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Would it be posible for StudioSB to read from a .MTL the material names assigned to the meshes for the models loaded from .FBX/.DAE and use that information to apply the same name material StudioSB loaded from the .numatb? This would save a bit of time avoiding having to assign materials mostly manually. Last time I modded Megaman his eyes and expresions weren't named clear enough to just guess what was what to select them all and assign the appropriate material.
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enhancementNew feature or requestNew feature or request