Reproduction Steps
Using just the preview patch to update a previous installation, I found out I was missing most vanilla blood effects, and only realized that was the case after seeing a video of the game being played and comparing it to my patched game and an unpatched (3369) backup. Mind you, all graphic effects are maxxed out, gore settings too, and the ini reflect this.
Considering that there may have been an error in my handling of the update, I downloaded the full OldUnreal installer and tried the default game with no extra additions. The results are the same.
Expected Behavior
-
Blood particle spray and particle trails following the players after being hit.
-
Blood decals on walls or ground against a player being hit or fragged.
-
Blood decals on floor or walls left by gib chunks.
Here's a video of all of those working correctly on my backup 3369 installation (Don't mind the audio, I was watching a youtuber playing the update in the background to compare):
https://streamable.com/if9b3q
In case those links expire before this issue being read, this is a youtube video that shows how it should look:
https://youtu.be/xlfPka7Yc7Q?si=giZER9E_gC6N9Xu2&t=44
Actual Behavior
-
The only blood particles shown are those that appear on impact, no blood sprays or trails of particles following the players after being hit.
-
No blood decals on walls or ground against a player being hit or fragged.
-
No blood decals on floor or walls left by gib chunks.
-
Not even "hsss" sounds heard by some of those effects on vanilla game.
The only blood decal that sometime appears is a bloodsplat under the player/enemy after being gibbed, but all previously mentioned effects are still missing. Decals from weapon explosions and full player shadows work fine.
Here's a video of the problem after updating a previous installation with the OldUnreal patch. The results are the same for me with the Full Installation:
https://streamable.com/x0bohv
My system is Windows 10, 16gbram, AMD RX550. This might be important, as most people seem to not have this issue. The vanillla 3369 game shows all effects as they should on my system though.
Platform
Windows
CPU Type
Intel/AMD
GPU Manufacturer
AMD
UT2004 Version
3374p9
UT2004 Install Path
C:\UnrealTournament2004
UT2004 Installer
OldUnreal Full Game Installer
UT2004 Installer (Other)
No response
Additional Information
Weirdly enough, gore effects from Ballistic Weapons mod's Bloody Hell Mutator, seem to work fine in the preview update. Seems to be an issue with the vanilla system only.
Reproduction Steps
Using just the preview patch to update a previous installation, I found out I was missing most vanilla blood effects, and only realized that was the case after seeing a video of the game being played and comparing it to my patched game and an unpatched (3369) backup. Mind you, all graphic effects are maxxed out, gore settings too, and the ini reflect this.
Considering that there may have been an error in my handling of the update, I downloaded the full OldUnreal installer and tried the default game with no extra additions. The results are the same.
Expected Behavior
Blood particle spray and particle trails following the players after being hit.
Blood decals on walls or ground against a player being hit or fragged.
Blood decals on floor or walls left by gib chunks.
Here's a video of all of those working correctly on my backup 3369 installation (Don't mind the audio, I was watching a youtuber playing the update in the background to compare):
https://streamable.com/if9b3q
In case those links expire before this issue being read, this is a youtube video that shows how it should look:
https://youtu.be/xlfPka7Yc7Q?si=giZER9E_gC6N9Xu2&t=44
Actual Behavior
The only blood particles shown are those that appear on impact, no blood sprays or trails of particles following the players after being hit.
No blood decals on walls or ground against a player being hit or fragged.
No blood decals on floor or walls left by gib chunks.
Not even "hsss" sounds heard by some of those effects on vanilla game.
The only blood decal that sometime appears is a bloodsplat under the player/enemy after being gibbed, but all previously mentioned effects are still missing. Decals from weapon explosions and full player shadows work fine.
Here's a video of the problem after updating a previous installation with the OldUnreal patch. The results are the same for me with the Full Installation:
https://streamable.com/x0bohv
My system is Windows 10, 16gbram, AMD RX550. This might be important, as most people seem to not have this issue. The vanillla 3369 game shows all effects as they should on my system though.
Platform
Windows
CPU Type
Intel/AMD
GPU Manufacturer
AMD
UT2004 Version
3374p9
UT2004 Install Path
C:\UnrealTournament2004
UT2004 Installer
OldUnreal Full Game Installer
UT2004 Installer (Other)
No response
Additional Information
Weirdly enough, gore effects from Ballistic Weapons mod's Bloody Hell Mutator, seem to work fine in the preview update. Seems to be an issue with the vanilla system only.