Vanilla lerps eye height at 50% per tick instead of snapping. Target eye height changes when crouching (1.27) vs standing (1.62).
Requires:
- Crouch/sneak state tracking from player input
- Eye height lerp:
eye_height += (target - eye_height) * 0.5 per tick
- Affects both first-person and third-person camera
Vanilla lerps eye height at 50% per tick instead of snapping. Target eye height changes when crouching (1.27) vs standing (1.62).
Requires:
eye_height += (target - eye_height) * 0.5per tick