From c83213a5fa04d738e5a10ba408f06bfee3715eaa Mon Sep 17 00:00:00 2001 From: LegacyKing Date: Wed, 27 Nov 2024 21:53:49 -0800 Subject: [PATCH 1/2] Eclipse Updates --- .../eclipse_abilities.lst | 131 +++++++++++++++++- .../eclipse_abilities_companion.lst | 34 ++--- .../eclipse_abilities_racial.lst | 5 +- .../eclipse_ability_categories.lst | 5 + .../eclipse_d20_classless/eclipse_kits.lst | 2 + .../eclipse_races_companions.lst | 4 +- .../eclipse_d20_classless/eclipse_spells.lst | 4 +- .../msrd_support/eclipse_msrd.pcc | 1 + .../msrd_support/eclipse_msrd_abilities.lst | 23 +++ .../msrd_support/eclipse_msrd_races.lst | 3 + .../pathfinder_support/eclipse_pf.pcc | 5 +- .../eclipse_pf_abilities.lst | 69 ++++++++- .../eclipse_pf_classes_core.lst | 21 +++ .../pathfinder_support/eclipse_pf_races.lst | 4 + .../rsrd_support/eclipse_rsrd.pcc | 2 + .../rsrd_support/eclipse_rsrd_abilities.lst | 21 +++ .../rsrd_support/eclipse_rsrd_races.lst | 3 + .../eclipse_rsrd_races_companions.lst | 1 + .../srd_support/eclipse_srd_abilities.lst | 23 +++ .../eclipse_srd_races_companions.lst | 1 + .../apg_abilities_class.lst | 120 ++++++++-------- 21 files changed, 392 insertions(+), 90 deletions(-) create mode 100644 data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_races.lst create mode 100644 data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_classes_core.lst create mode 100644 data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_races.lst create mode 100644 data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races.lst diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst index 33ab7d5ea79..481eb66d347 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst @@ -3,7 +3,15 @@ SOURCELONG:Eclipse - The Codex Persona SOURCESHORT:Eclipse SOURCEWEB:http://www. # ORIGINAL ENTRY: Andrew Maitland (LegacyKing) # ORIGINAL ENTRY DATE: 2011-01-01 -CATEGORY=Internal|Default.MOD DEFINE:ClassSkillMax|0 DEFINE:ClassSkillPenalty|0 +CATEGORY=Internal|Default.MOD DEFINE:ClassSkillMax|0 DEFINE:ClassSkillPenalty|0 + +CATEGORY=Internal|Default.MOD BONUS:VAR|Caster_Level_Highest__Arcane|Caster_Level_Wizard|TYPE=Base +CATEGORY=Internal|Default.MOD BONUS:VAR|Caster_Level_Total__Arcane|Caster_Level_Wizard|TYPE=Base + + + + + ###Block: BASEAB, Base Attack Bonus = Warcraft #Using 'Warcraft' as the Base Ability, and using the other two to increase it incrementally @@ -334,7 +342,126 @@ Invocation / Thematic KEY:Invocation ~ Thematic SORTKEY:Invoca Invocation / Improved Thematic KEY:Invocation ~ Improved Thematic SORTKEY:Invocation_1c CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Invocation ~ Thematic DESC:(+3 CP) requires Thematic and makes a slot with Thematic even more versatile. Even if a character prepares a spell in the slot it can still be used for spontaneous spellcasting within the theme. COST:6 SOURCEPAGE:p.35 Invocation / Split KEY:Invocation ~ Split SORTKEY:Invocation_1d CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Invocation DESC:(+3 CP) allows the spell slot to be broken up into individual spell levels and allocated out as needed, either spontaneously or prepared. COST:3 SOURCEPAGE:p.35 Invocation / Doubled KEY:Invocation ~ Doubled SORTKEY:Invocation_1e CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Invocation DESC:(+6 CP) requires Split. This doubles the number of spell levels in the pool created by Split but does not increase the maximum spell level. COST:6 SOURCEPAGE:p.35 -Invocation / Mighty KEY:Invocation ~ Mighty SORTKEY:Invocation_1f CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Invocation DESC:(+6 CP) makes the bonus spell slot one level higher then your previous maximum. This stacks with itself, allowing the purchase of successively higher-level slots with each purchase of Invocation (12 CP total). Sadly, using an spell slot of level (N) still requires a minimum Caster Level of (2N-1) and a casting attribute of (10 + N). COST:6 SOURCEPAGE:p.35 +Invocation / Mighty KEY:Invocation ~ Mighty SORTKEY:Invocation_1fa CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Invocation DESC:(+6 CP) makes the bonus spell slot one level higher then your previous maximum. This stacks with itself, allowing the purchase of successively higher-level slots with each purchase of Invocation (12 CP total). Sadly, using an spell slot of level (N) still requires a minimum Caster Level of (2N-1) and a casting attribute of (10 + N). COST:6 SOURCEPAGE:p.35 BONUS:ABILITYPOOL|Invocation Mighty Bonus Spell Level Selection|1 + +Invocation / Mighty +1 Level KEY:Invocation ~ Mighty +1 Level SORTKEY:Invocation_1fb CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Invocation DESC:(+6 CP) makes the bonus spell slot one level higher then your previous maximum. This stacks with itself, allowing the purchase of successively higher-level slots with each purchase of Invocation (12 CP total). Sadly, using an spell slot of level (N) still requires a minimum Caster Level of (2N-1) and a casting attribute of (10 + N). COST:12 SOURCEPAGE:p.35 BONUS:ABILITYPOOL|Invocation Mighty Bonus Spell Level Selection|1 CHOOSE:NOCHOICE MULT:YES STACK:YES + + +###Block: Placeholder to say which classes are done +Invocation Mighty Bonus Spell Level ~ Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell +Invocation Mighty Bonus Spell Level ~ Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell +Invocation Mighty Bonus Spell Level ~ Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell +Invocation Mighty Bonus Spell Level ~ Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell + + + + +# Sorcerer Bonus Spell DEFINE:SorcererBonusKnownLVL00|0 +Invocation Mighty Bonus Spell Level Selection ~ Level 01 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=01|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=01|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 01 BONUS:VAR|SorcererBonusKnownLVL01|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 02 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=02|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=02|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 03 BONUS:VAR|SorcererBonusKnownLVL02|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 03 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=03|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=03|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 05 BONUS:VAR|SorcererBonusKnownLVL03|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 04 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=04|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=04|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 07 BONUS:VAR|SorcererBonusKnownLVL04|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 05 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=05|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=05|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 09 BONUS:VAR|SorcererBonusKnownLVL05|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 06 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=06|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=06|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 11 BONUS:VAR|SorcererBonusKnownLVL06|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 07 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=07|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=07|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 13 BONUS:VAR|SorcererBonusKnownLVL07|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 08 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=08|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=08|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 15 BONUS:VAR|SorcererBonusKnownLVL08|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 09 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=09|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=09|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 17 BONUS:VAR|SorcererBonusKnownLVL09|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 10 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=10|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=10|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 19 BONUS:VAR|SorcererBonusKnownLVL10|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 11 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=11|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=11|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 21 BONUS:VAR|SorcererBonusKnownLVL11|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 12 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=12|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=12|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 23 BONUS:VAR|SorcererBonusKnownLVL12|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 13 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=13|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=13|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 25 BONUS:VAR|SorcererBonusKnownLVL13|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 14 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=14|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=14|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 27 BONUS:VAR|SorcererBonusKnownLVL14|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 15 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=15|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=15|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 29 BONUS:VAR|SorcererBonusKnownLVL15|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 16 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=16|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=16|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 31 BONUS:VAR|SorcererBonusKnownLVL16|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 17 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=17|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=17|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 33 BONUS:VAR|SorcererBonusKnownLVL17|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 18 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=18|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=18|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 35 BONUS:VAR|SorcererBonusKnownLVL18|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 19 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=19|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=19|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 37 BONUS:VAR|SorcererBonusKnownLVL19|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 20 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=20|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=20|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 39 BONUS:VAR|SorcererBonusKnownLVL20|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 21 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=21|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=21|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 41 BONUS:VAR|SorcererBonusKnownLVL21|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 22 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=22|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=22|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 43 BONUS:VAR|SorcererBonusKnownLVL22|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 23 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=23|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=23|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 45 BONUS:VAR|SorcererBonusKnownLVL23|1 +Invocation Mighty Bonus Spell Level Selection ~ Level 24 / Sorcerer CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=24|1 BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=24|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 47 BONUS:VAR|SorcererBonusKnownLVL24|1 + +# Wizard Bonus Spell +Invocation Mighty Bonus Spell Level Selection ~ Level 01 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=01|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 01 +Invocation Mighty Bonus Spell Level Selection ~ Level 02 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=02|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 03 +Invocation Mighty Bonus Spell Level Selection ~ Level 03 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=03|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 05 +Invocation Mighty Bonus Spell Level Selection ~ Level 04 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=04|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 07 +Invocation Mighty Bonus Spell Level Selection ~ Level 05 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=05|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 09 +Invocation Mighty Bonus Spell Level Selection ~ Level 06 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=06|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 11 +Invocation Mighty Bonus Spell Level Selection ~ Level 07 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=07|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 13 +Invocation Mighty Bonus Spell Level Selection ~ Level 08 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=08|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 15 +Invocation Mighty Bonus Spell Level Selection ~ Level 09 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=09|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 17 +Invocation Mighty Bonus Spell Level Selection ~ Level 10 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=10|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 19 +Invocation Mighty Bonus Spell Level Selection ~ Level 11 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=11|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 21 +Invocation Mighty Bonus Spell Level Selection ~ Level 12 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=12|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 23 +Invocation Mighty Bonus Spell Level Selection ~ Level 13 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=13|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 25 +Invocation Mighty Bonus Spell Level Selection ~ Level 14 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=14|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 27 +Invocation Mighty Bonus Spell Level Selection ~ Level 15 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=15|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 29 +Invocation Mighty Bonus Spell Level Selection ~ Level 16 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=16|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 31 +Invocation Mighty Bonus Spell Level Selection ~ Level 17 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=17|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 33 +Invocation Mighty Bonus Spell Level Selection ~ Level 18 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=18|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 35 +Invocation Mighty Bonus Spell Level Selection ~ Level 19 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=19|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 37 +Invocation Mighty Bonus Spell Level Selection ~ Level 20 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=20|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 39 +Invocation Mighty Bonus Spell Level Selection ~ Level 21 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=21|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 41 +Invocation Mighty Bonus Spell Level Selection ~ Level 22 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=22|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 43 +Invocation Mighty Bonus Spell Level Selection ~ Level 23 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=23|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 45 +Invocation Mighty Bonus Spell Level Selection ~ Level 24 / Wizard CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Wizard;LEVEL=24|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 47 + +# Cleric Bonus Spell +Invocation Mighty Bonus Spell Level Selection ~ Level 01 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=01|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 01 +Invocation Mighty Bonus Spell Level Selection ~ Level 02 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=02|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 03 +Invocation Mighty Bonus Spell Level Selection ~ Level 03 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=03|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 05 +Invocation Mighty Bonus Spell Level Selection ~ Level 04 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=04|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 07 +Invocation Mighty Bonus Spell Level Selection ~ Level 05 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=05|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 09 +Invocation Mighty Bonus Spell Level Selection ~ Level 06 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=06|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 11 +Invocation Mighty Bonus Spell Level Selection ~ Level 07 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=07|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 13 +Invocation Mighty Bonus Spell Level Selection ~ Level 08 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=08|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 15 +Invocation Mighty Bonus Spell Level Selection ~ Level 09 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=09|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 17 +Invocation Mighty Bonus Spell Level Selection ~ Level 10 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=10|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 19 +Invocation Mighty Bonus Spell Level Selection ~ Level 11 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=11|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 21 +Invocation Mighty Bonus Spell Level Selection ~ Level 12 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=12|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 23 +Invocation Mighty Bonus Spell Level Selection ~ Level 13 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=13|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 25 +Invocation Mighty Bonus Spell Level Selection ~ Level 14 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=14|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 27 +Invocation Mighty Bonus Spell Level Selection ~ Level 15 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=15|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 29 +Invocation Mighty Bonus Spell Level Selection ~ Level 16 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=16|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 31 +Invocation Mighty Bonus Spell Level Selection ~ Level 17 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=17|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 33 +Invocation Mighty Bonus Spell Level Selection ~ Level 18 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=18|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 35 +Invocation Mighty Bonus Spell Level Selection ~ Level 19 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=19|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 37 +Invocation Mighty Bonus Spell Level Selection ~ Level 20 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=20|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 39 +Invocation Mighty Bonus Spell Level Selection ~ Level 21 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=21|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 41 +Invocation Mighty Bonus Spell Level Selection ~ Level 22 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=22|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 43 +Invocation Mighty Bonus Spell Level Selection ~ Level 23 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=23|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 45 +Invocation Mighty Bonus Spell Level Selection ~ Level 24 / Cleric CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Cleric;LEVEL=24|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 47 + +# Druid Bonus Spell +Invocation Mighty Bonus Spell Level Selection ~ Level 01 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=01|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 01 +Invocation Mighty Bonus Spell Level Selection ~ Level 02 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=02|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 03 +Invocation Mighty Bonus Spell Level Selection ~ Level 03 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=03|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 05 +Invocation Mighty Bonus Spell Level Selection ~ Level 04 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=04|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 07 +Invocation Mighty Bonus Spell Level Selection ~ Level 05 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=05|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 09 +Invocation Mighty Bonus Spell Level Selection ~ Level 06 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=06|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 11 +Invocation Mighty Bonus Spell Level Selection ~ Level 07 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=07|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 13 +Invocation Mighty Bonus Spell Level Selection ~ Level 08 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=08|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 15 +Invocation Mighty Bonus Spell Level Selection ~ Level 09 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=09|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 17 +Invocation Mighty Bonus Spell Level Selection ~ Level 10 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=10|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 19 +Invocation Mighty Bonus Spell Level Selection ~ Level 11 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=11|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 21 +Invocation Mighty Bonus Spell Level Selection ~ Level 12 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=12|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 23 +Invocation Mighty Bonus Spell Level Selection ~ Level 13 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=13|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 25 +Invocation Mighty Bonus Spell Level Selection ~ Level 14 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=14|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 27 +Invocation Mighty Bonus Spell Level Selection ~ Level 15 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=15|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 29 +Invocation Mighty Bonus Spell Level Selection ~ Level 16 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=16|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 31 +Invocation Mighty Bonus Spell Level Selection ~ Level 17 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=17|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 33 +Invocation Mighty Bonus Spell Level Selection ~ Level 18 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=18|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 35 +Invocation Mighty Bonus Spell Level Selection ~ Level 19 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=19|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 37 +Invocation Mighty Bonus Spell Level Selection ~ Level 20 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=20|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 39 +Invocation Mighty Bonus Spell Level Selection ~ Level 21 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=21|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 41 +Invocation Mighty Bonus Spell Level Selection ~ Level 22 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=22|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 43 +Invocation Mighty Bonus Spell Level Selection ~ Level 23 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=23|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 45 +Invocation Mighty Bonus Spell Level Selection ~ Level 24 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=24|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 47 + + + # Jack of All Trades KEY:Jack of All Trades ~ Eclipse SORTKEY:Jack Of All Trades_1a CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). Jacks-of-All-Trades gain +1 bonus to all skill checks based on an attribute selected when this ability is taken. COST:6 SOURCEPAGE:p.35 # Finish Coding Jack of All Trades CHOOSE:STAT|CON SELECT:1 MULT:YES BONUS:SKILL|TYPE.Strength|1|PREABILITY:1,CATEGORY=Special Ability,Jack of All Trades(STR) diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_companion.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_companion.lst index 409e1371723..8df611e9a76 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_companion.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_companion.lst @@ -72,21 +72,21 @@ Rider / Battle Dance Wis AC BONUS +8 KEY:Mystic_Comp_Wis_8 SORTKEY:Rider_1lb CA Spirited Selection CATEGORY:Special Ability TYPE:SpiritedSelection MULT:YES CHOOSE:STRING|Burrow|Climb|Fly|Swim|Walk BONUS:MOVEADD|TYPE.%LIST|10 -###Block: Psicrystal personalities -# Ability Name Unique Key Category of Ability Type Stackable? Multiple? Choose Combat bonus Save bonus Bonus to skill Source Page -Psicrystal (Artiste) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|TYPE.Craft|3 SOURCEPAGE:PsionicClasses -Psicrystal (Bully) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Intimidate|3 SOURCEPAGE:PsionicClasses -Psicrystal (Coward) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Hide|3 SOURCEPAGE:PsionicClasses -Psicrystal (Friendly) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Diplomacy|3 SOURCEPAGE:PsionicClasses -Psicrystal (Hero) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SAVE|Fortitude|2 SOURCEPAGE:PsionicClasses -Psicrystal (Liar) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Bluff|3 SOURCEPAGE:PsionicClasses -Psicrystal (Meticulous) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Search|3 SOURCEPAGE:PsionicClasses -Psicrystal (Nimble) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:COMBAT|INITIATIVE|2 SOURCEPAGE:PsionicClasses -Psicrystal (Observant) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Spot|3 SOURCEPAGE:PsionicClasses -Psicrystal (Poised) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Balance|3 SOURCEPAGE:PsionicClasses -Psicrystal (Resolved) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SAVE|Will|2 SOURCEPAGE:PsionicClasses -Psicrystal (Sage) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality SOURCEPAGE:PsionicClasses -Psicrystal (Single Minded) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Concentration|3 SOURCEPAGE:PsionicClasses -Psicrystal (Sneaky) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Move Silently|3 SOURCEPAGE:PsionicClasses -Psicrystal (Sympathetic) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Sense Motive|3 SOURCEPAGE:PsionicClasses +###Block: Psicrystal personalities (Basic Selection) - Actual Mods and skills separated out to actual game system to avoid bad skill calls. +# Ability Name Unique Key Category of Ability Type +Psicrystal (Artiste) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Bully) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Coward) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Friendly) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Hero) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Liar) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Meticulous) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Nimble) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Observant) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Poised) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Resolved) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Sage) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Single Minded) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Sneaky) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality +Psicrystal (Sympathetic) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_racial.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_racial.lst index 38c0220cda7..a1680c903ca 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_racial.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities_racial.lst @@ -12,4 +12,7 @@ Race Traits ~ Psicrystal CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC # Psicrystal Sighted KEY:Psicrystal ~ Sighted CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can't discern invisible or ethereal beings. A psicrystal's sighted range is 40 feet. -Skills KEY:Psicrystal ~ Skills CATEGORY:Special Ability TYPE:SpecialQuality DESC:A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks. BONUS:SKILL|Spot|4|-min(4,skillinfo("TOTALRANK","Spot")) BONUS:SKILL|Listen|4|-min(4,skillinfo("TOTALRANK","Listen")) BONUS:SKILL|Move Silently|4|-min(4,skillinfo("TOTALRANK","Move Silently")) BONUS:SKILL|Search|4|-min(4,skillinfo("TOTALRANK","Search")) +Skills KEY:Psicrystal ~ Skills CATEGORY:Special Ability TYPE:SpecialQuality DESC:A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks. + + + diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_ability_categories.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_ability_categories.lst index 121644c606c..eec767f46c0 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_ability_categories.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_ability_categories.lst @@ -150,3 +150,8 @@ ABILITYCATEGORY:Eclipse Favored Foe VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO ABILITYCATEGORY:Eclipse Favored Foe Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:FavoredFoeBonus PLURAL:Favored Foe Bonus Choices DISPLAYLOCATION:Character Creation Pool ABILITYCATEGORY:Psicrystal Personality VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:PsicrystalPersonality PLURAL:Psicrystal Personalities DISPLAYLOCATION:Feats + +ABILITYCATEGORY:Invocation Mighty Bonus Spell Level Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection PLURAL:Invocation Mighty Bonus Spell Level Selections DISPLAYLOCATION:Character Creation Pool + + + diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_kits.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_kits.lst index ab8dfa8a2c1..644cbf19b1f 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_kits.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_kits.lst @@ -25,3 +25,5 @@ CLASS:Extra HD 12 LEVEL:1 STARTPACK:Extra HD 20 VISIBLE:NO EQUIPBUY:0 PREMULT:1,[!PRECLASS:1,%],[PREVARGTEQ:EclipseClass,1] CLASS:Extra HD 20 LEVEL:1 + +STARTPACK:Race ~ Psicrystal VISIBLE:NO \ No newline at end of file diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_races_companions.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_races_companions.lst index 09054361ef1..f7d63f4ddc7 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_races_companions.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_races_companions.lst @@ -7,5 +7,5 @@ SOURCELONG:Eclipse - The Codex Persona SOURCESHORT:Eclipse SOURCEWEB:http://www. ###Block: P -# Race Name Starting Feats Size Move Reach Vision Bonus to skill Stat bonus Racial HD Class Skills Ability Nb Legs Define Stat Monster Class Name and Starting Level Main Race Type Type Source Page Apply Kit -Psicrystal STARTFEATS:1 SIZE:D MOVE:Walk,30,Climb,20 REACH:0 VISION:Sighted (40') BONUS:SKILL|Climb|DEX-STR BONUS:STAT|STR|-9 BONUS:STAT|DEX|5 BONUS:STAT|INT|-4 MONCSKILL:Climb|Move Silently|Spot ABILITY:FEAT|VIRTUAL|Alertness|PREHD:MAX=1 ABILITY:Internal|AUTOMATIC|Race Traits ~ Psicrystal LEGS:0 DEFINESTAT:NONSTAT|CON MONSTERCLASS:Companion (Psicrystal):1 RACETYPE:Construct TYPE:Construct SOURCEPAGE:PsionicMonsters KIT:1|Race ~ Psicrystal +# Race Name Starting Feats Size Move Reach Vision Stat bonus Ability Nb Legs Define Stat Monster Class Name and Starting Level Main Race Type Type Source Page Apply Kit +Psicrystal STARTFEATS:1 SIZE:D MOVE:Walk,30,Climb,20 REACH:0 VISION:Sighted (40') BONUS:STAT|STR|-9 BONUS:STAT|DEX|5 BONUS:STAT|INT|-4 ABILITY:FEAT|VIRTUAL|Alertness|PREHD:MAX=1 ABILITY:Internal|AUTOMATIC|Race Traits ~ Psicrystal LEGS:0 DEFINESTAT:NONSTAT|CON MONSTERCLASS:Companion (Psicrystal):1 RACETYPE:Construct TYPE:Construct SOURCEPAGE:PsionicMonsters KIT:1|Race ~ Psicrystal diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_spells.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_spells.lst index ad10c8b5835..d17cfe33861 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_spells.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_spells.lst @@ -39,7 +39,7 @@ Dispel Magic.MOD CLASSES:Alchemical Hedge Magician=3 Ectoplasm CLASSES:Alchemical Hedge Magician=3 DESC:(Shadow Conjuration) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:None DURATION:Instantaneous RANGE:Touch SOURCEPAGE:p.22 Haste.MOD CLASSES:Alchemical Hedge Magician=3 Magic Circle CLASSES:Alchemical Hedge Magician=3 DESC: (immobile but affects all alignments) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:None DURATION:Instantaneous RANGE:Touch SOURCEPAGE:p.22 -The Naming of Names CLASSES:Alchemical Hedge Magician=3 DESC:(attempts to control someone by invoking their true name. Nothing to do with alchemy, but it’s a basic component of magic in the campaign, so OK) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:Will negates DURATION:Instantaneous RANGE:Close SOURCEPAGE:p.22 +The Naming of Names CLASSES:Alchemical Hedge Magician=3 DESC:(attempts to control someone by invoking their true name. Nothing to do with alchemy, but it’s a basic component of magic in the campaign, so OK) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:Will negates DURATION:Instantaneous RANGE:Close SOURCEPAGE:p.22 Poison.MOD CLASSES:Alchemical Hedge Magician=3 DESC: (can produce various toxins, not just Con poison). SAVEINFO:None DURATION:Instantaneous RANGE:Close SOURCEPAGE:p.22 #L4: Break Enchantment.MOD CLASSES:Alchemical Hedge Magician=4 @@ -48,7 +48,7 @@ Rusting Grasp.MOD CLASSES:Alchemical Hedge Magician=4 Protoplasmic Salve CLASSES:Alchemical Hedge Magician=4 DESC: (cures only 3d6 damage and takes several minute to cast, otherwise as per Heal) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:None DURATION:Instantaneous RANGE:Touch SOURCEPAGE:p.22 Stoneskin.MOD CLASSES:Alchemical Hedge Magician=4 Touch of Alkahest CLASSES:Alchemical Hedge Magician=4 DESC:(as per Disintegrate, but requires a touch attack since it has no range, resistance to acid applies, the damage is distributed over several rounds, it can be stopped by washing it off or applying a base, and it's capped at 30d6. It may be pushing it, but the GM allows it) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:Fort half DURATION:Instantaneous RANGE:Touch SOURCEPAGE:p.22 -Vital Elixir CLASSES:Alchemical Hedge Magician=4 DESC: (a combined version of Bull’s Strength, Bear’s Endurance, and Cat’s Grace; OK at level four) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:None DURATION:Instantaneous RANGE:Close SOURCEPAGE:p.22 +Vital Elixir CLASSES:Alchemical Hedge Magician=4 DESC: (a combined version of Bull’s Strength, Bear’s Endurance, and Cat’s Grace; OK at level four) SCHOOL:Transmutation CASTTIME:1 standard Action COMPS:V,S,M SAVEINFO:None DURATION:Instantaneous RANGE:Close SOURCEPAGE:p.22 diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc b/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc index 0158b9dcaf0..833bad81f18 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc @@ -37,6 +37,7 @@ RACE:*/_universal/races.lst ABILITY:eclipse_msrd_abilities.lst +RACE:eclipse_msrd_races.lst SKILL:eclipse_msrd_skills.lst #Block: Core Files --------------------------------------------------------- diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst index 953bcf98298..6f91f63d76c 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst @@ -163,3 +163,26 @@ CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Sure Step.MOD CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Scalywrath.MOD BONUS:SKILL|Balance,Jump,Swim|4|TYPE=Racial CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Jump.MOD BONUS:SKILL|Jump|2|TYPE=Competence CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Light Foot.MOD BONUS:SKILL|Jump|10|TYPE=Circumstance + + + +CATEGORY=Special Ability|Psicrystal (Artiste).MOD BONUS:SKILL|TYPE.Craft|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Bully).MOD BONUS:SKILL|Intimidate|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Coward).MOD BONUS:SKILL|Hide|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Friendly).MOD BONUS:SKILL|Diplomacy|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Hero).MOD BONUS:SAVE|Fortitude|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Liar).MOD BONUS:SKILL|Bluff|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Meticulous).MOD BONUS:SKILL|Search|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Nimble).MOD BONUS:COMBAT|INITIATIVE|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Observant).MOD BONUS:SKILL|Spot|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Poised).MOD BONUS:SKILL|Balance|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Resolved).MOD BONUS:SAVE|Will|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sage).MOD SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Single Minded).MOD BONUS:SKILL|Concentration|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sneaky).MOD BONUS:SKILL|Move Silently|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sympathetic).MOD BONUS:SKILL|Sense Motive|3 SOURCEPAGE:PsionicClasses + +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Spot|4|-min(4,skillinfo("TOTALRANK","Spot")) +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Listen|4|-min(4,skillinfo("TOTALRANK","Listen")) +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Move Silently|4|-min(4,skillinfo("TOTALRANK","Move Silently")) +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Search|4|-min(4,skillinfo("TOTALRANK","Search")) diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_races.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_races.lst new file mode 100644 index 00000000000..47563008f78 --- /dev/null +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/msrd_support/eclipse_msrd_races.lst @@ -0,0 +1,3 @@ + + +Psicrystal.MOD BONUS:SKILL|Climb|DEX-STR MONCSKILL:Climb|Move Silently|Spot diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc index 3f4c50a99b8..644b046ce6c 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc @@ -1,4 +1,3 @@ -# CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Eclipse - The Codex Persona (PF) GAMEMODE:Pathfinder GENRE:Any @@ -37,9 +36,8 @@ RACE:*/_universal/races.lst ABILITY:eclipse_pf_abilities.lst - ABILITYCATEGORY:eclipse_pf_ability_categories.lst - +RACE:eclipse_pf_races.lst SKILL:eclipse_pf_skills.lst #Block: Core Files --------------------------------------------------------- @@ -63,6 +61,7 @@ ABILITY:../eclipse_abilities_enchantments.lst ABILITYCATEGORY:../eclipse_ability_categories.lst CLASS:../eclipse_class.lst +CLASS:eclipse_pf_classes_core.lst # Make something for PF #COMPANIONMOD:../eclipse_companionmods.lst diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst index d9ba08d1274..2e09c79b229 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst @@ -1,4 +1,25 @@ -# CVS $Revision$ $Author$ -- Fri Jun 17 21:51:56 2016 -- reformated by PCGen PrettyLST v6.06.00 + +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown10|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown11|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown12|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown13|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown14|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown15|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown16|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown17|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown18|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown19|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown20|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown21|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown22|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown22|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown23|0 +CATEGORY=Internal|Default.MOD DEFINE:SorcererKnown24|0 + + + + + # Ability Name Unique Key SORTKEY Category of Ability Type Define Ability Add Bonus Ability Pool Caster level Caster level bonus Modify VAR Cost CATEGORY=Internal|Min Skill.MOD DEFINE:CharacterSkillPts|0 BONUS:ABILITYPOOL|Character Skills|CharacterSkillPts BONUS:VAR|CharacterSkillPts|TL|TYPE=Human|PRERACE:1,Human BONUS:VAR|CharacterSkillPts|EclipseClassLvl*INT|PRESTAT:1,INT=12 @@ -21,8 +42,8 @@ Initial Adept Magic Level KEY:Initial Adept Magic Level SORTKEY:Magic_Level Initial Bard Magic Level KEY:Initial Bard Magic Level SORTKEY:Magic_Level_01_Bard CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:BardCasterLevel|0 ADD:SPELLCASTER|Bard BONUS:CASTERLEVEL|Bard|BardCasterLevel BONUS:PCLEVEL|Bard|var("BardMagicLvls")-1 BONUS:VAR|BardCasterLevel|-var("BardMagicLvls") BONUS:VAR|BardCasterLevel|var("PointBuyBardCasterLvl")+var("CasterLevelAll") COST:0 Initial Cleric Magic Level KEY:Initial Cleric Magic Level SORTKEY:Magic_Level_01_Cleric CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:ClericCasterLevel|0 ADD:SPELLCASTER|Cleric BONUS:CASTERLEVEL|Cleric|ClericCasterLevel BONUS:PCLEVEL|Cleric|var("ClericMagicLvls")-1 BONUS:VAR|ClericCasterLevel|-var("ClericMagicLvls") BONUS:VAR|ClericCasterLevel|var("PointBuyClericCasterLvl")+var("CasterLevelAll") COST:0 Initial Druid Magic Level KEY:Initial Druid Magic Level SORTKEY:Magic_Level_01_Druid CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:DruidCasterLevel|0 ADD:SPELLCASTER|Druid BONUS:CASTERLEVEL|Druid|DruidCasterLevel BONUS:PCLEVEL|Druid|var("DruidMagicLvls")-1 BONUS:VAR|DruidCasterLevel|-var("DruidMagicLvls") BONUS:VAR|DruidCasterLevel|var("PointBuyDruidCasterLvl")+var("CasterLevelAll") COST:0 -Initial Wizard Magic Level KEY:Initial Wizard Magic Level SORTKEY:Magic_Level_01_Wizard CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:WizardCasterLevel|0 ADD:SPELLCASTER|Wizard BONUS:CASTERLEVEL|Wizard|WizardCasterLevel BONUS:PCLEVEL|Wizard|var("WizardMagicLvls")-1 BONUS:VAR|WizardCasterLevel|-var("WizardMagicLvls") BONUS:VAR|WizardCasterLevel|var("PointBuyWizardCasterLvl")+var("CasterLevelAll") COST:0 -Initial Sorcerer Magic Level KEY:Initial Sorcerer Magic Level SORTKEY:Magic_Level_01_Sorcerer CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:SorcererCasterLevel|0 ADD:SPELLCASTER|Sorcerer BONUS:CASTERLEVEL|Sorcerer|SorcererCasterLevel BONUS:PCLEVEL|Sorcerer|var("SorcererMagicLvls")-1 BONUS:VAR|SorcererCasterLevel|-var("SorcererMagicLvls") BONUS:VAR|SorcererCasterLevel|var("PointBuySorcererCasterLvl")+var("CasterLevelAll") COST:0 +Initial Wizard Magic Level KEY:Initial Wizard Magic Level SORTKEY:Magic_Level_01_Wizard CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:Caster_Level_Wizard|0 ADD:SPELLCASTER|Wizard BONUS:CASTERLEVEL|Wizard|Caster_Level_Wizard BONUS:PCLEVEL|Wizard|var("WizardMagicLvls")-1 BONUS:VAR|Caster_Level_Wizard|-var("WizardMagicLvls") BONUS:VAR|Caster_Level_Wizard|var("PointBuyWizardCasterLvl")+var("CasterLevelAll") COST:0 +Initial Sorcerer Magic Level KEY:Initial Sorcerer Magic Level SORTKEY:Magic_Level_01_Sorcerer CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:Caster_Level_Sorcerer|0 ADD:SPELLCASTER|Sorcerer BONUS:CASTERLEVEL|Sorcerer|Caster_Level_Sorcerer BONUS:PCLEVEL|Sorcerer|var("SorcererMagicLvls")-1 BONUS:VAR|Caster_Level_Sorcerer|-var("SorcererMagicLvls") BONUS:VAR|Caster_Level_Sorcerer|var("PointBuySorcererCasterLvl")+var("CasterLevelAll") COST:0 # PRC Initial Assassin Magic Level KEY:Initial Assassin Magic Level SORTKEY:Magic_Level_01_Assassin CATEGORY:Special Ability TYPE:MagicLevels.BaseLevel DEFINE:AssassinCasterLevel|0 ADD:SPELLCASTER|Assassin BONUS:CASTERLEVEL|Asssassin|AssassinCasterLevel BONUS:PCLEVEL|Assassin|var("AssassinMagicLvls")-1 BONUS:VAR|AssassinCasterLevel|-var("AssassinMagicLvls") BONUS:VAR|AssassinCasterLevel|var("PointBuyAssassinCasterLvl")+var("CasterLevelAll") COST:0 @@ -310,3 +331,45 @@ Druid Learn Level 9 CATEGORY:Special Ability TYPE:ClassSpellsChoice STACK # CATEGORY=Special Ability|Innate Enchantment ~ L1 ~ Sure Step.MOD BONUS:SKILL|Acrobatics,Climb|10|TYPE=Competence + + + + + +###Block: Support for Invocation (Mighty) +CATEGORY=Internal|Default.MOD DEFINE:Caster_Level_Highest__Arcane|0 +CATEGORY=Internal|Default.MOD DEFINE:Caster_Level_Total__Arcane|0 + +CATEGORY=Internal|Default.MOD BONUS:VAR|Caster_Level_Highest__Arcane|Caster_Level_Sorcerer|TYPE=Base +CATEGORY=Internal|Default.MOD BONUS:VAR|Caster_Level_Total__Arcane|Caster_Level_Sorcerer|TYPE=Base + +CATEGORY=Internal|Default.MOD BONUS:VAR|Caster_Level_Highest__Arcane|Caster_Level_Wizard|TYPE=Base +CATEGORY=Internal|Default.MOD BONUS:VAR|Caster_Level_Total__Arcane|Caster_Level_Wizard|TYPE=Base + + + +###Block: Psicrystal personalities +# Ability Name Unique Key Combat bonus Save bonus Bonus to skill Source Page +CATEGORY=Special Ability|Psicrystal (Artiste).MOD BONUS:SKILL|TYPE.Craft|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Bully).MOD BONUS:SKILL|Intimidate|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Coward).MOD BONUS:SKILL|Stealth|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Friendly).MOD BONUS:SKILL|Diplomacy|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Hero).MOD BONUS:SAVE|Fortitude|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Liar).MOD BONUS:SKILL|Bluff|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Meticulous).MOD BONUS:SKILL|Perception|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Nimble).MOD BONUS:COMBAT|INITIATIVE|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Observant).MOD BONUS:SKILL|Perception|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Poised).MOD BONUS:SKILL|Acrobatics|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Resolved).MOD BONUS:SAVE|Will|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sage).MOD SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Single Minded).MOD SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sneaky).MOD BONUS:SKILL|Stealth|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sympathetic).MOD BONUS:SKILL|Sense Motive|3 SOURCEPAGE:PsionicClasses + + +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Perception|4|-min(4,skillinfo("TOTALRANK","Perception")) +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Stealth|4|-min(4,skillinfo("TOTALRANK","Stealth")) + + + + diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_classes_core.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_classes_core.lst new file mode 100644 index 00000000000..87f3bcf608b --- /dev/null +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_classes_core.lst @@ -0,0 +1,21 @@ +#CLASS:Cleric.MOD +#20 CAST:4,4,4,4,4,4,4,4,4,4 + +#CLASS:Druid.MOD +#20 CAST:4,4,4,4,4,4,4,4,4,4 + +CLASS:Sorcerer.MOD +20 CAST:0,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 KNOWN:9,5,5,4,4,4,3,3,3,3,SorcererKnown10,SorcererKnown11,SorcererKnown12,SorcererKnown13,SorcererKnown14,SorcererKnown15,SorcererKnown16,SorcererKnown17,SorcererKnown18,SorcererKnown19,SorcererKnown20,SorcererKnown21,SorcererKnown22,SorcererKnown22,SorcererKnown23,SorcererKnown24 + + +CLASS:Wizard.MOD +20 CAST:4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + + + + + + + + + diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_races.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_races.lst new file mode 100644 index 00000000000..3eb8246f941 --- /dev/null +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/pathfinder_support/eclipse_pf_races.lst @@ -0,0 +1,4 @@ + + + +Psicrystal.MOD BONUS:SKILL|Climb|DEX-STR MONCSKILL:Climb|Stealth|Perception diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc index 33671b2f3aa..d81aae0c2e4 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc @@ -40,8 +40,10 @@ ABILITY:eclipse_rsrd_abilities_skills.lst ABILITYCATEGORY:eclipse_rsrd_ability_categories.lst CLASS:eclipse_rsrd_class_mods.lst +CLASS:eclipse_rsrd_races.lst SKILL:eclipse_rsrd_skills_mods.lst WEAPONPROF:eclipse_rsrd_profs_weapons.lst + #Block: Universal Functions ------------------------------------------- BONUS:ABILITYPOOL|Disadvantages|3|PREVARGTEQ:EclipseClass,1 diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst index 0302ea82402..04e43bbdb82 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst @@ -24,6 +24,27 @@ CATEGORY=Special Ability|Companion ~ Familiar.MOD CATEGORY=Special Ability|Companion ~ Psicrystal.MOD COMPANIONLIST:Psicrystal|Psicrystal +###Block: Psicrystal personalities +# Ability Name Unique Key Combat bonus Save bonus Bonus to skill Source Page +CATEGORY=Special Ability|Psicrystal (Artiste).MOD BONUS:SKILL|TYPE.Craft|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Bully).MOD BONUS:SKILL|Intimidate|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Coward).MOD BONUS:SKILL|Hide|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Friendly).MOD BONUS:SKILL|Diplomacy|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Hero).MOD BONUS:SAVE|Fortitude|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Liar).MOD BONUS:SKILL|Bluff|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Meticulous).MOD BONUS:SKILL|Search|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Nimble).MOD BONUS:COMBAT|INITIATIVE|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Observant).MOD BONUS:SKILL|Spot|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Poised).MOD BONUS:SKILL|Balance|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Resolved).MOD BONUS:SAVE|Will|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sage).MOD SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Single Minded).MOD BONUS:SKILL|Concentration|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sneaky).MOD BONUS:SKILL|Move Silently|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sympathetic).MOD BONUS:SKILL|Sense Motive|3 SOURCEPAGE:PsionicClasses + + + + diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races.lst new file mode 100644 index 00000000000..b28b04f6431 --- /dev/null +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races.lst @@ -0,0 +1,3 @@ + + + diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races_companions.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races_companions.lst index 19ee9e51460..3e29dd8f5fc 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races_companions.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races_companions.lst @@ -2,6 +2,7 @@ # ORIGINAL ENTRY: Andrew Maitland (LegacyKing) # ORIGINAL ENTRY DATE: 2011-01-01 +Psicrystal.MOD BONUS:SKILL|Climb|DEX-STR MONCSKILL:Climb|Move Silently|Spot SOURCELONG:Eclipse - The Codex Persona SOURCESHORT:Eclipse SOURCEWEB:http://www.lulu.com/content/435647 SOURCEDATE:2005-01 diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst index 41525c513bf..893a333bf0f 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst @@ -15,6 +15,29 @@ CATEGORY=Special Ability|Companion ~ Animal Companion.MOD CATEGORY=Special Ability|Companion ~ Familiar.MOD COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Tiny Viper),Toad,Weasel CATEGORY=Special Ability|Companion ~ Psicrystal.MOD COMPANIONLIST:Psicrystal|Psicrystal (Artiste),Psicrystal (Bully),Psicrystal (Coward),Psicrystal (Friendly),Psicrystal (Hero),Psicrystal (Liar),Psicrystal (Meticulous),Psicrystal (Observant),Psicrystal (Poised),Psicrystal (Resolved),Psicrystal (Sage),Psicrystal (Single Minded),Psicrystal (Sneaky),Psicrystal (Sympathetic) + +CATEGORY=Special Ability|Psicrystal (Artiste).MOD BONUS:SKILL|TYPE.Craft|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Bully).MOD BONUS:SKILL|Intimidate|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Coward).MOD BONUS:SKILL|Hide|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Friendly).MOD BONUS:SKILL|Diplomacy|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Hero).MOD BONUS:SAVE|Fortitude|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Liar).MOD BONUS:SKILL|Bluff|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Meticulous).MOD BONUS:SKILL|Search|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Nimble).MOD BONUS:COMBAT|INITIATIVE|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Observant).MOD BONUS:SKILL|Spot|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Poised).MOD BONUS:SKILL|Balance|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Resolved).MOD BONUS:SAVE|Will|2 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sage).MOD SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Single Minded).MOD BONUS:SKILL|Concentration|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sneaky).MOD BONUS:SKILL|Move Silently|3 SOURCEPAGE:PsionicClasses +CATEGORY=Special Ability|Psicrystal (Sympathetic).MOD BONUS:SKILL|Sense Motive|3 SOURCEPAGE:PsionicClasses + +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Spot|4|-min(4,skillinfo("TOTALRANK","Spot")) +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Listen|4|-min(4,skillinfo("TOTALRANK","Listen")) +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Move Silently|4|-min(4,skillinfo("TOTALRANK","Move Silently")) +CATEGORY=Special Ability|Psicrystal ~ Skills.MOD BONUS:SKILL|Search|4|-min(4,skillinfo("TOTALRANK","Search")) + + #Block: Innate Enchantments Mods CATEGORY=Special Ability|Innate Enchantment ~ L0 ~ Detect Magic.MOD SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Detect Magic CATEGORY=Special Ability|Innate Enchantment ~ L0 ~ Detect Magic_1_Day.MOD SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Detect Magic diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_races_companions.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_races_companions.lst index 9cf9a938fe3..a924509649b 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_races_companions.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/srd_support/eclipse_srd_races_companions.lst @@ -2,6 +2,7 @@ +Psicrystal.MOD BONUS:SKILL|Climb|DEX-STR MONCSKILL:Climb|Move Silently|Spot diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst b/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst index 28a5e9cead1..7a7e37dfa95 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst @@ -74,25 +74,25 @@ Bomb KEY:Alchemist ~ Bomb CATEGORY:Special Ability TYPE:AlchemistCla Brew Potion KEY:Alchemist ~ Brew Potion CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You receive Brew Potion as a bonus feat. You can brew potions of any formulae you know (up to 3rd level), using your alchemist level as caster level. The spell must be one that can be made into a potion. You do not need to meet the prerequisites for this feat. ABILITY:FEAT|VIRTUAL|Brew Potion SOURCEPAGE:p.27 Mutagen KEY:Alchemist ~ Mutagen CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Supernatural DEFINE:AlchemistMutagenLVL|0 DEFINE:AlchemistMutagenDuration|0 DEFINE:AlchemistMutagenDC|0 DEFINE:MutagenNormal|0 DEFINE:MutagenStatBonus|0 DEFINE:MutagenStatPenalty|0 DEFINE:MutagenACBonus|0 DEFINE:MutagenTierLVL|0 DEFINE:SecondMutagenStatBonus|0 DEFINE:ThirdMutagenStatBonus|0 DESC:You know how to create a mutagen that you can imbibe in order to heighten your physical prowess at the cost of your personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. You can only maintain one dose of mutagen at a time - if you brews a second dose, any existing mutagen becomes inert. A mutagen that is not in your possession becomes inert until an alchemist picks it up again. When you brew a mutagen, you select one physical ability score - either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes you to grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for %1 minutes. In addition, while the mutagen is in effect, you take a -2 penalty to one of your mental ability scores. If the mutagen enhances your Strength, it applies a penalty to your Intelligence. If it enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances your Constitution, it applies a penalty to your Charisma. A non-alchemist who drinks a mutagen must make a DC %2 Fortitude save or become nauseated for 1 hour - a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the "stolen" mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.|AlchemistMutagenDuration|AlchemistMutagenDC ABILITY:Special Ability|AUTOMATIC|Mutagen ~ Stat Selection First|PREMULT:2,[PREVARGTEQ:MutagenTierLVL,1],[PREVARLTEQ:MutagenTierLVL,3] ABILITY:Special Ability|AUTOMATIC|Mutagen ~ Stat Selection Second|PREMULT:2,[PREVARGTEQ:MutagenTierLVL,1],[PREVARLTEQ:MutagenTierLVL,3] ABILITY:Special Ability|AUTOMATIC|Mutagen ~ Stat Selection Third|PREMULT:2,[PREVARGTEQ:MutagenTierLVL,1],[PREVARLTEQ:MutagenTierLVL,3] ABILITY:Special Ability|AUTOMATIC|Mutagen ~ Stat Selection Final|PREVARGTEQ:MutagenTierLVL,4 BONUS:VAR|MutagenNormal|1|TYPE=Base BONUS:VAR|AlchemistMutagenDuration|AlchemistMutagenLVL*10 BONUS:VAR|AlchemistMutagenDC|10+(AlchemistMutagenLVL/2)+INT BONUS:VAR|MutagenStatPenalty|-2 BONUS:VAR|MutagenACBonus|2 BONUS:VAR|MutagenStatBonus|4 BONUS:VAR|MutagenTierLVL|1 BONUS:VAR|SecondMutagenStatBonus|MutagenStatBonus-2 BONUS:VAR|ThirdMutagenStatBonus|MutagenStatBonus-4 BONUS:VAR|AlchemistMutagenLVL|AlchemistLVL SOURCEPAGE:p.27 # -Mutagen (Prime Stat Selection) KEY:Mutagen ~ Stat Selection First SORTKEY:Mutagen_1 CATEGORY:Special Ability TYPE:Display DEFINE:MutagenPrimeAbility|0 DEFINE:MutagenActive|0 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Strength (First)|PREVAREQ:MutagenPrimeAbility,1 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Dexterity (First)|PREVAREQ:MutagenPrimeAbility,2 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Constitution (First)|PREVAREQ:MutagenPrimeAbility,3 TEMPBONUS:PC|VAR|MutagenPrimeAbility|%CHOICE TEMPBONUS:PC|VAR|MutagenActive|1|TYPE=Boolean TEMPVALUE:MIN=1|MAX=3|TITLE=Str is 1, Dex is 2, Con is 3 +Mutagen (Prime Stat Selection) KEY:Mutagen ~ Stat Selection First SORTKEY:Mutagen_1 CATEGORY:Special Ability TYPE:Display DEFINE:MutagenPrimeAbility|0 DEFINE:MutagenActive|0 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Strength (First)|PREVAREQ:MutagenPrimeAbility,1 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Dexterity (First)|PREVAREQ:MutagenPrimeAbility,2 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Constitution (First)|PREVAREQ:MutagenPrimeAbility,3 TEMPBONUS:PC|VAR|MutagenPrimeAbility|%CHOICE TEMPBONUS:PC|VAR|MutagenActive|1|TYPE=Boolean TEMPVALUE:MIN=1|MAX=3|TITLE=Str is 1, Dex is 2, Con is 3 Mutagen (Second Stat Selection) KEY:Mutagen ~ Stat Selection Second SORTKEY:Mutagen_2 CATEGORY:Special Ability TYPE:Display DEFINE:MutagenSecondAbility|0 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Strength (Second)|PREVAREQ:MutagenSecondAbility,1 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Dexterity (Second)|PREVAREQ:MutagenSecondAbility,2 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Constitution (Second)|PREVAREQ:MutagenSecondAbility,3 TEMPBONUS:PC|VAR|MutagenSecondAbility|%CHOICE TEMPVALUE:MIN=1|MAX=3|TITLE=Str is 1, Dex is 2, Con is 3 -Mutagen (Third Stat Selection) KEY:Mutagen ~ Stat Selection Third SORTKEY:Mutagen_3 CATEGORY:Special Ability TYPE:Display DEFINE:MutagenThirdAbility|0 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Strength (Third)|PREVAREQ:MutagenThirdAbility,1 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Dexterity (Third)|PREVAREQ:MutagenThirdAbility,2 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Constitution (Third)|PREVAREQ:MutagenThirdAbility,3 TEMPBONUS:PC|VAR|MutagenThirdAbility|%CHOICE TEMPVALUE:MIN=1|MAX=3|TITLE=Str is 1, Dex is 2, Con is 3 -Grand Mutagen KEY:Mutagen ~ Stat Selection Final SORTKEY:Mutagen_1 CATEGORY:Special Ability TYPE:Display DEFINE:MutagenActive|0 TEMPBONUS:PC|COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor TEMPBONUS:PC|STAT|STR,DEX,CON|MutagenStatBonus|TYPE=Alchemical TEMPBONUS:PC|VAR|AbilityPenaltyINT,AbilityPenaltyWIS,AbilityPenaltyINT|MutagenStatPenalty TEMPBONUS:PC|VAR|MutagenActive|1|TYPE=Boolean +Mutagen (Third Stat Selection) KEY:Mutagen ~ Stat Selection Third SORTKEY:Mutagen_3 CATEGORY:Special Ability TYPE:Display DEFINE:MutagenThirdAbility|0 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Strength (Third)|PREVAREQ:MutagenThirdAbility,1 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Dexterity (Third)|PREVAREQ:MutagenThirdAbility,2 ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Mutagen Constitution (Third)|PREVAREQ:MutagenThirdAbility,3 TEMPBONUS:PC|VAR|MutagenThirdAbility|%CHOICE TEMPVALUE:MIN=1|MAX=3|TITLE=Str is 1, Dex is 2, Con is 3 +Grand Mutagen KEY:Mutagen ~ Stat Selection Final SORTKEY:Mutagen_1 CATEGORY:Special Ability TYPE:Display DEFINE:MutagenActive|0 TEMPBONUS:PC|COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor TEMPBONUS:PC|STAT|STR,DEX,CON|MutagenStatBonus|TYPE=Alchemical TEMPBONUS:PC|STAT|INT,WIS,CHA|MutagenStatPenalty TEMPBONUS:PC|VAR|MutagenActive|1|TYPE=Boolean # These are selected based upon the Choice above -Mutagen Strength/Primary KEY:Alchemist ~ Mutagen Strength (First) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor BONUS:STAT|STR|MutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyINT|-MutagenStatPenalty -Mutagen Dexterity/Primary KEY:Alchemist ~ Mutagen Dexterity (First) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor BONUS:STAT|DEX|MutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyWIS|-MutagenStatPenalty -Mutagen Constitution/Primary KEY:Alchemist ~ Mutagen Constitution (First) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor BONUS:STAT|CON|MutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyCHA|-MutagenStatPenalty +Mutagen Strength/Primary KEY:Alchemist ~ Mutagen Strength (First) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor BONUS:STAT|STR|MutagenStatBonus|TYPE=Alchemical BONUS:STAT|INT|MutagenStatPenalty +Mutagen Dexterity/Primary KEY:Alchemist ~ Mutagen Dexterity (First) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor BONUS:STAT|DEX|MutagenStatBonus|TYPE=Alchemical BONUS:STAT|WIS|MutagenStatPenalty +Mutagen Constitution/Primary KEY:Alchemist ~ Mutagen Constitution (First) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:COMBAT|AC|MutagenACBonus|TYPE=NaturalArmor BONUS:STAT|CON|MutagenStatBonus|TYPE=Alchemical BONUS:STAT|CHA|MutagenStatPenalty # -Mutagen Strength/Second KEY:Alchemist ~ Mutagen Strength (Second) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|STR|SecondMutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyINT|-MutagenStatPenalty -Mutagen Dexterity/Second KEY:Alchemist ~ Mutagen Dexterity (Second) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|DEX|SecondMutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyWIS|-MutagenStatPenalty -Mutagen Constitution/Second KEY:Alchemist ~ Mutagen Constitution (Second) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|CON|SecondMutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyCHA|-MutagenStatPenalty +Mutagen Strength/Second KEY:Alchemist ~ Mutagen Strength (Second) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|STR|SecondMutagenStatBonus|TYPE=Alchemical BONUS:STAT|INT|MutagenStatPenalty +Mutagen Dexterity/Second KEY:Alchemist ~ Mutagen Dexterity (Second) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|DEX|SecondMutagenStatBonus|TYPE=Alchemical BONUS:STAT|WIS|MutagenStatPenalty +Mutagen Constitution/Second KEY:Alchemist ~ Mutagen Constitution (Second) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|CON|SecondMutagenStatBonus|TYPE=Alchemical BONUS:STAT|CHA|MutagenStatPenalty # -Mutagen Strength/Third KEY:Alchemist ~ Mutagen Strength (Third) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|STR|ThirdMutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyINT|-MutagenStatPenalty -Mutagen Dexterity/Third KEY:Alchemist ~ Mutagen Dexterity (Third) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|DEX|ThirdMutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyWIS|-MutagenStatPenalty -Mutagen Constitution/Third KEY:Alchemist ~ Mutagen Constitution (Third) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|CON|ThirdMutagenStatBonus|TYPE=Alchemical BONUS:VAR|AbilityPenaltyCHA|-MutagenStatPenalty +Mutagen Strength/Third KEY:Alchemist ~ Mutagen Strength (Third) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|STR|ThirdMutagenStatBonus|TYPE=Alchemical BONUS:STAT|INT|MutagenStatPenalty +Mutagen Dexterity/Third KEY:Alchemist ~ Mutagen Dexterity (Third) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|DEX|ThirdMutagenStatBonus|TYPE=Alchemical BONUS:STAT|WIS|MutagenStatPenalty +Mutagen Constitution/Third KEY:Alchemist ~ Mutagen Constitution (Third) CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO BONUS:STAT|CON|ThirdMutagenStatBonus|TYPE=Alchemical BONUS:STAT|CHA|MutagenStatPenalty # Throw Anything KEY:Alchemist ~ Throw Anything CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.Extraordinary DESC:You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. ABILITY:FEAT|AUTOMATIC|Throw Anything BONUS:WEAPONPROF=TYPE.Splash|DAMAGE|INT|TYPE=Class SOURCEPAGE:p.27 -Poison Resistance KEY:Alchemist ~ Poison Resistance CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DEFINE:AlchemistPoisonResistanceBonus|0 DEFINE:AlchemistPoisonLVL|0 DEFINE:AlchemistPoisonLVL|0 DESC:You gain a +%1 bonus on all saving throws against poison.|AlchemistPoisonResistanceBonus|PREMULT:1,[PREVARLT:AlchemistPoisonLVL,4],[PREABILITY:1,Category=Special Ability,Ragechemist ~ Lumbering Rage] DESC:You are completely immune to poison.|PREVAREQ:AlchemistPoisonLVL,4|!PREABILITY:1,Category=Special Ability,Ragechemist ~ Lumbering Rage ABILITY:Special Ability|AUTOMATIC|Immunity to Poison|PREVAREQ:AlchemistPoisonLVL,4|!PREABILITY:1,Category=Special Ability,Ragechemist ~ Lumbering Rage BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,1 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,2 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,3 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,2|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance2],[PREVAREQ:Alchemist_CF_PoisonResistance2,1] BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,5|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4],[PREVAREQ:Alchemist_CF_PoisonResistance4,1] BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,8|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6],[PREVAREQ:Alchemist_CF_PoisonResistance6,1] BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,10|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonImmunity],[PREVAREQ:Alchemist_CF_PoisonImmunity,1] SOURCEPAGE:p.31 ASPECT:SaveBonus|+%1 vs. poison|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonLVL,4 +Poison Resistance KEY:Alchemist ~ Poison Resistance CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DEFINE:AlchemistPoisonResistanceBonus|0 DEFINE:AlchemistPoisonLVL|0 DEFINE:AlchemistPoisonLVL|0 DESC:You gain a +%1 bonus on all saving throws against poison.|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonLVL,4 DESC:You are completely immune to poison.|PREVAREQ:AlchemistPoisonLVL,4 ABILITY:Special Ability|AUTOMATIC|Immunity to Poison|PREVAREQ:AlchemistPoisonLVL,4 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,1 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,2 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,3 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,2|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance2],[PREVAREQ:Alchemist_CF_PoisonResistance2,1] BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,5|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4],[PREVAREQ:Alchemist_CF_PoisonResistance4,1] BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,8|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6],[PREVAREQ:Alchemist_CF_PoisonResistance6,1] BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,10|PREMULT:1,[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonImmunity],[PREVAREQ:Alchemist_CF_PoisonImmunity,1] SOURCEPAGE:p.31 ASPECT:SaveBonus|+%1 vs. poison|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonLVL,4 Poison Use KEY:Alchemist ~ Poison Use CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary.Poison Use DESC:You are trained in the use of poison and cannot accidentally poison yourself when applying poison to a weapon. SOURCEPAGE:p.31 Swift Alchemy KEY:Alchemist ~ Swift Alchemy CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You can create alchemical items with astounding speed. It takes you half the normal amount of time to create alchemical items, and you can apply poison to a weapon as a move action. SOURCEPAGE:p.31 Swift Poisoning KEY:Alchemist ~ Swift Poisoning CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You can apply a dose of poison to a weapon as a swift action. SOURCEPAGE:p.31 @@ -132,7 +132,7 @@ Eternal Potion KEY:Discovery ~ Eternal Potion CATEGORY:Special Ability TYPE:Alc Explosive Bomb* KEY:Discovery ~ Explosive Bomb CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.AlchemistDiscovery.AlchemistBombModifier DESC:The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d%1 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.|AlchemistBombDiceSize Extend Potion KEY:Discovery ~ Extend Potion CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery DESC:A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks that does not have an instantaneous duration to function at twice its normal duration. This does not apply to extracts. Fast Bombs KEY:Discovery ~ Fast Bombs CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.AlchemistDiscovery PREVARGTEQ:DiscoveryQualifyLVL,8 DESC:An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon. -Feral Mutagen KEY:Discovery ~ Feral Mutagen CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.AlchemistDiscovery.AlchemistMutagenMod DEFINE:FeralMutagenNaturalAttack|0 DESC:Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks. ABILITY:Internal|AUTOMATIC|Bite|Claw BONUS:WEAPONPROF=Bite|DAMAGESIZE|1 BONUS:WEAPONPROF=Claw|DAMAGESIZE|1 ASPECT:SkillBonus|While the feral mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks. +Feral Mutagen KEY:Discovery ~ Feral Mutagen CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.AlchemistDiscovery.AlchemistMutagenMod DEFINE:FeralMutagenNaturalAttack|0 DESC:Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks. ABILITY:Internal|AUTOMATIC|Bite|Claw|PREVAREQ:FeralMutagenNaturalAttack,1 BONUS:WEAPONPROF=Bite|DAMAGESIZE|1|PREVAREQ:FeralMutagenNaturalAttack,1 BONUS:WEAPONPROF=Claw|DAMAGESIZE|1|PREVAREQ:FeralMutagenNaturalAttack,1 TEMPBONUS:PC|VAR|FeralMutagenNaturalAttack|1 TEMPBONUS:PC|SKILL|Intimidate|2 Force Bomb* KEY:Discovery ~ Force Bomb CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.AlchemistDiscovery.AlchemistBombModifier PREVARGTEQ:DiscoveryQualifyLVL,8 DEFINE:ForceBombDieSize|0 DESC:When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal %1d%2 points of force damage instead of the normal damage for a bomb. Creatures that take a direct hit from a force bomb are knocked prone unless they succeed on a Reflex save.|AlchemistBombAdditionalDice+1|ForceBombDieSize BONUS:VAR|ForceBombDieSize|3|PREVAREQ:Alchemist_CF_BombReduction,1 BONUS:VAR|ForceBombDieSize|4|PREVAREQ:Alchemist_CF_BombReduction,0 Frost Bomb* KEY:Discovery ~ Frost Bomb CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.AlchemistDiscovery.AlchemistBombModifier DESC:When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. Grand Mutagen KEY:Discovery ~ Grand Mutagen CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.AlchemistDiscovery.AlchemistMutagenMod PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Greater Mutagen PREVARGTEQ:DiscoveryQualifyLVL,16 DESC:The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. The alchemist takes a -2 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists (see Mutagen). BONUS:VAR|MutagenTierLVL|1 BONUS:VAR|MutagenACBonus|2 BONUS:VAR|MutagenStatBonus|2 @@ -654,7 +654,7 @@ Erosion Touch KEY:Nature Mystery ~ Erosion Touch CATEGORY:Special Ability Friend to the Animals KEY:Nature Mystery ~ Friend to the Animals CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleRevelation.NatureRevelation.Extraordinary DEFINE:OracleFriendtotheAnimalsSaveBonus|0 DESC:Add all summon nature's ally spells to your spell list. You must still select these spells using your allotment of spells known. Animals within 30 feet of you receive a %1 bonus on all saving throws.|OracleFriendtotheAnimalsSaveBonus BONUS:VAR|OracleFriendtotheAnimalsSaveBonus|CHA SOURCEPAGE:p.50 SPELLKNOWN:CLASS|Oracle=1|Summon Nature's Ally I|Oracle=2|Summon Nature's Ally II|Oracle=3|Summon Nature's Ally III|Oracle=4|Summon Nature's Ally IV|Oracle=5|Summon Nature's Ally V|Oracle=6|Summon Nature's Ally VI|Oracle=7|Summon Nature's Ally VII|Oracle=8|Summon Nature's Ally VIII|Oracle=9|Summon Nature's Ally IX Life Leach KEY:Nature Mystery ~ Life Leach CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleRevelation.NatureRevelation.Supernatural.RevelationTargetOneOnly.PerDayOracleRevelation PRECLASS:1,Oracle=7 DEFINE:OracleLifeLeachDamageDice|0 DEFINE:OracleLifeLeachDuration|0 DEFINE:OracleLifeLeachTimes|0 DESC:As a standard action, you can drain the life essence from one living target within 30 feet. The target takes %1d6 points of damage. You gain temporary hit points equal to the damage you deal. You can't gain more than the target's current hit points + the target's Constitution score (which is enough to kill the subject). The temporary hit points last %2 hours. The target receives a Fortitude save (DC %3) to halve the damage (and the temporary hit points you gain). You may use this ability %4 time(s) per day.|OracleLifeLeachDamageDice|OracleLifeLeachDuration|OracleRevelationDC|OracleLifeLeachTimes BONUS:VAR|OracleLifeLeachDamageDice|classlevel("Oracle")/2 BONUS:VAR|OracleLifeLeachDuration|CHA BONUS:VAR|OracleLifeLeachTimes|(classlevel("Oracle")-3)/4 SOURCEPAGE:p.50 Natural Divination KEY:Nature Mystery ~ Natural Divination CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleRevelation.NatureRevelation.Extraordinary.PerDayOracleRevelation DEFINE:OracleNaturalDivinationBonus|0 DEFINE:OracleNaturalDivinationTimes|0 DESC:You can read the entrails of a freshly killed animal or humanoid to gain a %1 insight bonus on one saving throw. Alternatively, by observing and interpreting the flights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) %2 time(s) per day.|OracleNaturalDivinationBonus|OracleNaturalDivinationTimes BONUS:VAR|OracleNaturalDivinationBonus|CHA BONUS:VAR|OracleNaturalDivinationTimes|1+classlevel("Oracle")/4 SOURCEPAGE:p.51 -Nature's Whispers KEY:Nature Mystery ~ Nature's Whispers CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleRevelation.NatureRevelation.Extraordinary DESC:You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class. BONUS:COMBAT|AC|CHA|Type=Ability BONUS:VAR|CMD|(max(DEX,CHA)-DEX) SOURCEPAGE:p.51 +Nature's Whispers KEY:Nature Mystery ~ Nature's Whispers CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleRevelation.NatureRevelation.Extraordinary DESC:You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class. BONUS:COMBAT|AC|(max(DEX,CHA)-DEX)|Type=Ability BONUS:VAR|CMD|(max(DEX,CHA)-DEX) SOURCEPAGE:p.51 # TODO: Need to implement the selection and display of animal(s) which can be spoken too. Speak with Animals KEY:Nature Mystery ~ Speak with Animals CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleRevelation.NatureRevelation.Extraordinary DESC:Choose a specific kind of animal (eagle, fox, dog, and so on). You gain the ability to converse with that type of animal as if you were under the effects of speak with animal. You gain the ability to communicate with an additional kind of animal for every 3 oracle levels you have attained. SOURCEPAGE:p.51 # TODO: Need to implement the variables to display the appropriate level effects. @@ -810,7 +810,7 @@ Gate KEY:Summoner ~ Gate CATEGORY:Special Ability TYPE:SummonerClassFeat ###Block: # Ability Name Unique Key Category of Ability Define Innate Spells Ability Modify VAR Allow Follower Allowed Companions -CATEGORY=Special Ability|Summoner ~ Eidolon.MOD DEFINE:EidolonEvolution|0 DEFINE:Eidolon_CF_EvolutionProgression|0 BONUS:VAR|EidolonEvolution|3+(EidolonCompanionLVL>=2)+(EidolonCompanionLVL>=3)+if(EidolonCompanionLVL>=4,2,0)+(EidolonCompanionLVL>=5)+(EidolonCompanionLVL>=6)+(EidolonCompanionLVL>=7)+(EidolonCompanionLVL>=8)+if(EidolonCompanionLVL>=9,2,0)+(EidolonCompanionLVL>=10)+(EidolonCompanionLVL>=11)+(EidolonCompanionLVL>=12)+(EidolonCompanionLVL>=13)+if(EidolonCompanionLVL>=14,2,0)+(EidolonCompanionLVL>=15)+(EidolonCompanionLVL>=16)+(EidolonCompanionLVL>=17)+(EidolonCompanionLVL>=18)+if(EidolonCompanionLVL>=19,2,0)+(EidolonCompanionLVL>=20)|PREVAREQ:Eidolon_CF_EvolutionProgression,0 +CATEGORY=Special Ability|Summoner ~ Eidolon.MOD DEFINE:EidolonEvolution|0 DEFINE:Eidolon_CF_EvolutionProgression|0 BONUS:VAR|EidolonEvolution|3+(SummonerLVL>=2)+(SummonerLVL>=3)+if(SummonerLVL>=4,2,0)+(SummonerLVL>=5)+(SummonerLVL>=6)+(SummonerLVL>=7)+(SummonerLVL>=8)+if(SummonerLVL>=9,2,0)+(SummonerLVL>=10)+(SummonerLVL>=11)+(SummonerLVL>=12)+(SummonerLVL>=13)+if(SummonerLVL>=14,2,0)+(SummonerLVL>=15)+(SummonerLVL>=16)+(SummonerLVL>=17)+(SummonerLVL>=18)+if(SummonerLVL>=19,2,0)+(SummonerLVL>=20)|PREVAREQ:Eidolon_CF_EvolutionProgression,0 @@ -1483,52 +1483,52 @@ Last Word KEY:Stalwart Defender ~ Last Word CATEGORY:Special Ability TYP ###Block: Barbarian rage powers # Rage Powers - The following new rage powers can be taken by any barbarian that meets the prerequisites. Totem rage powers grant powers in a theme. A barbarian cannot select from more than one group of totem rage powers. For example, a barbarian that selects a beast totem rage power cannot later chose to gain any of the spirit totem rage powers. # Ability Name Unique Key Category of Ability Type Required Ability Var. Min. Value Define Description Ability Combat bonus Modify VAR Weapon prof. bonus Source Page Aspects Temporary Bonus -Beast Totem KEY:Rage Power ~ Beast Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Beast Totem (Lesser) PREVARGTEQ:RagePowersPrereqLVL,6 DEFINE:BeastTotemACBonus|0 DESC:While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. A barbarian must have the lesser beast totem rage power to select this rage power. BONUS:COMBAT|AC|BeastTotemACBonus|TYPE=NaturalArmor.STACK|PREVARGTEQ:Raging,1 BONUS:VAR|BeastTotemACBonus|1+(RagePowersLVL/4) SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Beast Totem, Greater KEY:Rage Power ~ Beast Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Beast Totem PREVARGTEQ:RagePowersPrereqLVL,10 DESC:While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x3 damage on a critical hit. A barbarian must have the beast totem rage power to select this rage power. ABILITY:Special Ability|AUTOMATIC|pounce|PREVARGTEQ:Raging,1 BONUS:VAR|BeastTotemSizeChange|1 BONUS:WEAPONPROF=Claw|CRITMULTADD|1|PREVARGTEQ:Raging,1 SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Beast Totem, Lesser KEY:Rage Power ~ Beast Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural.BarbarianTotemRagePower PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE=BarbarianTotemRagePower],[PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Beast Totem (Lesser)] DESC:While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Strength modifier. ABILITY:Internal|AUTOMATIC|Beast Totem ~ Claws|PREVARGTEQ:Raging,1 SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Beast Totem KEY:Rage Power ~ Beast Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Beast Totem (Lesser) PREVARGTEQ:RagePowersLVL,6 DEFINE:BeastTotemACBonus|0 DESC:While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. A barbarian must have the lesser beast totem rage power to select this rage power. BONUS:COMBAT|AC|BeastTotemACBonus|TYPE=NaturalArmor.STACK|PREVARGTEQ:Raging,1 BONUS:VAR|BeastTotemACBonus|1+(RagePowersLVL/4) SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Beast Totem, Greater KEY:Rage Power ~ Beast Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Beast Totem PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x3 damage on a critical hit. A barbarian must have the beast totem rage power to select this rage power. ABILITY:Special Ability|AUTOMATIC|pounce|PREVARGTEQ:Raging,1 BONUS:VAR|BeastTotemSizeChange|1 BONUS:WEAPONPROF=Claw|CRITMULTADD|1|PREVARGTEQ:Raging,1 SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Beast Totem, Lesser KEY:Rage Power ~ Beast Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Strength modifier. ABILITY:Internal|AUTOMATIC|Beast Totem ~ Claws|PREVARGTEQ:Raging,1 SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage Boasting Taunt KEY:Rage Power ~ Boasting Taunt CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian can incite a creature to attack her by making an Intimidate check to demoralize. If the check succeeds, the target is also shaken as long as the barbarian is visible and raging or until it makes a melee attack against the barbarian. The barbarian receives a +2 circumstance bonus on this check for every alcoholic drink she has consumed during this rage. This is a language-dependent mind-affecting effect, and it relies on audible components. The barbarian must be at least 6th level to select this power. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage Brawler KEY:Rage Power ~ Brawler CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack DESC:While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small). SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage Brawler, Greater KEY:Rage Power ~ Brawler (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Brawler DESC:While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Chaos Totem KEY:Rage Power ~ Chaos Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Chaos Totem (Lesser) PREVARGTEQ:RagePowersPrereqLVL,6 DESC:While raging, the barbarian's form becomes infused with chaos. She gains a +4 bonus on Escape Artist checks and has a 25%% chance to ignore extra damage from critical hits and sneak attacks. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Chaos Totem, Greater KEY:Rage Power ~ Chaos Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Chaos Totem PREVARGTEQ:RagePowersPrereqLVL,10 DESC:While raging, the barbarian gains DR/lawful equal to 1/2 her barbarian level. Her weapons and natural weapons are considered chaotic for the purpose of overcoming damage reduction. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Chaos Totem, Lesser KEY:Rage Power ~ Chaos Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural.BarbarianTotemRagePower PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE=BarbarianTotemRagePower],[PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Chaos Totem (Lesser)] DESC:While raging, the barbarian gains a +1 deflection bonus to AC against the attacks of lawful creatures and a +1 resistance bonus on saving throws against confusion, insanity, polymorph, and effects with the lawful descriptor. This bonus increases by +1 for each chaos totem rage power she possesses. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Come and Get Me KEY:Rage Power ~ Come and Get Me CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,12 DESC:While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Disruptive KEY:Rage Power ~ Disruptive CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack PREVARGTEQ:RagePowersPrereqLVL,8 DESC:When raging, the barbarian gains Disruptive as a bonus feat. The barbarian must have the superstition* rage power to select this rage power. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Elemental Rage KEY:Rage Power ~ Elemental Rage CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Elemental Rage (Lesser) PREVARGTEQ:RagePowersPrereqLVL,8 DESC:While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire). The type is chosen when the barbarian begins her rage. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Elemental Rage, Greater KEY:Rage Power ~ Elemental Rage (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Elemental Rage PREVARGTEQ:RagePowersPrereqLVL,12 DESC:While raging, all of the barbarian's critical hits made with melee weapons deal an additional 1d10 points of energy damage (2d10 if the weapon deals W3 damage on a critical hit, 3d10 if the weapon deals W4 on a critical hit). The type of this damage is the same as the type chosen for the elemental rage power. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage -Elemental Rage, Lesser KEY:Rage Power ~ Elemental Rage (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREVARGTEQ:RagePowersPrereqLVL,4 DESC:As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Energy Absorption KEY:Rage Power ~ Energy Absorption CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Energy Resistance (Greater) PREVARGTEQ:RagePowersPrereqLVL,12 DESC:While raging, the barbarian can absorb energy from a single attack of her chosen energy type once per rage. She does not make a saving throw against the effect but takes no damage from it, instead gaining 1 temporary hit point per 3 points of damage the attack would have inflicted. These temporary hit points last until the end of the barbarian's rage. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Energy Eruption KEY:Rage Power ~ Energy Eruption CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Energy Absorption PREVARGTEQ:RagePowersPrereqLVL,16 DESC:While raging, the barbarian can absorb energy from a single attack and unleash it upon her enemies once per rage. She does not make a saving throw against the effect but takes no damage from it. At any point during the remainder of her rage she can unleash the stored energy as a breath weapon in either a 60-foot line or 30-foot cone. The breath weapon inflicts damage equal to the damage from the attack absorbed by the barbarian, but creatures within the area may make a Reflex save (DC 10 + 1/2 the barbarian's level + the barbarian's Constitution modifier) for half damage even if the original effect did not allow a save. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Chaos Totem KEY:Rage Power ~ Chaos Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Chaos Totem (Lesser) PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the barbarian's form becomes infused with chaos. She gains a +4 bonus on Escape Artist checks and has a 25%% chance to ignore extra damage from critical hits and sneak attacks. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Chaos Totem, Greater KEY:Rage Power ~ Chaos Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Chaos Totem PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the barbarian gains DR/lawful equal to 1/2 her barbarian level. Her weapons and natural weapons are considered chaotic for the purpose of overcoming damage reduction. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Chaos Totem, Lesser KEY:Rage Power ~ Chaos Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian gains a +1 deflection bonus to AC against the attacks of lawful creatures and a +1 resistance bonus on saving throws against confusion, insanity, polymorph, and effects with the lawful descriptor. This bonus increases by +1 for each chaos totem rage power she possesses. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Come and Get Me KEY:Rage Power ~ Come and Get Me CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersLVL,12 DESC:While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Disruptive KEY:Rage Power ~ Disruptive CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack PREVARGTEQ:RagePowersLVL,8 DESC:When raging, the barbarian gains Disruptive as a bonus feat. The barbarian must have the superstition* rage power to select this rage power. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Elemental Rage KEY:Rage Power ~ Elemental Rage CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Elemental Rage (Lesser) PREVARGTEQ:RagePowersLVL,8 DESC:While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire). The type is chosen when the barbarian begins her rage. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Elemental Rage, Greater KEY:Rage Power ~ Elemental Rage (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Elemental Rage PREVARGTEQ:RagePowersLVL,12 DESC:While raging, all of the barbarian's critical hits made with melee weapons deal an additional 1d10 points of energy damage (2d10 if the weapon deals W3 damage on a critical hit, 3d10 if the weapon deals W4 on a critical hit). The type of this damage is the same as the type chosen for the elemental rage power. SOURCEPAGE:p.74 ASPECT:ChildAbility|Rage +Elemental Rage, Lesser KEY:Rage Power ~ Elemental Rage (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREVARGTEQ:RagePowersLVL,4 DESC:As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Energy Absorption KEY:Rage Power ~ Energy Absorption CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Energy Resistance (Greater) PREVARGTEQ:RagePowersLVL,12 DESC:While raging, the barbarian can absorb energy from a single attack of her chosen energy type once per rage. She does not make a saving throw against the effect but takes no damage from it, instead gaining 1 temporary hit point per 3 points of damage the attack would have inflicted. These temporary hit points last until the end of the barbarian's rage. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Energy Eruption KEY:Rage Power ~ Energy Eruption CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Energy Absorption PREVARGTEQ:RagePowersLVL,16 DESC:While raging, the barbarian can absorb energy from a single attack and unleash it upon her enemies once per rage. She does not make a saving throw against the effect but takes no damage from it. At any point during the remainder of her rage she can unleash the stored energy as a breath weapon in either a 60-foot line or 30-foot cone. The breath weapon inflicts damage equal to the damage from the attack absorbed by the barbarian, but creatures within the area may make a Reflex save (DC 10 + 1/2 the barbarian's level + the barbarian's Constitution modifier) for half damage even if the original effect did not allow a save. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage Energy Resistance KEY:Rage Power ~ Energy Resistance CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1). The energy type is chosen when this rage power is selected and it cannot be changed. This rage power can be selected more than once. Its effects do not stack. Each time is applies to a different energy type. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Energy Resistance, Greater KEY:Rage Power ~ Energy Resistance (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Energy Resistance PREVARGTEQ:RagePowersPrereqLVL,8 DESC:Once per rage, a barbarian can reduce damage by half from a single attack against which she has energy resistance (halve the damage, then apply resistance). SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Energy Resistance, Greater KEY:Rage Power ~ Energy Resistance (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Energy Resistance PREVARGTEQ:RagePowersLVL,8 DESC:Once per rage, a barbarian can reduce damage by half from a single attack against which she has energy resistance (halve the damage, then apply resistance). SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage Ferocious Mount KEY:Rage Power ~ Ferocious Mount CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging and mounted, the barbarian's mount also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is mounted or adjacent to it. While her mount is raging in this way, she must spend one additional round of rage per round. She can elect not to pay this cost, in which case her mount does not rage. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Ferocious Mount, Greater KEY:Rage Power ~ Ferocious Mount (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Mount PREVARGTEQ:RagePowersPrereqLVL,8 DESC:While raging and mounted, the barbarian's mount gains the benefits of any rage powers that are constant in effect when the barbarian is raging. It does not gain the benefit of any rage powers that require actions to activate, even if they are free actions. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Ferocious Trample KEY:Rage Power ~ Ferocious Trample CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Mount PREVARGTEQ:RagePowersPrereqLVL,8 DESC:While raging and mounted, the barbarian's mount gains the trample special attack (Pathfinder RPG Bestiary 305). This attack inflicts 1d8 points of damage for a Medium mount, 2d6 for a Large mount, or 2d8 for a Huge mount, plus 1-1/2 times the mount's Strength modifier. A successful Reflex save (DC 10 + 1/2 the barbarian's level + the mount's Strength modifier) halves this damage. Creatures in the mount's path or that threaten squares it passes through may make attacks of opportunity against either the barbarian or the mount, but not both. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Ferocious Trample, Greater KEY:Rage Power ~ Ferocious Trample (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Trample PREVARGTEQ:RagePowersPrereqLVL,12 DESC:A barbarian's mount can affect creatures up to its own size with its ferocious trample. In addition, it can make an overrun combat maneuver check as a free action against a creature that fails its Reflex save (or chooses not to save in order to take an attack of opportunity) against its trample. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Fiend Totem KEY:Rage Power ~ Fiend Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Fiend Totem (Lesser) PREVARGTEQ:RagePowersPrereqLVL,6 DESC:While raging, the barbarian sprouts dozens of wicked barbs from her body. Anyone striking the barbarian with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Fiend Totem, Greater KEY:Rage Power ~ Fiend Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Fiend Totem PREVARGTEQ:RagePowersPrereqLVL,10 DESC:While raging, the barbarian is surrounded by an aura of menace. Good creatures adjacent to the barbarian are shaken and take 2d6 points of slashing damage at the beginning of the barbarian's turn as dozens of small cuts open across their flesh. Neutral creatures that are adjacent to the barbarian are shaken, but do not take any damage. Evil creatures are unaffected. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Fiend Totem, Lesser KEY:Rage Power ~ Fiend Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural.BarbarianTotemRagePower PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE=BarbarianTotemRagePower],[PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Fiend Totem (Lesser)] DESC:While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian's full base attack bonus (-5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian's Strength modifier (1/2 if it is a secondary attack). ABILITY:Internal|AUTOMATIC|Gore|PREVAREQ:Raging,1 SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage -Flesh Wound KEY:Rage Power ~ Flesh Wound CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,10 DESC:Once per rage, the barbarian can try to avoid serious harm from an attack. The barbarian must make a Fortitude save with a DC equal to the damage that would be dealt by the attack. The barbarian's armor check penalty applies on this saving throw. If the save succeeds, the barbarian takes half damage from the attack and the damage is nonlethal. The barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage +Ferocious Mount, Greater KEY:Rage Power ~ Ferocious Mount (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Mount PREVARGTEQ:RagePowersLVL,8 DESC:While raging and mounted, the barbarian's mount gains the benefits of any rage powers that are constant in effect when the barbarian is raging. It does not gain the benefit of any rage powers that require actions to activate, even if they are free actions. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Ferocious Trample KEY:Rage Power ~ Ferocious Trample CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Mount PREVARGTEQ:RagePowersLVL,8 DESC:While raging and mounted, the barbarian's mount gains the trample special attack (Pathfinder RPG Bestiary 305). This attack inflicts 1d8 points of damage for a Medium mount, 2d6 for a Large mount, or 2d8 for a Huge mount, plus 1-1/2 times the mount's Strength modifier. A successful Reflex save (DC 10 + 1/2 the barbarian's level + the mount's Strength modifier) halves this damage. Creatures in the mount's path or that threaten squares it passes through may make attacks of opportunity against either the barbarian or the mount, but not both. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Ferocious Trample, Greater KEY:Rage Power ~ Ferocious Trample (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Trample PREVARGTEQ:RagePowersLVL,12 DESC:A barbarian's mount can affect creatures up to its own size with its ferocious trample. In addition, it can make an overrun combat maneuver check as a free action against a creature that fails its Reflex save (or chooses not to save in order to take an attack of opportunity) against its trample. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Fiend Totem KEY:Rage Power ~ Fiend Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Fiend Totem (Lesser) PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the barbarian sprouts dozens of wicked barbs from her body. Anyone striking the barbarian with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Fiend Totem, Greater KEY:Rage Power ~ Fiend Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Fiend Totem PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the barbarian is surrounded by an aura of menace. Good creatures adjacent to the barbarian are shaken and take 2d6 points of slashing damage at the beginning of the barbarian's turn as dozens of small cuts open across their flesh. Neutral creatures that are adjacent to the barbarian are shaken, but do not take any damage. Evil creatures are unaffected. SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Fiend Totem, Lesser KEY:Rage Power ~ Fiend Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian's full base attack bonus (-5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian's Strength modifier (1/2 if it is a secondary attack). ABILITY:Internal|AUTOMATIC|Gore|PREVAREQ:Raging,1 SOURCEPAGE:p.75 ASPECT:ChildAbility|Rage +Flesh Wound KEY:Rage Power ~ Flesh Wound CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersLVL,10 DESC:Once per rage, the barbarian can try to avoid serious harm from an attack. The barbarian must make a Fortitude save with a DC equal to the damage that would be dealt by the attack. The barbarian's armor check penalty applies on this saving throw. If the save succeeds, the barbarian takes half damage from the attack and the damage is nonlethal. The barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Good for What Ails You KEY:Rage Power ~ Good for What Ails You CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian who takes a drink of alcohol may attempt a new saving throw against one of the following conditions that may be affecting her: blinded, confused, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, or sickened. If she succeeds at the save, the effect is suppressed for the duration of the rage. She also may attempt a new saving throw if poisoned; a successful save counts against those required for a cure, but a failed save has no ill effect. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage -Ground Breaker KEY:Rage Power ~ Ground Breaker CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersPrereqLVL,6 DESC:Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor's hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage +Ground Breaker KEY:Rage Power ~ Ground Breaker CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersLVL,6 DESC:Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor's hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Guarded Life KEY:Rage Power ~ Guarded Life CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage -Hurling KEY:Rage Power ~ Hurling CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Hurling (Lesser) PREVARGTEQ:RagePowersPrereqLVL,8 DESC:As lesser hurling, but the barbarian can increase the range increment to 20 feet or increase the size of a hurled object by one size category. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage -Hurling, Greater KEY:Rage Power ~ Hurling (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Hurling PREVARGTEQ:RagePowersPrereqLVL,12 DESC:As hurling, but the barbarian can increase the range increment to 30 feet or increase the size of a hurled object by two size categories. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage +Hurling KEY:Rage Power ~ Hurling CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Hurling (Lesser) PREVARGTEQ:RagePowersLVL,8 DESC:As lesser hurling, but the barbarian can increase the range increment to 20 feet or increase the size of a hurled object by one size category. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage +Hurling, Greater KEY:Rage Power ~ Hurling (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Hurling PREVARGTEQ:RagePowersLVL,12 DESC:As hurling, but the barbarian can increase the range increment to 30 feet or increase the size of a hurled object by two size categories. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Hurling, Lesser KEY:Rage Power ~ Hurling (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a falling object (Core Rulebook 443) plus the barbarian's Strength bonus. This damage is halved if the object is not made of stone, metal, or similar material. This is a ranged touch attack, and the target may attempt a Reflex save (DC 10 + 1/2 the barbarian's level + the barbarian's Strength modifier) for half damage. The barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage -Hurling Charge KEY:Rage Power ~ Hurling Charge CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Hurling (Lesser) PREVARGTEQ:RagePowersPrereqLVL,6 DESC:While raging and making a charge attack, the barbarian may draw and throw a hurled weapon during her charge, gaining the normal +2 attack roll bonus on the thrown weapon attack as well as on the melee attack at the end of the charge. The barbarian must move at least 10 feet before using a thrown weapon and at least 10 additional feet before making a melee attack at the end of her charge. The barbarian must have a thrown weapon in hand or have one hand free at the beginning of her charge. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage +Hurling Charge KEY:Rage Power ~ Hurling Charge CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Hurling (Lesser) PREVARGTEQ:RagePowersLVL,6 DESC:While raging and making a charge attack, the barbarian may draw and throw a hurled weapon during her charge, gaining the normal +2 attack roll bonus on the thrown weapon attack as well as on the melee attack at the end of the charge. The barbarian must move at least 10 feet before using a thrown weapon and at least 10 additional feet before making a melee attack at the end of her charge. The barbarian must have a thrown weapon in hand or have one hand free at the beginning of her charge. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Inspire Ferocity KEY:Rage Power ~ Inspire Ferocity CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Reckless Abandon DESC:While raging, the barbarian can use a move action to impart her reckless abandon modifier to all willing allies within 30 feet for a number of rounds equal to her Charisma modifier (minimum 1). SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Knockdown KEY:Rage Power ~ Knockdown CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:Once per rage, the barbarian can make a trip attack against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is knocked prone. This does not provoke an attack of opportunity. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Liquid Courage KEY:Rage Power ~ Liquid Courage CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian increases her morale bonus on saving throws against mind-affecting effects by +1 for each alcoholic drink she consumes during her rage, to a maximum of +1 increase per four barbarian levels. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Overbearing Advance KEY:Rage Power ~ Overbearing Advance CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage -Overbearing Onslaught KEY:Rage Power ~ Overbearing Onslaught CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Overbearing Advance PREVARGTEQ:RagePowersPrereqLVL,6 DESC:While raging, the barbarian may overrun more than one target per round, with a -2 penalty on her CMB for each overrun check after the first. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage +Overbearing Onslaught KEY:Rage Power ~ Overbearing Onslaught CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Overbearing Advance PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the barbarian may overrun more than one target per round, with a -2 penalty on her CMB for each overrun check after the first. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Reckless Abandon KEY:Rage Power ~ Reckless Abandon CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DEFINE:RecklessAbandonBonus|0 DESC:While raging, the barbarian can take a -1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by -1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter. BONUS:VAR|RecklessAbandonBonus|1+(RagePowersLVL/4) SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage TEMPBONUS:PC|COMBAT|TOHIT|RecklessAbandonBonus TEMPBONUS:PC|COMBAT|AC|-RecklessAbandonBonus Roaring Drunk KEY:Rage Power ~ Roaring Drunk CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian gains a +1 morale bonus on Intimidate checks and to the save DC of any fear effects she creates for each alcoholic drink she has consumed during her rage, to a maximum of +1 per four barbarian levels. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage Smasher KEY:Rage Power ~ Smasher CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object's hardness. This ability must be used before the attack roll or sunder check is made. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage -Spellbreaker KEY:Rage Power ~ Spellbreaker CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Disruptive PREVARGTEQ:RagePowersPrereqLVL,12 DESC:When raging, the barbarian gains Spellbreaker as a bonus feat. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage -Spirit Steed KEY:Rage Power ~ Spirit Steed CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Mount PREVARGTEQ:RagePowersPrereqLVL,6 DESC:While raging and mounted, the barbarian's mount gains DR/magic equal to 1/2 the barbarian's level. The mount's natural weapons count as magical for the purpose of overcoming damage reduction. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage -Spirit Totem KEY:Rage Power ~ Spirit Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Spirit Totem (Lesser) PREVARGTEQ:RagePowersPrereqLVL,6 DESC:While raging, the spirits that surround the barbarian make it difficult for her enemies to see her. The spirits grant the barbarian a 20%% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the barbarian (typically due to reach). SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage -Spirit Totem, Greater KEY:Rage Power ~ Spirit Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Spirit Totem PREVARGTEQ:RagePowersPrereqLVL,10 DESC:While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage -Spirit Totem, Lesser KEY:Rage Power ~ Spirit Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural.BarbarianTotemRagePower PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE=BarbarianTotemRagePower],[PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Spirit Totem (Lesser)] DESC:While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian's full base attack bonus, plus the barbarian's Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian's Charisma modifier. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage +Spellbreaker KEY:Rage Power ~ Spellbreaker CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Disruptive PREVARGTEQ:RagePowersLVL,12 DESC:When raging, the barbarian gains Spellbreaker as a bonus feat. SOURCEPAGE:p.76 ASPECT:ChildAbility|Rage +Spirit Steed KEY:Rage Power ~ Spirit Steed CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Ferocious Mount PREVARGTEQ:RagePowersLVL,6 DESC:While raging and mounted, the barbarian's mount gains DR/magic equal to 1/2 the barbarian's level. The mount's natural weapons count as magical for the purpose of overcoming damage reduction. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage +Spirit Totem KEY:Rage Power ~ Spirit Totem CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Spirit Totem (Lesser) PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the spirits that surround the barbarian make it difficult for her enemies to see her. The spirits grant the barbarian a 20%% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the barbarian (typically due to reach). SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage +Spirit Totem, Greater KEY:Rage Power ~ Spirit Totem (Greater) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Spirit Totem PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage +Spirit Totem, Lesser KEY:Rage Power ~ Spirit Totem (Lesser) CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian's full base attack bonus, plus the barbarian's Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian's Charisma modifier. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage Staggering Drunk KEY:Rage Power ~ Staggering Drunk CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:While raging, a barbarian gains a +1 dodge bonus to AC against attacks of opportunity for each alcoholic drink she has consumed during her rage, to a maximum of +1 per four barbarian levels. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage Witch Hunter KEY:Rage Power ~ Witch Hunter CATEGORY:Special Ability TYPE:ClassFeatures.BarbarianClassFeatures.RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Superstition DESC:While raging, the barbarian gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities. This damage bonus increases by +1 for every four levels the barbarian has obtained. SOURCEPAGE:p.77 ASPECT:ChildAbility|Rage @@ -2378,7 +2378,7 @@ Weapon Specialization / Monk Weapon KEY:Weapon Specialization ~ Weapon Adept # Zen Archer Weapon and Armor Proficiency KEY:Zen Archer ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality DESC:Zen archers are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to their normal weapon proficiencies. AUTO:WEAPONPROF|TYPE=Bow SOURCEPAGE:p.115 -Flurry of Blows KEY:Zen Archer ~ Flurry of Blows CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality.Extraordinary DESC:Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. A zen archer's flurry of blows otherwise functions as normal for a monk of his level. A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow. SOURCEPAGE:p.115 TEMPBONUS:EQ|Weapon,Ranged|WEAPON|ATTACKS|FlurryExtraAttacks+1 TEMPBONUS:EQ|Weapon,Ranged|WEAPON|TOHIT|FlurryBABOffset-2 DEFINE:FlurryBABOffset|0 DEFINE:MonkBAB|0 BONUS:VAR|MonkBAB|MonkLVL*3/4|TYPE=Base BONUS:VAR|FlurryBABOffset|MonkLVL-MonkBAB|TYPE=Base DEFINE:FlurryExtraAttacks|0 BONUS:VAR|FlurryExtraAttacks|min((BAB+FlurryBABOffset+6)/7,3)|TYPE=Base +Flurry of Blows KEY:Zen Archer ~ Flurry of Blows CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality.Extraordinary DESC:Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. A zen archer's flurry of blows otherwise functions as normal for a monk of his level. A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow. SOURCEPAGE:p.115 TEMPBONUS:EQ|Weapon,Ranged|WEAPON|ATTACKS|FlurryExtraAttacks+1 TEMPBONUS:EQ|Weapon,Ranged|WEAPON|TOHIT|-2 Bonus Feats KEY:Zen Archer ~ Bonus Feats CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality.MonkBonusFeats DEFINE:MonkBonusFeatLVL|0 DESC:A zen archer's bonus feats must be taken from the following list: Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. At 6th level, the following feats are added to the list: Focused Shot*, Improved Precise Shot, Manyshot, Mobility, and Parting Shot*. At 10th level, the following feats are added to the list: Improved Critical, Pinpoint Targeting, Shot on the Run, and Snatch Arrows. A monk need not have any of the prerequisites normally required for these feats to select them. These feats replace the monk's normal bonus feats. BONUS:ABILITYPOOL|Zen Archer Feat|0 BONUS:VAR|MonkBonusFeatLVL|0 SOURCEPAGE:p.115 Perfect Strike KEY:Zen Archer ~ Perfect Strike CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality.Extraordinary.MonkStunningFist DESC:At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll. This ability replaces Stunning Fist. ABILITY:FEAT|AUTOMATIC|Perfect Strike SOURCEPAGE:p.115 Way of the Bow KEY:Zen Archer ~ Way of the Bow CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality.Extraordinary.MonkEvasion DESC:At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion. BONUS:ABILITYPOOL|Zen Archer Weapon Focus Choice|1 BONUS:ABILITYPOOL|Zen Archer Weapon Specialization Choice|1|PRECLASS:1,Monk=6 SOURCEPAGE:p.115 @@ -2938,18 +2938,18 @@ Thoughtful Reexamining KEY:Rogue Talent ~ Thoughtful Reexamining CATEGORY:Speci ###Block: Rogue archetypes ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page Aspects -Acrobat KEY:Rogue Archetype ~ Acrobat CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Acrobat],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues. ABILITY:Rogue Class Feature|AUTOMATIC|Acrobat ~ Expert Acrobat|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Acrobat ~ Second Chance|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.132 ASPECT:Archetype Base Class|Rogue -Burglar KEY:Rogue Archetype ~ Burglar CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Burglar],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Careful Disarm|PREVARGTEQ:Rogue_CFP_Level,4 ABILITY:Rogue Class Feature|AUTOMATIC|Burglar ~ Distraction|PREVARGTEQ:Rogue_CFP_Level,8 COST:0 SOURCEPAGE:p.132 ASPECT:Archetype Base Class|Rogue -Cutpurse KEY:Rogue Archetype ~ Cutpurse CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Cutpurse],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Cutpurse ~ Measure the Mark|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Cutpurse ~ Stab and Grab|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.132 ASPECT:Archetype Base Class|Rogue -Investigator KEY:Rogue Archetype ~ Investigator CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Investigator],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding] ABILITY:Rogue Class Feature|AUTOMATIC|Investigator ~ Follow Up|PREVARGTEQ:Rogue_CFP_Level,1 COST:0 SOURCEPAGE:p.133 ASPECT:Archetype Base Class|Rogue -Poisoner KEY:Rogue Archetype ~ Poisoner CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Poisoner],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Poison Use|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Poisoner ~ Master Poisoner|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue -Rake KEY:Rogue Archetype ~ Rake CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Rake],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Rake ~ Bravado's Blade|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Rake ~ Rake's Smile|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue -Scout KEY:Rogue Archetype ~ Scout CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Scout],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] DESC:Not all rogues live in the city. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon. ABILITY:Rogue Class Feature|AUTOMATIC|Scout ~ Scout's Charge|PREVARGTEQ:Rogue_CFP_Level,4 ABILITY:Rogue Class Feature|AUTOMATIC|Scout ~ Skirmisher|PREVARGTEQ:Rogue_CFP_Level,8 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue -Sniper KEY:Rogue Archetype ~ Sniper CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Sniper],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Sniper ~ Accuracy|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Sniper ~ Deadly Range|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue -Spy KEY:Rogue Archetype ~ Spy CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Spy],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Spy ~ Skilled Liar|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Poison Use|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue -Swashbuckler KEY:Rogue Archetype ~ Swashbuckler CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Swashbuckler],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance. ABILITY:Rogue Class Feature|AUTOMATIC|Swashbuckler ~ Martial Training|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Swashbuckler ~ Daring|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue -Thug KEY:Rogue Archetype ~ Thug CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Thug],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Thug ~ Frightening|PREVARGTEQ:Rogue_CFP_Level,1 ABILITY:Rogue Class Feature|AUTOMATIC|Thug ~ Brutal Beating|PREVARGTEQ:Rogue_CFP_Level,3 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue -Trapsmith KEY:Rogue Archetype ~ Trapsmith CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PREMULT:1,[PRECLASS:1,Rogue=1],[PREFACT:1,ABILITIES,ActAsClass_Rogue=true] PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Trapsmith],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Careful Disarm|PREVARGTEQ:Rogue_CFP_Level,4 ABILITY:Rogue Class Feature|AUTOMATIC|Trapsmith ~ Trap Master|PREVARGTEQ:Rogue_CFP_Level,8 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue +Acrobat KEY:Rogue Archetype ~ Acrobat CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Acrobat],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues. ABILITY:Rogue Class Feature|AUTOMATIC|Acrobat ~ Expert Acrobat|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Acrobat ~ Second Chance|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.132 ASPECT:Archetype Base Class|Rogue +Burglar KEY:Rogue Archetype ~ Burglar CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Burglar],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Careful Disarm|PRECLASS:1,Rogue=4 ABILITY:Rogue Class Feature|AUTOMATIC|Burglar ~ Distraction|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.132 ASPECT:Archetype Base Class|Rogue +Cutpurse KEY:Rogue Archetype ~ Cutpurse CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Cutpurse],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Cutpurse ~ Measure the Mark|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Cutpurse ~ Stab and Grab|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.132 ASPECT:Archetype Base Class|Rogue +Investigator KEY:Rogue Archetype ~ Investigator CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Investigator],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding] ABILITY:Rogue Class Feature|AUTOMATIC|Investigator ~ Follow Up|PRECLASS:1,Rogue=1 COST:0 SOURCEPAGE:p.133 ASPECT:Archetype Base Class|Rogue +Poisoner KEY:Rogue Archetype ~ Poisoner CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Poisoner],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Poison Use|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Poisoner ~ Master Poisoner|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue +Rake KEY:Rogue Archetype ~ Rake CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Rake],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Rake ~ Bravado's Blade|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Rake ~ Rake's Smile|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue +Scout KEY:Rogue Archetype ~ Scout CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Scout],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] DESC:Not all rogues live in the city. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon. ABILITY:Rogue Class Feature|AUTOMATIC|Scout ~ Scout's Charge|PRECLASS:1,Rogue=4 ABILITY:Rogue Class Feature|AUTOMATIC|Scout ~ Skirmisher|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue +Sniper KEY:Rogue Archetype ~ Sniper CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Sniper],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Sniper ~ Accuracy|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Sniper ~ Deadly Range|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 ASPECT:Archetype Base Class|Rogue +Spy KEY:Rogue Archetype ~ Spy CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Spy],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Spy ~ Skilled Liar|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Poison Use|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue +Swashbuckler KEY:Rogue Archetype ~ Swashbuckler CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Swashbuckler],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance. ABILITY:Rogue Class Feature|AUTOMATIC|Swashbuckler ~ Martial Training|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Swashbuckler ~ Daring|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue +Thug KEY:Rogue Archetype ~ Thug CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Thug],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Rogue Class Feature|AUTOMATIC|Thug ~ Frightening|PRECLASS:1,Rogue=1 ABILITY:Rogue Class Feature|AUTOMATIC|Thug ~ Brutal Beating|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue +Trapsmith KEY:Rogue Archetype ~ Trapsmith CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Trapsmith],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Careful Disarm|PRECLASS:1,Rogue=4 ABILITY:Rogue Class Feature|AUTOMATIC|Trapsmith ~ Trap Master|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.135 ASPECT:Archetype Base Class|Rogue ###Block: Rogue Archetypes abilities # Acrobat From 3e8a0ec8ac84efbe43ec954e25b60d51004a511f Mon Sep 17 00:00:00 2001 From: LegacyKing Date: Wed, 27 Nov 2024 21:58:09 -0800 Subject: [PATCH 2/2] Add generic Arcane and Divine option to account for additional unknown classes. --- .../eclipse_abilities.lst | 51 +++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst index 481eb66d347..ce97a848209 100644 --- a/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst +++ b/data/35e/distant_horizons_games/eclipse_d20_classless/eclipse_abilities.lst @@ -460,6 +460,57 @@ Invocation Mighty Bonus Spell Level Selection ~ Level 22 / Druid CATEGORY:Specia Invocation Mighty Bonus Spell Level Selection ~ Level 23 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=23|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 45 Invocation Mighty Bonus Spell Level Selection ~ Level 24 / Druid CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|CLASS=Druid;LEVEL=24|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 47 +# Arcane Bonus Spell +Invocation Mighty Bonus Spell Level Selection ~ Level 01 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=01|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 01 +Invocation Mighty Bonus Spell Level Selection ~ Level 02 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=02|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 03 +Invocation Mighty Bonus Spell Level Selection ~ Level 03 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=03|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 05 +Invocation Mighty Bonus Spell Level Selection ~ Level 04 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=04|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 07 +Invocation Mighty Bonus Spell Level Selection ~ Level 05 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=05|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 09 +Invocation Mighty Bonus Spell Level Selection ~ Level 06 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=06|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 11 +Invocation Mighty Bonus Spell Level Selection ~ Level 07 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=07|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 13 +Invocation Mighty Bonus Spell Level Selection ~ Level 08 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=08|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 15 +Invocation Mighty Bonus Spell Level Selection ~ Level 09 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=09|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 17 +Invocation Mighty Bonus Spell Level Selection ~ Level 10 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=10|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 19 +Invocation Mighty Bonus Spell Level Selection ~ Level 11 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=11|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 21 +Invocation Mighty Bonus Spell Level Selection ~ Level 12 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=12|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 23 +Invocation Mighty Bonus Spell Level Selection ~ Level 13 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=13|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 25 +Invocation Mighty Bonus Spell Level Selection ~ Level 14 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=14|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 27 +Invocation Mighty Bonus Spell Level Selection ~ Level 15 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=15|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 29 +Invocation Mighty Bonus Spell Level Selection ~ Level 16 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=16|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 31 +Invocation Mighty Bonus Spell Level Selection ~ Level 17 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=17|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 33 +Invocation Mighty Bonus Spell Level Selection ~ Level 18 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=18|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 35 +Invocation Mighty Bonus Spell Level Selection ~ Level 19 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=19|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 37 +Invocation Mighty Bonus Spell Level Selection ~ Level 20 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=20|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 39 +Invocation Mighty Bonus Spell Level Selection ~ Level 21 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=21|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 41 +Invocation Mighty Bonus Spell Level Selection ~ Level 22 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=22|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 43 +Invocation Mighty Bonus Spell Level Selection ~ Level 23 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=23|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 45 +Invocation Mighty Bonus Spell Level Selection ~ Level 24 / Arcane CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Arcane;LEVEL=24|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 47 + +# Divine Bonus Spell +Invocation Mighty Bonus Spell Level Selection ~ Level 01 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=01|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 01 +Invocation Mighty Bonus Spell Level Selection ~ Level 02 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=02|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 03 +Invocation Mighty Bonus Spell Level Selection ~ Level 03 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=03|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 05 +Invocation Mighty Bonus Spell Level Selection ~ Level 04 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=04|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 07 +Invocation Mighty Bonus Spell Level Selection ~ Level 05 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=05|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 09 +Invocation Mighty Bonus Spell Level Selection ~ Level 06 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=06|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 11 +Invocation Mighty Bonus Spell Level Selection ~ Level 07 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=07|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 13 +Invocation Mighty Bonus Spell Level Selection ~ Level 08 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=08|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 15 +Invocation Mighty Bonus Spell Level Selection ~ Level 09 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=09|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 17 +Invocation Mighty Bonus Spell Level Selection ~ Level 10 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=10|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 19 +Invocation Mighty Bonus Spell Level Selection ~ Level 11 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=11|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 21 +Invocation Mighty Bonus Spell Level Selection ~ Level 12 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=12|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 23 +Invocation Mighty Bonus Spell Level Selection ~ Level 13 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=13|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 25 +Invocation Mighty Bonus Spell Level Selection ~ Level 14 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=14|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 27 +Invocation Mighty Bonus Spell Level Selection ~ Level 15 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=15|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 29 +Invocation Mighty Bonus Spell Level Selection ~ Level 16 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=16|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 31 +Invocation Mighty Bonus Spell Level Selection ~ Level 17 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=17|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 33 +Invocation Mighty Bonus Spell Level Selection ~ Level 18 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=18|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 35 +Invocation Mighty Bonus Spell Level Selection ~ Level 19 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=19|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 37 +Invocation Mighty Bonus Spell Level Selection ~ Level 20 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=20|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 39 +Invocation Mighty Bonus Spell Level Selection ~ Level 21 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=21|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 41 +Invocation Mighty Bonus Spell Level Selection ~ Level 22 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=22|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 43 +Invocation Mighty Bonus Spell Level Selection ~ Level 23 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=23|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 45 +Invocation Mighty Bonus Spell Level Selection ~ Level 24 / Divine CATEGORY:Special Ability TYPE:Invocation Mighty Bonus Spell Level Selection BONUS:SPELLCAST|TYPE=Divine;LEVEL=24|1 CHOOSE:NOCHOICE MULT:YES STACK:YES PRETEXT:minimum caster level 47 #