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The typo in the function parameter comment hint has been corrected.
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Plugins/AsyncDataAssetManager/AsyncDataAssetManager.uplugin

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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.2",
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"VersionName": "1.2.1",
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"FriendlyName": "Async Data Asset Manager",
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"Description": "Asynchronous management of data assets.",
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"Category": "Async Technologies",

Plugins/AsyncDataAssetManager/Source/AsyncDataAssetManager/Public/AsyncDataAssetManagerSubsystem.h

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/**
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* Unload one Data Asset from array and memory.
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* @param ForcedUnload If true, the function call will stop loading the Data Asset
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* @param ForcedUnload If false, the function call will stop loading the Data Asset
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* asynchronously and will make the target resource available for memory freeing,
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* on the next rubbish collection. If false, the function call will immediately clear memory from the target resource.
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* on the next rubbish collection. If true, the function call will immediately clear memory from the target resource.
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*/
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UFUNCTION(BlueprintCallable, Category = "ADAM Subsystem")
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void UnloadADAM(TSoftObjectPtr<UPrimaryDataAsset> PrimaryDataAsset, bool ForcedUnload);
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/**
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* Unload all Data Assets from array and memory. Unloading in descending order.
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* @param ForcedUnload If true, the function call will stop loading the Data Asset
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* @param ForcedUnload If false, the function call will stop loading the Data Asset
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* asynchronously and will make the target resource available for memory freeing,
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* on the next rubbish collection. If false, the function call will immediately clear memory from the target resource.
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* on the next rubbish collection. If true, the function call will immediately clear memory from the target resource.
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*/
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UFUNCTION(BlueprintCallable, Category = "ADAM Subsystem")
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void UnloadAllADAM(bool ForcedUnload);
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/**
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* Unload all data assets with the specified tag from the array and memory. Unloading in descending order.
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* @param Tag Alternative deletion option. If this value is changed, all Data Assets with the specified tag will be removed from memory.
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* @param ForcedUnload If true, the function call will stop loading the Data Asset
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* @param ForcedUnload If false, the function call will stop loading the Data Asset
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* asynchronously and will make the target resource available for memory freeing,
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* on the next rubbish collection. If false, the function call will immediately clear memory from the target resource.
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* on the next rubbish collection. If true, the function call will immediately clear memory from the target resource.
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*/
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UFUNCTION(BlueprintCallable, Category = "ADAM Subsystem")
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void UnloadAllTagsADAM(FName Tag, bool ForcedUnload);

README.md

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> The plugin has been pre-packaged only for Win64 and Android.
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# Latest Updates
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`Version 1.2`
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`Version 1.2.1`
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- Build version for Unreal Engine 5.5.
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- Refactoring and optimization of the code.
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- `NEW!` Added Support for Recursive Loading. This feature enables recursive loading, meaning if you have a Data Asset that contains other Data Assets, and so on, enabling the recursive loading option will load the entire nested collection into memory. The data will be filtered to prevent duplicate entries.
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- Added Support for Recursive Loading. This feature enables recursive loading, meaning if you have a Data Asset that contains other Data Assets, and so on, enabling the recursive loading option will load the entire nested collection into memory. The data will be filtered to prevent duplicate entries.
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<br>
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- The typo in the function parameter comment hint has been corrected.
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## What it's for
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- Load and unload Data Assets asynchronously using simple functions.

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