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script.js
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143 lines (128 loc) · 5.05 KB
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const btnFiredTarget = document.getElementById('btn-fired')
const btnPlayGameTarget = document.getElementById('btn-play-game')
const btnPlayTarget = document.getElementById('btn-play')
const dicesContainerTarget = document.getElementById('dices-container')
const resultsTarget = document.getElementById('results')
const wantContainerTarget = document.getElementById('want-container')
let point = null
let profit = 0
let bet = null
let moneyLose = 0
const getNumbersFromDOM = () => {
const availableTarget = document.getElementById('available-to-bet')
const wantTarget = document.getElementById('want-to-bet')
const availableToBet = parseFloat(availableTarget.value)
const wantToBet = bet !== null ? bet : parseFloat(wantTarget.value)
const result = {
available: availableToBet,
want: wantToBet,
DOM: {
availableTarget, wantTarget
}
}
const isCorrect = !isNaN(availableToBet) && !isNaN(wantToBet) && availableToBet >= wantToBet && wantToBet > 0
return {
...result,
r: isCorrect
}
}
const handlerUI = (numbers) => {
const { availableTarget, wantTarget } = numbers.DOM
availableTarget.style.boxShadow = '0 0 0.25rem 0 #ced4da'
wantTarget.style.boxShadow = '0 0 0.25rem 0 #ced4da'
resultsTarget.innerHTML = ''
if (numbers.r) return
if (isNaN(numbers.available)) availableTarget.style.boxShadow = '0 0 0.25rem 0 red'
if (isNaN(numbers.want) || numbers.want > numbers.available || numbers.want < 1) wantTarget.style.boxShadow = '0 0 0.25rem 0 red'
return resultsTarget.innerHTML = '<p>Verifica los datos ingresados</p>'
}
const getDices = () => {
const dice1 = Math.round(Math.random() * 5) + 1
const dice2 = Math.round(Math.random() * 5) + 1
dicesContainerTarget.innerHTML = `<img src='./img/dices/cd${dice1}.png' alt='Dado 1' /> <img src='./img/dices/cd${dice2}.png' alt='Dado' width="100%" />`
return { dice1, dice2 }
}
const winBet = (dice1, dice2) => (dice1 + dice2 === 7 || dice1 + dice2 === 11)
const loseBet = (dice1, dice2) => (dice1 + dice2 === 2 || dice1 + dice2 === 3 || dice1 + dice2 === 12)
const setPoint = (dice1, dice2) => {
return (dice1 + dice2 === 4 || dice1 + dice2 === 5 || dice1 + dice2 === 6 || dice1 + dice2 === 8 || dice1 + dice2 === 9 || dice1 + dice2 === 10)
}
const wonWithPoint = (dice1, dice2) => {
const dices = dice1 + dice2
return (point === dices)
}
const loseWithPoint = (dice1, dice2) => {
const dices = dice1 + dice2
return (dices === 7)
}
const win = (numbers) => {
profit = numbers.want * 2
numbers.available += numbers.want * 2
numbers.DOM.availableTarget.value = numbers.available
resultsTarget.innerHTML = `<p>Has ganadoooo <strong>${numbers.want}</strong></p>`
resultsTarget.innerHTML += `<p>Tu saldo actual es de: <strong>${numbers.available}</strong></p>`
}
const lose = (numbers) => {
profit -= numbers.want
numbers.available -= numbers.want
numbers.DOM.availableTarget.value = numbers.available
resultsTarget.innerHTML = `<p>Has perdido <strong>${numbers.want}</strong></p>`
resultsTarget.innerHTML += `<p>Tu saldo actual es de: <strong>${numbers.available}</strong></p>`
}
btnPlayTarget.addEventListener('click', () => {
btnFiredTarget.style.display = 'none'
btnPlayGameTarget.style.display = 'initial'
wantContainerTarget.style.display = bet === null ? 'flex' : 'none'
point === null ? resultsTarget.innerHTML = '' : null
dicesContainerTarget.innerHTML = ''
btnPlayTarget.style.display = 'none'
})
btnPlayGameTarget.addEventListener('click', () => {
const numbers = getNumbersFromDOM()
handlerUI(numbers)
if (numbers.r) {
const { dice1, dice2 } = getDices()
console.log(dice1 + dice2);
if (point === null) {
if (winBet(dice1, dice2)) {
win(numbers)
}
if (loseBet(dice1, dice2)) {
lose(numbers)
}
if (setPoint(dice1, dice2)) {
point = dice1 + dice2
bet = numbers.want
resultsTarget.innerHTML = `<p>Punto establecido en: ${point}</p>`
}
}
else if (point !== null) {
resultsTarget.innerHTML = `<p>Punto establecido en: ${point}</p>`
if (wonWithPoint(dice1, dice2)) {
win(numbers)
resultsTarget.innerHTML = `<p>Ganaste por punto establecidos :)</p><p>Punto establecido eliminado</p>`
bet = null
point = null
} else if (loseWithPoint(dice1, dice2)) {
lose(numbers)
resultsTarget.innerHTML = '<p>Perdiste por punto establecido :(</p><p>Punto establecido eliminado</p>'
bet = null
point = null
}
}
btnPlayGameTarget.style.display = 'none'
btnPlayTarget.style.display = 'initial'
btnFiredTarget.style.display = 'initial'
numbers.DOM.wantTarget.value = ''
wantContainerTarget.style = 'none'
}
})
btnFiredTarget.addEventListener('click', () => {
bet = null
point = null
btnFiredTarget.style.display = 'none'
dicesContainerTarget.innerHTML = ''
resultsTarget.innerHTML = `<p>Tuviste una ganancia de: <strong class=${profit > 0 ? "won" : "lose"}>${profit}</strong><p>Tu saldo final es: ${document.getElementById('available-to-bet').value}</p>`
document.getElementById('available-to-bet').value = ''
profit = 0
})