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Add mobile and Quest compatibility guidelines to booth specifications
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booths/specifications.md

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@@ -479,6 +479,26 @@ If you are not sure how to set these flags, the SDK will automatically set them
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## 📱 Mobile & Quest Compatibility
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::: warning Mobile & Quest Limitations
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- All booth texture assets are limited to a maximum size of **1024x1024** (1K) on Quest platforms
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- Many advanced shader features do not function properly on Quest
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- Mobile & Quest users may have different visual experience due to this compared to PC users
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- Test your booth on Quest if possible before submission, VRChat supports testing on Android based devices (Phones, Quests, Picos, etc)
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:::
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### Quest Shader Considerations
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- **Avoid** complex effects like, not only for performance but also for compatibility
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- **Test** your booth on a Quest if possible, ask staff for help if needed
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- **Provide** simplified materials for Quest users when using complex shaders
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### Quest Performance Tips
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- Optimize texture usage - fewer, smaller textures perform better, **Also will make sure readability is good on Quest**
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- You can use TMP for text instead of a texture to retain sharpness and readability while saving on texture size
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- Consider providing a Quest-optimized version of your booth that uses fewer resources, helps with performance and compatibility and helps visitors around your booth!
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::: warning You might be contacted by staff for adjustments if your booth does not show up right on Mobile & Quest.
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## 🎨 Visuals and Audio
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### Lighting Requirements

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