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1006 lines (967 loc) · 37 KB
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MemberVariableLayout.ini
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1006 lines (967 loc) · 37 KB
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[UObjectBase]
; Total Size: 0x28
; EObjectFlags Size: 0x0004
ObjectFlags = 0x8
; int32 Size: 0x0004
InternalIndex = 0xC
; UClass* Size: 0x0008
ClassPrivate = 0x10
; FName Size: 0x0008
NamePrivate = 0x18
; UObject* Size: 0x0008
OuterPrivate = 0x20
UEP_TotalSize = 0x28
[UScriptStruct::ICppStructOps]
; Total Size: 0x10
; const int32 Size: 0x0008
Size = 0x8
; const int32 Size: 0x0008
Alignment = 0xC
UEP_TotalSize = 0x10
[FOutputDevice]
; Total Size: 0x10
; bool Size: 0x0001
bSuppressEventTag = 0x8
; bool Size: 0x0001
bAutoEmitLineTerminator = 0x9
UEP_TotalSize = 0x10
[UStruct]
; Total Size: 0xB0
; UStruct* Size: 0x0008
SuperStruct = 0x40
; UField* Size: 0x0008
Children = 0x48
; FField* Size: 0x0001 Padding: 0x7
ChildProperties = 0x50
; int32 Size: 0x0004
PropertiesSize = 0x58
; int32 Size: 0x0004
MinAlignment = 0x5C
; TArray<unsigned char,TSizedDefaultAllocator<32> > Size: 0x0010
Script = 0x60
; FProperty* Size: 0x0008
PropertyLink = 0x70
; FProperty* Size: 0x0008
RefLink = 0x78
; FProperty* Size: 0x0008
DestructorLink = 0x80
; FProperty* Size: 0x0008
PostConstructLink = 0x88
; TArray<UObject *,TSizedDefaultAllocator<32> > Size: 0x0010
ScriptAndPropertyObjectReferences = 0x90
; TArray<TTuple<TFieldPath<FField>,int>,TSizedDefaultAllocator<32> >* Size: 0x0008
UnresolvedScriptProperties = 0xA0
UEP_TotalSize = 0xB0
[UGameViewportClient]
; Total Size: 0x3A0
; TObjectPtr<UConsole> Size: 0x0008
ViewportConsole = 0x40
; TArray<FDebugDisplayProperty,TSizedDefaultAllocator<32> > Size: 0x0010
DebugProperties = 0x48
; TArray<FSplitscreenData,TSizedDefaultAllocator<32> > Size: 0x0010
SplitscreenInfo = 0x58
; int32 Size: 0x0004
MaxSplitscreenPlayers = 0x68
; uint32 Size: 0x0004
bShowTitleSafeZone = 0x6C:0:1:4
; uint32 Size: 0x0004
bIsPlayInEditorViewport = 0x6C:1:1:4
; uint32 Size: 0x0004
bDisableWorldRendering = 0x6C:2:1:4
; TEnumAsByte<enum ESplitScreenType::Type> Size: 0x0001 Padding: 0x7
ActiveSplitscreenType = 0x70
; TObjectPtr<UWorld> Size: 0x0008 Padding: 0x8
World = 0x78
; bool Size: 0x0001 Padding: 0x27
bSuppressTransitionMessage = 0x88
; int32 Size: 0x0004 Padding: 0x4
ViewModeIndex = 0xB0
; FEngineShowFlags Size: 0x0004 Padding: 0x2C
EngineShowFlags = 0xB8
; FViewport* Size: 0x0008
Viewport = 0xE8
; FViewportFrame* Size: 0x0008
ViewportFrame = 0xF0
; uint32 Size: 0x0004
AudioDeviceHandle = 0xF8
; bool Size: 0x0001 Padding: 0x3
bHasAudioFocus = 0xFC
; TWeakPtr<SWindow,1> Size: 0x0010
Window = 0x100
; TWeakPtr<SOverlay,1> Size: 0x0010
ViewportOverlayWidget = 0x110
; TWeakPtr<IGameLayerManager,1> Size: 0x0010
GameLayerManagerPtr = 0x120
; FName Size: 0x0008
CurrentBufferVisualizationMode = 0x130
; FName Size: 0x0008
CurrentNaniteVisualizationMode = 0x138
; FName Size: 0x0008
CurrentLumenVisualizationMode = 0x140
; FName Size: 0x0008
CurrentVirtualShadowMapVisualizationMode = 0x148
; TWeakPtr<SWindow,1> Size: 0x0010
HighResScreenshotDialog = 0x150
; TMap<FName, void *> Size: 0x0050
HardwareCursorCache = 0x160
; TMap<enum EMouseCursor::Type, void *> Size: 0x0050
HardwareCursors = 0x1B0
; TMap<enum EMouseCursor::Type, TSharedPtr<SWidget,1>> Size: 0x0050
CursorWidgets = 0x200
; bool Size: 0x0001 Padding: 0x137
bUseSoftwareCursorWidgets = 0x250
; FStatUnitData* Size: 0x0008
StatUnitData = 0x388
; FStatHitchesData* Size: 0x0008
StatHitchesData = 0x390
; bool Size: 0x0001
bDisableSplitScreenOverride = 0x398
; bool Size: 0x0001
bIgnoreInput = 0x399
; EMouseCaptureMode Size: 0x0001
MouseCaptureMode = 0x39A
; bool Size: 0x0001
bHideCursorDuringCapture = 0x39B
; EMouseLockMode Size: 0x0001
MouseLockMode = 0x39C
; bool Size: 0x0001
bIsMouseOverClient = 0x39D
UEP_TotalSize = 0x3A0
[FUObjectItem]
; Total Size: 0x18
; UObjectBase* Size: 0x0008
Object = 0x0
; int32 Size: 0x0004
Flags = 0x8
; int32 Size: 0x0004
ClusterRootIndex = 0xC
; int32 Size: 0x0004
SerialNumber = 0x10
UEP_TotalSize = 0x18
[FUObjectArray]
; Total Size: 0xB8
; int32 Size: 0x0004
ObjFirstGCIndex = 0x0
; int32 Size: 0x0004
ObjLastNonGCIndex = 0x4
; int32 Size: 0x0004
MaxObjectsNotConsideredByGC = 0x8
; bool Size: 0x0001 Padding: 0x3
OpenForDisregardForGC = 0xC
; FChunkedFixedUObjectArray Size: 0x0020 Padding: 0x28
ObjObjects = 0x10
; TArray<int,TSizedDefaultAllocator<32> > Size: 0x0010
ObjAvailableList = 0x58
; TArray<FUObjectArray::FUObjectCreateListener *,TSizedDefaultAllocator<32> > Size: 0x0010
UObjectCreateListeners = 0x68
; TArray<FUObjectArray::FUObjectDeleteListener *,TSizedDefaultAllocator<32> > Size: 0x0010 Padding: 0x28
UObjectDeleteListeners = 0x78
; FThreadSafeCounter Size: 0x0004
PrimarySerialNumber = 0xB0
UEP_TotalSize = 0xB8
[TUObjectArray]
; Total Size: 0x20
; FUObjectItem** Size: 0x0008
Objects = 0x0
; FUObjectItem* Size: 0x0008
PreAllocatedObjects = 0x8
; int32 Size: 0x0004
MaxElements = 0x10
; int32 Size: 0x0004
NumElements = 0x14
; int32 Size: 0x0004
MaxChunks = 0x18
; int32 Size: 0x0004
NumChunks = 0x1C
UEP_TotalSize = 0x20
[FArchiveState]
; Total Size: 0x98
; uint8 Size: 0x0001
ArIsLoading = 0x28:0:1:1
; uint8 Size: 0x0001
ArIsLoadingFromCookedPackage = 0x28:1:1:1
; uint8 Size: 0x0001
ArIsSaving = 0x28:2:1:1
; uint8 Size: 0x0001
ArIsTransacting = 0x28:3:1:1
; uint8 Size: 0x0001
ArIsTextFormat = 0x28:4:1:1
; uint8 Size: 0x0001
ArWantBinaryPropertySerialization = 0x28:5:1:1
; uint8 Size: 0x0001
ArUseUnversionedPropertySerialization = 0x28:6:1:1
; uint8 Size: 0x0001
ArForceUnicode = 0x28:7:1:1
; uint8 Size: 0x0001
ArIsPersistent = 0x29:0:1:1
; uint8 Size: 0x0001
ArIsError = 0x29:1:1:1
; uint8 Size: 0x0001
ArIsCriticalError = 0x29:2:1:1
; uint8 Size: 0x0001
ArShouldSkipCompilingAssets = 0x29:3:1:1
; uint8 Size: 0x0001
ArContainsCode = 0x29:4:1:1
; uint8 Size: 0x0001
ArContainsMap = 0x29:5:1:1
; uint8 Size: 0x0001
ArRequiresLocalizationGather = 0x29:6:1:1
; uint8 Size: 0x0001
ArForceByteSwapping = 0x29:7:1:1
; uint8 Size: 0x0001
ArIgnoreArchetypeRef = 0x2A:0:1:1
; uint8 Size: 0x0001
ArNoDelta = 0x2A:1:1:1
; uint8 Size: 0x0001
ArNoIntraPropertyDelta = 0x2A:2:1:1
; uint8 Size: 0x0001
ArIgnoreOuterRef = 0x2A:3:1:1
; uint8 Size: 0x0001
ArIgnoreClassGeneratedByRef = 0x2A:4:1:1
; uint8 Size: 0x0001
ArIgnoreClassRef = 0x2A:5:1:1
; uint8 Size: 0x0001
ArAllowLazyLoading = 0x2A:6:1:1
; uint8 Size: 0x0001
ArIsObjectReferenceCollector = 0x2A:7:1:1
; uint8 Size: 0x0001
ArIsModifyingWeakAndStrongReferences = 0x2B:0:1:1
; uint8 Size: 0x0001
ArIsCountingMemory = 0x2B:1:1:1
; uint8 Size: 0x0001
ArShouldSkipBulkData = 0x2B:2:1:1
; uint8 Size: 0x0001
ArIsFilterEditorOnly = 0x2B:3:1:1
; uint8 Size: 0x0001
ArIsSaveGame = 0x2B:4:1:1
; uint8 Size: 0x0001
ArIsNetArchive = 0x2B:5:1:1
; uint8 Size: 0x0001
ArUseCustomPropertyList = 0x2B:6:1:1
; int32 Size: 0x0004
ArSerializingDefaults = 0x2C
; uint32 Size: 0x0004 Padding: 0x4
ArPortFlags = 0x30
; int64 Size: 0x0008
ArMaxSerializeSize = 0x38
; FPackageFileVersion Size: 0x0008
ArUEVer = 0x40
; int32 Size: 0x0004
ArLicenseeUEVer = 0x48
; FEngineVersionBase Size: 0x000C
ArEngineVer = 0x4C
; uint32 Size: 0x0004
ArEngineNetVer = 0x58
; uint32 Size: 0x0004
ArGameNetVer = 0x5C
; FCustomVersionContainer* Size: 0x0008
CustomVersionContainer = 0x60
; const FCustomPropertyListNode* Size: 0x0008 Padding: 0x8
ArCustomPropertyList = 0x68
; FProperty* Size: 0x0008 Padding: 0x8
SerializedProperty = 0x78
; bool Size: 0x0001 Padding: 0x7
bCustomVersionsAreReset = 0x88
; FArchiveState* Size: 0x0008
NextProxy = 0x90
UEP_TotalSize = 0x98
[AGameModeBase]
; Total Size: 0x330
; FString Size: 0x0010
OptionsString = 0x290
; TSubclassOf<AGameSession> Size: 0x0008 Padding: 0x10
GameSessionClass = 0x2A0
; TSubclassOf<APlayerState> Size: 0x0008
PlayerStateClass = 0x2B8
; TSubclassOf<AHUD> Size: 0x0008 Padding: 0x8
HUDClass = 0x2C0
; TSubclassOf<ASpectatorPawn> Size: 0x0008 Padding: 0x8
SpectatorClass = 0x2D0
; TSubclassOf<AServerStatReplicator> Size: 0x0008
ServerStatReplicatorClass = 0x2E0
; TObjectPtr<AGameSession> Size: 0x0008 Padding: 0x8
GameSession = 0x2E8
; TObjectPtr<AServerStatReplicator> Size: 0x0008
ServerStatReplicator = 0x2F8
; FText Size: 0x0018
DefaultPlayerName = 0x300
; uint32 Size: 0x0004
bUseSeamlessTravel = 0x318:0:1:4
; uint32 Size: 0x0004
bStartPlayersAsSpectators = 0x318:1:1:4
; uint32 Size: 0x0004
bPauseable = 0x318:2:1:4
UEP_TotalSize = 0x330
[AGameMode]
; Total Size: 0x378
; FName Size: 0x0008
MatchState = 0x330
; uint32 Size: 0x0004
bDelayedStart = 0x338:0:1:4
; int32 Size: 0x0004
NumSpectators = 0x33C
; int32 Size: 0x0004
NumPlayers = 0x340
; int32 Size: 0x0004
NumBots = 0x344
; float Size: 0x0004
MinRespawnDelay = 0x348
; int32 Size: 0x0004
NumTravellingPlayers = 0x34C
; TSubclassOf<ULocalMessage> Size: 0x0008
EngineMessageClass = 0x350
; TArray<TObjectPtr<APlayerState>,TSizedDefaultAllocator<32> > Size: 0x0010
InactivePlayerArray = 0x358
; float Size: 0x0004
InactivePlayerStateLifeSpan = 0x368
; int32 Size: 0x0004
MaxInactivePlayers = 0x36C
; bool Size: 0x0001
bHandleDedicatedServerReplays = 0x370
UEP_TotalSize = 0x378
[AActor]
; Total Size: 0x290
; FActorTickFunction Size: 0x0030
PrimaryActorTick = 0x28
; uint8 Size: 0x0001
bNetTemporary = 0x58:0:1:1
; uint8 Size: 0x0001
bNetStartup = 0x58:1:1:1
; uint8 Size: 0x0001
bOnlyRelevantToOwner = 0x58:2:1:1
; uint8 Size: 0x0001
bAlwaysRelevant = 0x58:3:1:1
; uint8 Size: 0x0001
bReplicateMovement = 0x58:4:1:1
; uint8 Size: 0x0001
bCallPreReplication = 0x58:5:1:1
; uint8 Size: 0x0001
bCallPreReplicationForReplay = 0x58:6:1:1
; uint8 Size: 0x0001
bHidden = 0x58:7:1:1
; uint8 Size: 0x0001
bTearOff = 0x59:0:1:1
; uint8 Size: 0x0001
bForceNetAddressable = 0x59:1:1:1
; uint8 Size: 0x0001
bExchangedRoles = 0x59:2:1:1
; uint8 Size: 0x0001
bNetLoadOnClient = 0x59:3:1:1
; uint8 Size: 0x0001
bNetUseOwnerRelevancy = 0x59:4:1:1
; uint8 Size: 0x0001
bRelevantForNetworkReplays = 0x59:5:1:1
; uint8 Size: 0x0001
bRelevantForLevelBounds = 0x59:6:1:1
; uint8 Size: 0x0001
bReplayRewindable = 0x59:7:1:1
; uint8 Size: 0x0001
bAllowTickBeforeBeginPlay = 0x5A:0:1:1
; uint8 Size: 0x0001
bAutoDestroyWhenFinished = 0x5A:1:1:1
; uint8 Size: 0x0001
bCanBeDamaged = 0x5A:2:1:1
; uint8 Size: 0x0001
bBlockInput = 0x5A:3:1:1
; uint8 Size: 0x0001
bCollideWhenPlacing = 0x5A:4:1:1
; uint8 Size: 0x0001
bFindCameraComponentWhenViewTarget = 0x5A:5:1:1
; uint8 Size: 0x0001
bGenerateOverlapEventsDuringLevelStreaming = 0x5A:6:1:1
; uint8 Size: 0x0001
bIgnoresOriginShifting = 0x5A:7:1:1
; uint8 Size: 0x0001
bEnableAutoLODGeneration = 0x5B:0:1:1
; uint8 Size: 0x0001
bIsEditorOnlyActor = 0x5B:1:1:1
; uint8 Size: 0x0001
bActorSeamlessTraveled = 0x5B:2:1:1
; uint8 Size: 0x0001
bReplicates = 0x5B:3:1:1
; uint8 Size: 0x0001
bCanBeInCluster = 0x5B:4:1:1
; uint8 Size: 0x0001
bAllowReceiveTickEventOnDedicatedServer = 0x5B:5:1:1
; uint8 Size: 0x0001
bNetCheckedInitialPhysicsState = 0x5B:6:1:1
; uint8 Size: 0x0001
bReplicateUsingRegisteredSubObjectList = 0x5B:7:1:1
; uint8 Size: 0x0001
bHasFinishedSpawning = 0x5C:0:1:1
; uint8 Size: 0x0001
bActorInitialized = 0x5C:1:1:1
; uint8 Size: 0x0001
bActorBeginningPlayFromLevelStreaming = 0x5C:2:1:1
; uint8 Size: 0x0001
bTickFunctionsRegistered = 0x5C:3:1:1
; uint8 Size: 0x0001
bHasDeferredComponentRegistration = 0x5C:4:1:1
; uint8 Size: 0x0001
bRunningUserConstructionScript = 0x5C:5:1:1
; uint8 Size: 0x0001
bHasRegisteredAllComponents = 0x5C:6:1:1
; uint8 Size: 0x0001
bActorEnableCollision = 0x5C:7:1:1
; uint8 Size: 0x0001
bActorIsBeingDestroyed = 0x5D:0:1:1
; uint8 Size: 0x0001
bActorWantsDestroyDuringBeginPlay = 0x5D:1:1:1
; AActor::EActorBeginPlayState Size: 0x0001
ActorHasBegunPlay = 0x5D:2:2:1
; uint8 Size: 0x0001
bActorIsBeingConstructed = 0x5D:4:1:1
; uint8 Size: 0x0001
bAsyncPhysicsTickEnabled = 0x5D:5:1:1
; EActorUpdateOverlapsMethod Size: 0x0001
UpdateOverlapsMethodDuringLevelStreaming = 0x5E
; EActorUpdateOverlapsMethod Size: 0x0001
DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5F
; float Size: 0x0004
InitialLifeSpan = 0x60
; float Size: 0x0004
CustomTimeDilation = 0x64
; TEnumAsByte<enum ENetRole> Size: 0x0001 Padding: 0x3
RemoteRole = 0x68
; int32 Size: 0x0004
RayTracingGroupId = 0x6C
; FRepAttachment Size: 0x0060
AttachmentReplication = 0x70
; FRepMovement Size: 0x0070
ReplicatedMovement = 0xD0
; TObjectPtr<AActor> Size: 0x0008
Owner = 0x140
; FName Size: 0x0008
NetDriverName = 0x148
; TEnumAsByte<enum ENetRole> Size: 0x0001
Role = 0x150
; TEnumAsByte<enum ENetDormancy> Size: 0x0001
NetDormancy = 0x151
; ESpawnActorCollisionHandlingMethod Size: 0x0001
SpawnCollisionHandlingMethod = 0x152
; TEnumAsByte<enum EAutoReceiveInput::Type> Size: 0x0001
AutoReceiveInput = 0x153
; int32 Size: 0x0004
InputPriority = 0x154
; float Size: 0x0004 Padding: 0x4
CreationTime = 0x158
; TObjectPtr<UInputComponent> Size: 0x0008
InputComponent = 0x160
; float Size: 0x0004
NetCullDistanceSquared = 0x168
; int32 Size: 0x0004
NetTag = 0x16C
; float Size: 0x0004
NetUpdateFrequency = 0x170
; float Size: 0x0004
MinNetUpdateFrequency = 0x174
; float Size: 0x0004
NetPriority = 0x178
; float Size: 0x0004 Padding: 0x8
LastRenderTime = 0x17C
; TArray<TObjectPtr<AActor>,TSizedDefaultAllocator<32> > Size: 0x0010
Children = 0x188
; TObjectPtr<USceneComponent> Size: 0x0008
RootComponent = 0x198
; FTimerHandle Size: 0x0008
TimerHandle_LifeSpanExpired = 0x1A0
; TArray<FName,TSizedDefaultAllocator<32> > Size: 0x0010
Layers = 0x1A8
; TWeakObjectPtr<UChildActorComponent,FWeakObjectPtr> Size: 0x0008
ParentComponent = 0x1B8
; TArray<FName,TSizedDefaultAllocator<32> > Size: 0x0010
Tags = 0x1C0
; FTakeAnyDamageSignature Size: 0x0001
OnTakeAnyDamage = 0x1D0
; FTakePointDamageSignature Size: 0x0001
OnTakePointDamage = 0x1D1
; FTakeRadialDamageSignature Size: 0x0001
OnTakeRadialDamage = 0x1D2
; FActorBeginOverlapSignature Size: 0x0001
OnActorBeginOverlap = 0x1D3
; FActorEndOverlapSignature Size: 0x0001
OnActorEndOverlap = 0x1D4
; FActorBeginCursorOverSignature Size: 0x0001
OnBeginCursorOver = 0x1D5
; FActorEndCursorOverSignature Size: 0x0001
OnEndCursorOver = 0x1D6
; FActorOnClickedSignature Size: 0x0001
OnClicked = 0x1D7
; FActorOnReleasedSignature Size: 0x0001
OnReleased = 0x1D8
; FActorOnInputTouchBeginSignature Size: 0x0001
OnInputTouchBegin = 0x1D9
; FActorOnInputTouchEndSignature Size: 0x0001
OnInputTouchEnd = 0x1DA
; FActorBeginTouchOverSignature Size: 0x0001
OnInputTouchEnter = 0x1DB
; FActorEndTouchOverSignature Size: 0x0001
OnInputTouchLeave = 0x1DC
; FActorHitSignature Size: 0x0001
OnActorHit = 0x1DD
; FActorDestroyedSignature Size: 0x0001
OnDestroyed = 0x1DE
; FActorEndPlaySignature Size: 0x0001
OnEndPlay = 0x1DF
; UE::Net::FSubObjectRegistry Size: 0x0010
ReplicatedSubObjects = 0x1E0
; TArray<UE::Net::FReplicatedComponentInfo,TSizedDefaultAllocator<32> > Size: 0x0010 Padding: 0x80
ReplicatedComponentsInfo = 0x1F0
; FRenderCommandFence Size: 0x0010
DetachFence = 0x280
UEP_TotalSize = 0x290
[UPlayer]
; Total Size: 0x48
; int32 Size: 0x0004
CurrentNetSpeed = 0x38
; int32 Size: 0x0004
ConfiguredInternetSpeed = 0x3C
; int32 Size: 0x0004
ConfiguredLanSpeed = 0x40
UEP_TotalSize = 0x48
[ULocalPlayer]
; Total Size: 0x298
; FUniqueNetIdRepl Size: 0x0030
CachedUniqueNetId = 0x48
; TObjectPtr<UGameViewportClient> Size: 0x0008 Padding: 0x38
ViewportClient = 0x78
; TEnumAsByte<enum EAspectRatioAxisConstraint> Size: 0x0001 Padding: 0xF
AspectRatioAxisConstraint = 0xB8
; uint32 Size: 0x0004 Padding: 0x14
bSentSplitJoin = 0xC8:0:1:4
; int32 Size: 0x0004 Padding: 0x1C
ControllerId = 0xE0
; FPlatformUserId Size: 0x0004 Padding: 0xDC
PlatformUserId = 0x100
; FReply Size: 0x00B8
SlateOperations = 0x1E0
UEP_TotalSize = 0x298
[FFieldClass]
; Total Size: 0x40
; FName Size: 0x0008
Name = 0x0
; uint64 Size: 0x0008
Id = 0x8
; uint64 Size: 0x0008
CastFlags = 0x10
; EClassFlags Size: 0x0004 Padding: 0x4
ClassFlags = 0x18
; FFieldClass* Size: 0x0008
SuperClass = 0x20
; FField* Size: 0x0001 Padding: 0x7
DefaultObject = 0x28
; std::function<FField*(const void*, const void*, EObjectFlags)>* Size: 0x0008
ConstructFn = 0x30
; FThreadSafeCounter Size: 0x0004
UnqiueNameIndexCounter = 0x38
UEP_TotalSize = 0x40
[FField]
; Total Size: 0x38
; FFieldClass* Size: 0x0008
ClassPrivate = 0x8
; FFieldVariant Size: 0x0010
Owner = 0x10
; FField* Size: 0x0001 Padding: 0x7
Next = 0x20
; FName Size: 0x0008
NamePrivate = 0x28
; EObjectFlags Size: 0x0004
FlagsPrivate = 0x30
UEP_TotalSize = 0x38
[UField]
; Total Size: 0x30
; UField* Size: 0x0008
Next = 0x28
UEP_TotalSize = 0x30
[FProperty]
; Total Size: 0x78
; int32 Size: 0x0004
ArrayDim = 0x38
; int32 Size: 0x0004
ElementSize = 0x3C
; EPropertyFlags Size: 0x0008
PropertyFlags = 0x40
; uint16 Size: 0x0002 Padding: 0x2
RepIndex = 0x48
; int32 Size: 0x0004
Offset_Internal = 0x4C
; FName Size: 0x0008
RepNotifyFunc = 0x50
; FProperty* Size: 0x0008
PropertyLinkNext = 0x58
; FProperty* Size: 0x0008
NextRef = 0x60
; FProperty* Size: 0x0008
DestructorLinkNext = 0x68
; FProperty* Size: 0x0008
PostConstructLinkNext = 0x70
UEP_TotalSize = 0x78
[FMulticastDelegateProperty]
; Total Size: 0x80
; UFunction* Size: 0x0008
SignatureFunction = 0x78
UEP_TotalSize = 0x80
[FObjectPropertyBase]
; Total Size: 0x80
; UClass* Size: 0x0008
PropertyClass = 0x78
UEP_TotalSize = 0x80
[FWorldContext]
; Total Size: 0x2C8
; FName Size: 0x0008
ContextHandle = 0xA0
; FString Size: 0x0010
TravelURL = 0xA8
; uint8 Size: 0x0001 Padding: 0x7
TravelType = 0xB8
; FURL Size: 0x0068
LastURL = 0xC0
; FURL Size: 0x0068 Padding: 0x18
LastRemoteURL = 0x128
; TArray<FName,TSizedDefaultAllocator<32> > Size: 0x0010 Padding: 0x10
LevelsToLoadForPendingMapChange = 0x1A8
; FString Size: 0x0010
PendingMapChangeFailureDescription = 0x1C8
; uint32 Size: 0x0004 Padding: 0x24
bShouldCommitPendingMapChange = 0x1D8:0:1:4
; TObjectPtr<UGameViewportClient> Size: 0x0008 Padding: 0x18
GameViewport = 0x200
; int32 Size: 0x0004 Padding: 0x4
PIEInstance = 0x220
; FString Size: 0x0010 Padding: 0x4
PIEPrefix = 0x228
; bool Size: 0x0001
RunAsDedicated = 0x23C
; bool Size: 0x0001
bWaitingOnOnlineSubsystem = 0x23D
; bool Size: 0x0001 Padding: 0x1
bIsPrimaryPIEInstance = 0x23E
; uint32 Size: 0x0004 Padding: 0x4
AudioDeviceID = 0x240
; FString Size: 0x0010
CustomDescription = 0x248
; float Size: 0x0004
PIEFixedTickSeconds = 0x258
; float Size: 0x0004
PIEAccumulatedTickSeconds = 0x25C
; TSet<FObjectKey,DefaultKeyFuncs<FObjectKey,0>,FDefaultSetAllocator> Size: 0x0050
GarbageObjectsToVerify = 0x260
; TArray<UWorld * *,TSizedDefaultAllocator<32> > Size: 0x0010
ExternalReferences = 0x2B0
; UWorld* Size: 0x0008
ThisCurrentWorld = 0x2C0
UEP_TotalSize = 0x2C8
[UScriptStruct]
; Total Size: 0xC0
; EStructFlags Size: 0x0004
StructFlags = 0xB0
; bool Size: 0x0001 Padding: 0x3
bPrepareCppStructOpsCompleted = 0xB4
; UScriptStruct::ICppStructOps* Size: 0x0008
CppStructOps = 0xB8
UEP_TotalSize = 0xC0
[UWorld]
; Total Size: 0x898
; TArray<TObjectPtr<UObject>,TSizedDefaultAllocator<32> > Size: 0x0010
ExtraReferencedObjects = 0x68
; TArray<TObjectPtr<UObject>,TSizedDefaultAllocator<32> > Size: 0x0010 Padding: 0x40
PerModuleDataObjects = 0x78
; FString Size: 0x0010
StreamingLevelsPrefix = 0xC8
; TOptional<bool> Size: 0x0002
bSupportsMakingVisibleTransactionRequests = 0xD8
; TOptional<bool> Size: 0x0002 Padding: 0x2C
bSupportsMakingInvisibleTransactionRequests = 0xDA
; bool Size: 0x0001 Padding: 0x27
bAllowDeferredPhysicsStateCreation = 0x108
; double Size: 0x0008 Padding: 0x3
LastRenderTime = 0x130
; uint8 Size: 0x0001
bWorldWasLoadedThisTick = 0x13B:0:1:1
; uint8 Size: 0x0001
bTriggerPostLoadMap = 0x13B:1:1:1
; uint8 Size: 0x0001
bInTick = 0x13B:2:1:1
; uint8 Size: 0x0001
bIsBuilt = 0x13B:3:1:1
; uint8 Size: 0x0001
bTickNewlySpawned = 0x13B:4:1:1
; uint8 Size: 0x0001
bPostTickComponentUpdate = 0x13B:5:1:1
; uint8 Size: 0x0001
bIsWorldInitialized = 0x13B:6:1:1
; uint8 Size: 0x0001
bIsLevelStreamingFrozen = 0x13B:7:1:1
; uint8 Size: 0x0001
bDoDelayedUpdateCullDistanceVolumes = 0x13C:0:1:1
; uint8 Size: 0x0001
bIsRunningConstructionScript = 0x13C:1:1:1
; uint8 Size: 0x0001
bShouldSimulatePhysics = 0x13C:2:1:1
; uint8 Size: 0x0001
bDropDetail = 0x13C:3:1:1
; uint8 Size: 0x0001
bAggressiveLOD = 0x13C:4:1:1
; uint8 Size: 0x0001
bIsDefaultLevel = 0x13C:5:1:1
; uint8 Size: 0x0001
bRequestedBlockOnAsyncLoading = 0x13C:6:1:1
; uint8 Size: 0x0001
bActorsInitialized = 0x13C:7:1:1
; uint8 Size: 0x0001
bBegunPlay = 0x13D:0:1:1
; uint8 Size: 0x0001
bMatchStarted = 0x13D:1:1:1
; uint8 Size: 0x0001
bPlayersOnly = 0x13D:2:1:1
; uint8 Size: 0x0001
bPlayersOnlyPending = 0x13D:3:1:1
; uint8 Size: 0x0001
bStartup = 0x13D:4:1:1
; uint8 Size: 0x0001
bIsTearingDown = 0x13D:5:1:1
; uint8 Size: 0x0001
bKismetScriptError = 0x13D:6:1:1
; uint8 Size: 0x0001
bDebugPauseExecution = 0x13D:7:1:1
; uint8 Size: 0x0001
bIsCameraMoveableWhenPaused = 0x13E:0:1:1
; uint8 Size: 0x0001
bAllowAudioPlayback = 0x13E:1:1:1
; uint8 Size: 0x0001
bAreConstraintsDirty = 0x13E:2:1:1
; uint8 Size: 0x0001
bRequiresHitProxies = 0x13E:3:1:1
; uint8 Size: 0x0001
bShouldTick = 0x13E:4:1:1
; uint8 Size: 0x0001
bStreamingDataDirty = 0x13E:5:1:1
; uint8 Size: 0x0001
bShouldForceUnloadStreamingLevels = 0x13E:6:1:1
; uint8 Size: 0x0001
bShouldForceVisibleStreamingLevels = 0x13E:7:1:1
; uint8 Size: 0x0001
bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x13F:0:1:1
; uint8 Size: 0x0001
bHasEverBeenInitialized = 0x13F:1:1:1
; uint32 Size: 0x0004
IsInBlockTillLevelStreamingCompleted = 0x140
; int32 Size: 0x0004 Padding: 0x8
BlockTillLevelStreamingCompletedEpoch = 0x144
; TObjectPtr<AGameModeBase> Size: 0x0008 Padding: 0x38
AuthorityGameMode = 0x150
; int32 Size: 0x0004 Padding: 0xC4
ActiveLevelCollectionIndex = 0x190
; uint32 Size: 0x0004 Padding: 0x1EC
LWILastAssignedUID = 0x258
; double Size: 0x0008 Padding: 0xF0
BuildStreamingDataTimer = 0x448
; FURL Size: 0x0068 Padding: 0x70
URL = 0x540
; int32 Size: 0x0004
PlayerNum = 0x618
; int32 Size: 0x0004 Padding: 0x38
StreamingVolumeUpdateDelay = 0x61C
; double Size: 0x0008
LastTimeUnbuiltLightingWasEncountered = 0x658
; double Size: 0x0008
TimeSeconds = 0x660
; double Size: 0x0008
UnpausedTimeSeconds = 0x668
; double Size: 0x0008
RealTimeSeconds = 0x670
; double Size: 0x0008
AudioTimeSeconds = 0x678
; float Size: 0x0004
DeltaRealTimeSeconds = 0x680
; float Size: 0x0004
DeltaTimeSeconds = 0x684
; double Size: 0x0008 Padding: 0x30
PauseDelay = 0x688
; float Size: 0x0004 Padding: 0x16
NextSwitchCountdown = 0x6C0
; uint16 Size: 0x0002 Padding: 0x4
NumStreamingLevelsBeingLoaded = 0x6DA
; FString Size: 0x0010
NextURL = 0x6E0
; TArray<FName,TSizedDefaultAllocator<32> > Size: 0x0010
PreparingLevelNames = 0x6F0
; FName Size: 0x0008
CommittedPersistentLevelName = 0x700
; uint32 Size: 0x0004
bMarkedObjectsPendingKill = 0x708:0:1:4
; uint32 Size: 0x0004
CleanupWorldTag = 0x70C
UEP_TotalSize = 0x898
[UFunction]
; Total Size: 0xE0
; EFunctionFlags Size: 0x0004
FunctionFlags = 0xB0
; uint8 Size: 0x0001 Padding: 0x1
NumParms = 0xB4
; uint16 Size: 0x0002
ParmsSize = 0xB6
; uint16 Size: 0x0002
ReturnValueOffset = 0xB8
; uint16 Size: 0x0002
RPCId = 0xBA
; uint16 Size: 0x0002 Padding: 0x2
RPCResponseId = 0xBC
; FProperty* Size: 0x0008
FirstPropertyToInit = 0xC0
; UFunction* Size: 0x0008
EventGraphFunction = 0xC8
; int32 Size: 0x0004 Padding: 0x4
EventGraphCallOffset = 0xD0
; std::function<void(UObject*, FFrame&, void* const)>* Size: 0x0008
Func = 0xD8
UEP_TotalSize = 0xE0
[UClass]
; Total Size: 0x230
; std::function<void(const void*)>* Size: 0x0008
ClassConstructor = 0xB0
; std::function<UObject*(void*)>* Size: 0x0008 Padding: 0x8
ClassVTableHelperCtorCaller = 0xB8
; int32 Size: 0x0004
ClassUnique = 0xC8
; int32 Size: 0x0004
FirstOwnedClassRep = 0xCC
; bool Size: 0x0001
bCooked = 0xD0
; bool Size: 0x0001 Padding: 0x2
bLayoutChanging = 0xD1
; EClassFlags Size: 0x0004
ClassFlags = 0xD4
; EClassCastFlags Size: 0x0008
ClassCastFlags = 0xD8
; UClass* Size: 0x0008
ClassWithin = 0xE0
; FName Size: 0x0008 Padding: 0x10
ClassConfigName = 0xE8
; TArray<UField *,TSizedDefaultAllocator<32> > Size: 0x0010
NetFields = 0x100
; UObject* Size: 0x0008
ClassDefaultObject = 0x110
; void* Size: 0x0008
SparseClassData = 0x118
; UScriptStruct* Size: 0x0008
SparseClassDataStruct = 0x120
; TMap<FName, UFunction *> Size: 0x0050
FuncMap = 0x128
; TMap<FName, UFunction *> Size: 0x0050 Padding: 0x8
SuperFuncMap = 0x178
; TArray<FImplementedInterface,TSizedDefaultAllocator<32> > Size: 0x0010
Interfaces = 0x1D0
; FGCReferenceTokenStream Size: 0x0018 Padding: 0x28
ReferenceTokenStream = 0x1E0
; TArray<FNativeFunctionLookup,TSizedDefaultAllocator<32> > Size: 0x0010
NativeFunctionLookupTable = 0x220
UEP_TotalSize = 0x230
[UEnum]
; Total Size: 0x68
; FString Size: 0x0010
CppType = 0x30
; TArray<TTuple<FName,__int64>,TSizedDefaultAllocator<32> > Size: 0x0010
Names = 0x48
; UEnum::ECppForm Size: 0x0004
CppForm = 0x58
; EEnumFlags Size: 0x0004
EnumFlags_Internal = 0x5C
; std::function<void(int32)>* Size: 0x0008
EnumDisplayNameFn = 0x60
; FName Size: 0x0008
EnumPackage = 0x68
UEP_TotalSize = 0x70
[FStructProperty]
; Total Size: 0x80
; UScriptStruct* Size: 0x0008
Struct = 0x78
UEP_TotalSize = 0x80
[FArrayProperty]
; Total Size: 0x88
; FProperty* Size: 0x0008
Inner = 0x78
; EArrayPropertyFlags Size: 0x0004
ArrayFlags = 0x80
UEP_TotalSize = 0x88
[FMapProperty]
; Total Size: 0xA8
; FProperty* Size: 0x0008
KeyProp = 0x78
; FProperty* Size: 0x0008
ValueProp = 0x80
; FScriptMapLayout Size: 0x0018
MapLayout = 0x88
; EMapPropertyFlags Size: 0x0004
MapFlags = 0xA0
UEP_TotalSize = 0xA8
[FBoolProperty]
; Total Size: 0x80
; uint8 Size: 0x0001
FieldSize = 0x78
; uint8 Size: 0x0001
ByteOffset = 0x79
; uint8 Size: 0x0001
ByteMask = 0x7A
; uint8 Size: 0x0001
FieldMask = 0x7B
UEP_TotalSize = 0x80
[FByteProperty]
; Total Size: 0x80
; UEnum* Size: 0x0008
Enum = 0x78
UEP_TotalSize = 0x80
[FEnumProperty]
; Total Size: 0x88
; FNumericProperty* Size: 0x0008
UnderlyingProp = 0x78
; UEnum* Size: 0x0008
Enum = 0x80
UEP_TotalSize = 0x88
[FClassProperty]
; Total Size: 0x88
; UClass* Size: 0x0008
MetaClass = 0x80
UEP_TotalSize = 0x88
[FSoftClassProperty]
; Total Size: 0x88
; UClass* Size: 0x0008
MetaClass = 0x80
UEP_TotalSize = 0x88
[FDelegateProperty]
; Total Size: 0x80
; UFunction* Size: 0x0008
SignatureFunction = 0x78
UEP_TotalSize = 0x80
[FInterfaceProperty]
; Total Size: 0x80
; UClass* Size: 0x0008
InterfaceClass = 0x78
UEP_TotalSize = 0x80
[FFieldPathProperty]
; Total Size: 0x80
; FFieldClass* Size: 0x0008
PropertyClass = 0x78
UEP_TotalSize = 0x80
[FSetProperty]
; Total Size: 0x98
; FProperty* Size: 0x0008
ElementProp = 0x78
; FScriptSetLayout Size: 0x0014
SetLayout = 0x80
UEP_TotalSize = 0x98
[UDataTable]
; Total Size: 0xB0
; TObjectPtr<UScriptStruct> Size: 0x0008
RowStruct = 0x28
; TMap<FName, unsigned char *> Size: 0x0050
RowMap = 0x30
; uint8 Size: 0x0001
bStripFromClientBuilds = 0x80:0:1:1
; uint8 Size: 0x0001
bIgnoreExtraFields = 0x80:1:1:1