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It was previously thought that in-game item IDs were 4 bytes long (integer values) but they are actually a 2-byte category ID and 2 byte item ID. When migrating the data and porting over packets this wasnt an issue. but when implementing the item-based guild shops this exposed the issue because the way the items are looked up relies on that category ID.
this isnt THAT big of a deal, but i wanted to post that finding here as it probably makes sense to do an item migration that takes advantage of this as then we could expose guild shops/items via an API and actually be able to filter by category/guild correctly
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enhancementNew feature or requestNew feature or request