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60 lines (54 loc) · 1.83 KB
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_G.CampString = true
_G.SelectedKillPlayer = "Input UserName here"
spawn(function()
while wait(0.3) do
pcall(function()
if _G.CampString == true and game.Players.LocalPlayer.Character.Humanoid.Sit == true then
pcall(function()
repeat task.wait(0.15)
local args = {
[1] = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.String).VTCjwbvx,
[2] = "StringPower8",
[3] = "Start",
[4] = game.Players:FindFirstChild(_G.SelectedKillPlayer).Character.Torso.CFrame,
[5] = game:GetService("Players"):WaitForChild(_G.SelectedKillPlayer).Character.Torso
}
game:GetService("Players").LocalPlayer.Character.Powers.String.RemoteEvent:FireServer(unpack(args))
task.wait()
until game.Players:FindFirstChild(_G.SelectedKillPlayer).Character.Humanoid.Health == 0 or (not _G.CampString) or (not game.Players:FindFirstChild(_G.SelectedKillPlayer))
wait()
local args = {
[1] = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.String).VTCjwbvx,
[2] = "StringPower7"
}
game:GetService("Players").LocalPlayer.Character.Powers.String.RemoteEvent:FireServer(unpack(args))
end)
end
end)
end
end)
spawn(function()
while wait(0.3) do
pcall(function()
if _G.CampString == true and game.Players.LocalPlayer.Character.Humanoid.Sit == false then
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Island8.Table.Chair.Seat.CFrame * CFrame.new(0,-1,0)
wait(0.1)
until not _G.CampString or game.Players.LocalPlayer.Character.Humanoid.Sit == true
end
end)
end
end)
spawn(function()
while wait(0.3) do
pcall(function()
if _G.CampString == true then
repeat wait()
pcall(function()
game.Players:FindFirstChild(_G.SelectedKillPlayer).Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-10)
end)
until not _G.CampString
end
end)
end
end)