted to send, even though nothing is delivered over the air.
I created a small application to demonstrate this:
https://github.com/Lotterleben/RIOT/tree/msg_send_bug/examples/msg_send_test