-
Notifications
You must be signed in to change notification settings - Fork 53
Open
Labels
Description
Describe the bug
When setting /hoonymode, powerups remain on the map or respawn if coming from no powerups.
This suggests that it should toggle k_pow:
const char _1on1hm_um_init[] =
"coop 0\n" // no coop
"maxclients 2\n" // duel = two players
"k_maxclients 2\n" // duel = two players
"fraglimit 1\n" // hoonymode - every 1 frag we toggle spawns
"timelimit 0\n" // hoonymode - timelimit 0
"k_hoonymode 1\n"
"k_hoonyrounds 12\n" // first to seven
"teamplay 0\n" // hurt yourself, no teammates here
"deathmatch 3\n" // weapons stay
"k_overtime 1\n" // overtime type = time based
"k_exttime 3\n" // overtime 3mins
"k_pow 0\n" // powerups
"k_membercount 0\n" // no efect in duel
"k_lockmin 0\n" // no efect in duel
"k_lockmax 0\n" // no efect in duel
"k_mode 1\n"
;
However, k_pow 0 changes to k_pow 1 after /hoonymode and the powerups are enabled.
All PUs remains enabled on any map.
To Reproduce
Caveat: Setting add_q_aerowalk 0 ensures the quad is removed when you do /aerowalk /hoonymode, so I would be careful with this special case when testing. In general, I'd go with other maps for repro first.
This works on any map with powerup(s):
- /dm3 (it has so many powerups)
- /1on1
- Run around - no powerups!
- /hoonymode
- all powerups are back. check with rcon - k_pow is 1
Expected behavior
Powerups should disappear in hoonymode - this appears to be the intended behaviour and it's a 1on1 mode, after all.
Environment(please complete the following information):
- Operation System: repro on linux/win
- Processor Architecture: most likely x86_64 and not relevant
- MVDSV Version: 0.34 to 0.36-dev
- KTX Version: reproduced across versions at least as old as 1.39 and as recent as 1.41-reki or 1.43-dev
Reactions are currently unavailable