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Add visual highlight effect for newly available actions #511

@PipFoweraker

Description

@PipFoweraker

Summary

When new actions become available (unlocked by meeting requirements), they should have a visual highlight effect until the player interacts with them.

Proposed Implementation

  • Track which actions player has 'seen' or interacted with
  • New/unseen actions get a subtle glow or pulsing border
  • Effect disappears after:
    • Player hovers over the action, OR
    • Player uses the action, OR
    • Next turn starts (optional)

Example Use Cases

  • Player publishes first paper → 'Submit Paper' action unlocks → highlighted
  • Player reaches 30 reputation → 'Strategic' submenu unlocks → highlighted
  • New hire types become available after certain turn → highlighted

Technical Considerations

  • Need to track 'seen' actions in GameState or separate tracking
  • Could use shader effect or animated border
  • Should be subtle, not distracting

Priority

Nice-to-have - helps player discovery of new options

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    worktree:player-experienceUX polish & fixes - pdoom1-player-experience worktree

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