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project.godot
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47 lines (34 loc) · 1.32 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Chess"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
TurnManager="*res://scripts/Global Scripts/turn_manager.gd"
Check="*res://scripts/Global Scripts/check.gd"
GameManager="*res://scripts/Global Scripts/game_manager.gd"
[display]
window/size/viewport_width=800
window/size/viewport_height=800
[input]
left_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="square"
2d_physics/layer_2="mousebox"
2d_physics/layer_3="occupied_square"
2d_physics/layer_4="knight_movement"
[rendering]
textures/canvas_textures/default_texture_filter=0
textures/vram_compression/import_s3tc_bptc=true