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ModsContent override Mods contents #1

@TheDatadrainer

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@TheDatadrainer

Game version: 1.0.0.258
TMNTModAPI version: 1.3.1
CustomSkins version: 1.2.2

Hi.
I made some changes in a few game files including in CharacterSelectTexture where I slightly modified a default character portrait (this time modifying the picture with the correct pixel dimensions...)
I'm also using modified character variations through CustomSkins using a modified CharacterSelectTexture applied as merged for each character.
And it seems TMNTModAPI apply CharacterSelectTexture from ModContent after CustomSkins replacing/merging because only the content from ModContents CharacterSelectTexture is visible in the character selection menu. The variations through CustomSkins have all the default replaced appearance.
I my be wrong, but for me, the processing do things in this order:

  1. load game portrait
  2. replace/merge game portrait with each CustomSkins portrait when selected
  3. replace CustomSkins portrait with ModContent portrait

Can something be done to change this behaviour? Thank you.

As a subsidiary note: Do you have plan to make a plugin for TMNTModAPI similar to CustomSkins but for general game replacement with a menu entry to enable/disable each graphic/audio mod in MODOPTIONS? That would be an awesome addition.

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