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hello, thank you for reaching out. The problem you are trying to solve is difficult to solve using discrete-ordinates without using an uncollided-flux treatment. We are not planning on releasing such a method for another year or so. If you have access to a decent computer, using a locally refined angular quadrature (our SLDFE quadrature) is a decent alternative for the time being but this will never be as good and effiient as the uncollided flux formalism. The angular quadrature object is under refactoring right now, so no tutorial for the SLDFE are available until the lua interface is finalized. The syntax currently is (subject to change) for 3 cones of refinement in a certain direction …

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