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I am using olcPixelGameEngine for a small embedded project (runs on a 35 year old microcontroller). To get this straight: I do not have much memory, every byte really matters. This olcPixelGameEngine is almost perfect for my project, almost...
One thing really bothers me: Dynamic memory allocation. Please rewrite your project so it does not use std::vector or that std::string crap. Did developers forget how to write decent code or are we using AI slop for everything now? Jesus Christ.
ViezTrinkerInKryption, huhlig, Moros1138, FFMG, jist99 and 3 more
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