I've been having an issue lately where any changes made in mods I've already had working in Palschema don't show in game unless I reboot the game.
Some files I've edited and had changes show up in game are:
DT_BossSpawnerLoactionData - With this one I'd edit the XYZ coords of a Boss that I've already had a custom plot for, but for some reason the changes don't show unless the game is closed and reset.
DT_WazaDataTable - This is another one that I know for sure the changes have instantly shown up in game upon saving the file, like the "Power" field - Which I know worked previously due to the fact that I had to make a custom file from scratch with every Active Skill in the game, and the only way I could do that at the time was to edit one of the NewRow power Values, and then check in game to see what Active skill is showing the power value I just set it to.
Both of the mods I've made with the above DataTables I can guarantee that the changes show in game upon saving the file. The log does report me updating my mod name, but it's no longer showing the specific file I updated like it used to, which is my suspicion that something is different. Also it's worth noting in the GUI Console using the "Reload Schema Mods" doesn't seem to force an update through, either, despite the console spitting out all of my modified tables, which has me puzzled, as well.
Any ideas on what's causing this suddenly? It's quite the hassle to have to restart the game with any change made to a mod made with PalSchema.
Upon further investigation, I'm noticing Blueprint tables update properly.
I've been having an issue lately where any changes made in mods I've already had working in Palschema don't show in game unless I reboot the game.
Some files I've edited and had changes show up in game are:
DT_BossSpawnerLoactionData - With this one I'd edit the XYZ coords of a Boss that I've already had a custom plot for, but for some reason the changes don't show unless the game is closed and reset.
DT_WazaDataTable - This is another one that I know for sure the changes have instantly shown up in game upon saving the file, like the "Power" field - Which I know worked previously due to the fact that I had to make a custom file from scratch with every Active Skill in the game, and the only way I could do that at the time was to edit one of the NewRow power Values, and then check in game to see what Active skill is showing the power value I just set it to.
Both of the mods I've made with the above DataTables I can guarantee that the changes show in game upon saving the file. The log does report me updating my mod name, but it's no longer showing the specific file I updated like it used to, which is my suspicion that something is different. Also it's worth noting in the GUI Console using the "Reload Schema Mods" doesn't seem to force an update through, either, despite the console spitting out all of my modified tables, which has me puzzled, as well.
Any ideas on what's causing this suddenly? It's quite the hassle to have to restart the game with any change made to a mod made with PalSchema.
Upon further investigation, I'm noticing Blueprint tables update properly.