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game.lisp
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156 lines (128 loc) · 4.56 KB
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#|*************************************************
Descriptoin: Currently the "MAIN" file
*************************************************|#
#|--------------------------
Load files
---------------------------|#
(load "./header.lisp")
#|--------------------------
CONSTANTS
---------------------------|#
(defvar PAWN_POSITION_SCORE1
'( 0 0 0 0 0 0 0 0
5 10 10 -25 -25 10 10 5
5 -5 -10 0 0 -10 -5 5
0 0 0 25 25 0 0 0
5 5 10 27 27 10 5 5
10 10 20 30 30 20 10 10
50 50 50 50 50 50 50 50
0 0 0 0 0 0 0 0 )
"Bonus or penilty based on position of Pawn")
(defvar PAWN_POSITION_SCORE2
'( 0 0 0 0 0 0 0 0
50 50 50 50 50 50 50 50
10 10 20 30 30 20 10 10
5 5 10 27 27 10 5 5
0 0 0 25 25 0 0 0
5 -5 -10 0 0 -10 -5 5
5 10 10 -25 -25 10 10 5
0 0 0 0 0 0 0 0 )
"Bonus or penilty based on position of Pawn")
(defvar KNIGHT_POSITION_SCORE1
'( -50 -40 -30 -30 -30 -30 -40 -50
-40 -20 0 0 0 0 -20 -40
-30 0 10 15 15 10 0 -30
-30 5 15 20 20 15 5 -30
-30 0 15 20 20 15 0 -30
-30 5 10 15 15 10 5 -30
-40 -20 0 5 5 0 -20 -40
-50 -40 -20 -30 -30 -20 -40 -50 )
"Bonus or penilty based on position of Knight")
(defvar KNIGHT_POSITION_SCORE2
'( -50 -40 -30 -30 -30 -30 -40 -50
-40 -20 0 0 0 0 -20 -40
-30 0 10 15 15 10 0 -30
-30 5 15 20 20 15 5 -30
-30 0 15 20 20 15 0 -30
-30 5 10 15 15 10 5 -30
-40 -20 0 5 5 0 -20 -40
-50 -40 -20 -30 -30 -20 -40 -50 )
"Bonus or penilty based on position of Knight")
(defvar BISHOP_POSITION_SCORE1
'( -20 -10 -40 -10 -10 -40 -10 -20
-10 5 0 0 0 0 5 -10
-10 10 10 10 10 10 10 -10
-10 0 10 10 10 10 0 -10
-10 5 5 10 10 5 5 -10
-10 0 5 10 10 5 0 -10
-10 0 0 0 0 0 0 -10
-20 -10 -10 -10 -10 -10 -10 -20 )
"Bonus or penilty based on position of Bishop")
(defvar BISHOP_POSITION_SCORE2
'( -20 -10 -10 -10 -10 -10 -10 -20
-10 0 0 0 0 0 0 -10
-10 0 5 10 10 5 0 -10
-10 5 5 10 10 5 5 -10
-10 0 10 10 10 10 0 -10
-10 10 10 10 10 10 10 -10
-10 5 0 0 0 0 5 -10
-20 -10 -40 -10 -10 -40 -10 -20 )
"Bonus or penilty based on position of Bishop")
(defvar KING_POSITION_SCORE1
'( 20 30 10 0 0 10 30 20
20 20 0 0 0 0 20 20
-10 -20 -20 -20 -20 -20 -20 -10
-20 -30 -30 -40 -40 -30 -30 -20
-30 -40 -40 -50 -50 -40 -40 -30
-30 -40 -40 -50 -50 -40 -40 -30
-30 -40 -40 -50 -50 -40 -40 -30
-30 -40 -40 -50 -50 -40 -40 -30 )
"Bonus or penilty based on position of King")
(defvar KING_POSITION_SCORE2
'( -30 -40 -40 -50 -50 -40 -40 -30
-30 -40 -40 -50 -50 -40 -40 -30
-30 -40 -40 -50 -50 -40 -40 -30
-30 -40 -40 -50 -50 -40 -40 -30
-20 -30 -30 -40 -40 -30 -30 -20
-10 -20 -20 -20 -20 -20 -20 -10
20 20 0 0 0 0 20 20
20 30 10 0 0 10 30 20 )
"Bonus or penilty based on position of King")
(defvar KING_END_POSITION_SCORE1
'( -50 -30 -30 -30 -30 -30 -30 -50
-30 -30 0 0 0 0 -30 -30
-30 -10 20 30 30 20 -10 -30
-30 -10 30 40 40 30 -10 -30
-30 -10 30 40 40 30 -10 -30
-30 -10 20 30 30 20 -10 -30
-30 -20 -10 0 0 -10 -20 -30
-50 -40 -30 -20 -20 -30 -40 -50 )
"Bonus or penilty based on position of King during end-game")
(defvar KING_END_POSITION_SCORE2
'( -50 -40 -30 -20 -20 -30 -40 -50
-30 -20 -10 0 0 -10 -20 -30
-30 -10 20 30 30 20 -10 -30
-30 -10 30 40 40 30 -10 -30
-30 -10 30 40 40 30 -10 -30
-30 -10 20 30 30 20 -10 -30
-30 -30 0 0 0 0 -30 -30
-50 -30 -30 -30 -30 -30 -30 -50 )
"Bonus or penilty based on position of King during end-game")
#|--------------------------
GLOBAL VARIABLE
---------------------------|#
(defvar current_game_state nil)
(setf current_game_state (make-instance 'game_state))
(defvar root nil)
;;; DEBUG variables ;;;
;; If nil no debug data is printed.
(defvar print_debug nil)
(defvar iteration nil)
(setf iteration 0)
(defvar cutoffs nil)
(setf cutoffs 0)
(defvar best-move nil)
#|------------------------------
run\main
-------------------------------|#
(new-game)