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Description
Networking is a bit of a failure right now. I want a better solution with a focus on ease to use for developer.
Assumptions:
- We will only be making 2D games.
- Things like movement will be handled through physics which can be predicted.
- The majority of events won't need prediction or can't be predicted.
- The developer should not have to put in tons of work for a game to be networked.
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