Like the title, for some reason, on a dedicated server, when DCLICK_Done is set upon landing from a dodge, it's not reset to DCLICK_None after the double click cooldown. On listen servers and local games, it's fine.
This makes it next to impossible to consistently check when the dodge cooldown is finished between server and client.
Like the title, for some reason, on a dedicated server, when DCLICK_Done is set upon landing from a dodge, it's not reset to DCLICK_None after the double click cooldown. On listen servers and local games, it's fine.
This makes it next to impossible to consistently check when the dodge cooldown is finished between server and client.