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Description
Compile problems:
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on my system GLee.h is directly in /usr/include/ so I had to remove the "GL/" from its include lines.
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"QMB/gl_png.c:180: undefined reference to `png_set_gray_1_2_4_to_8'"
I found http://planet.plt-scheme.org/trac/ticket/292 and that works. I have libpng 1.5.10. -
"cp: cannot create regular file ‘./Quake/’: Not a directory" :)
In-game problems:
Monsters flicker on and off.
Textures have stripes.
Tried to take screenshots, got 0 byte TGA files.
Video menu:
First entry has no text, just the "cursor". Hitting enter gave me a segfault
Trying to turn on Shadows gave me:
PackFile: ./id1/pak0.pak : sound/weapons/bounce.wav
PackFile: ./id1/pak0.pak : sound/player/plyrjmp8.wav
PackFile: ./id1/pak0.pak : sound/ogre/ogsawatk.wav
Error: Cache_MakeLRU: active link
You receive 25 health
You get 2 rockets
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
QMB: xcb_io.c:273: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
Aborted
Getting shot by the first grunt on skill 1 e1m1, engine froze. Had to kill it.