Skip to content

Regression with mob pathfinding during combat #290

@dongresource

Description

@dongresource

From #bug-reports on Discord:

I've collected a handful of bugs. Maybe y'all already know about them.
Nano HP increases whenever an A/B/C attack is successfully parried. That was never the case in the og
Enemy fissures just don't go off most of the time. They used to work like, a year and a half ago

& just a couple accuracy things:
Enemy targeting is off. Specifically group mobs. They're supposed to continuously update their path to walk straight at the player. At the moment they path to the location where the aggro initially began, then change dirs. It's subtle but you can get an idea from some old grinding vids https://www.youtube.com/watch?v=2OJBDLCs938
& warping away during a race makes all the pods disappear. Someone tell me if that was an OG behavior, bc I dunno.

Example video

The main thing here from what I can tell is the "traveling to where you were standing and then turning to where you actually are" issue. This appears to be a regression introduced during the MobAI portion of the refactor.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions