From 566fbcaf9c249b7ba2bf91a247ec8ed467ac5c50 Mon Sep 17 00:00:00 2001 From: D4n2021 <20766261+D4n2021@users.noreply.github.com> Date: Tue, 8 Nov 2022 19:12:38 +0100 Subject: [PATCH] typos/grammar fixed --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 82ee6ea8..b9d85646 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ ## TL/DR -In DCS 2.7 ED has removed most the lua files in the `Scripts/Database` directory which contained the definitions for most of the rockets, missiles, bombs, warheads, aircraft properties used in the game. For many modders and community members this was a shock since it makes it impossible to see what changes are going on under the hood or to use it as a reference for creating their own weapons/modules. +In DCS 2.7 ED has removed most of the lua files in the `Scripts/Database` directory which contained the definitions for most of the rockets, missiles, bombs, warheads and aircraft properties used in the game. For many modders and community members this was a shock since it makes it impossible to see what changes are going on under the hood or to use it as a reference for creating their own weapons/modules. Because of this I created a script that reads through all the lua tables in the games memory when it launches and writes them out to disk as .lua files for easy reference and for easy comparison with past patches. Since the exported tables are from the games memory there are **no comments** and **no functions**, I've saved some comments from 2.5.6 before the files were removed and put them in [#Comments](https://github.com/Quaggles/dcs-lua-datamine/#comments), this means it can be harder to work out why the values are set to what they are compared to when we had the original lua files. I only included the tables that I determined to contain useful data and that could be structured into files properly, if you have a suggestion log an issue.