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Description
📌 Summary
Using the Enhanced Quarry from Enhanced Quarries v1.5.4 causes surrounding or adjacent chunks to fail rendering after unloading and returning to the area. Blocks remain interactable and mined, but are invisible or "ghosted". The rendering state only recovers after removing the quarry and reloading the chunk.
🧪 Reproduction Steps
- Place an Enhanced Quarry and power it.
- Let it run for a few seconds/minutes.
- Unload the chunk (e.g. teleport far away using /tp or a Waystone).
- Return to the quarry area.
- Observe corrupted rendering — invisible terrain or void with entities floating.
- Break the quarry and reload the chunk (via teleport or log out/in).
- Rendering restores as expected.
💥 Expected vs Actual Behavior
| Expected | Actual |
|---|---|
| Quarry chunks should reload normally. | Terrain is invisible or doesn't render. |
| Blocks interact and render normally. | Blocks are "there" but invisible. |
| Breaking quarry shouldn't affect chunks. | Breaking quarry + reload restores rendering. |
🔧 Environment
- Minecraft Version: 1.20.1 (Fabric)
- Enhanced Quarries Version: 1.5.4
- Java: Java 17 (PrismLauncher runtime)
- Launcher: PrismLauncher 9.4
- Render Mods: Issue reproduced and reproducible with/without Sodium, REI, or shaders
📷 Visual Evidence
Images show:
Visuals returning after removal and reload:

📄 Logs
Log excerpt (with -Dfabric.log.level=debug enabled) contains repeated lines like:
BlockEntityRenderDispatcher.render() skipped rendering block entity at BlockPos{x=..., y=..., z=...}
No crash or fatal error, but renderer appears to silently bail on rendering chunks.
Full Log below:
latest.log
💾 Additional Info
Let me know if you need a test world or modpack folder. I can reproduce the issue reliably.


