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destiny_socket_sendto() falsely returns value != -1 #604

@Lotterleben

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@Lotterleben

This is by no means urgent, but I recently stumbled across that, if you forget to call sixlowpan_lowpan_init(), destiny_socket_sendto() still returns the length of the data you wanted to send, even though nothing is delivered over the air.
I created a small application to demonstrate this:
https://github.com/Lotterleben/RIOT/tree/msg_send_bug/examples/msg_send_test

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