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Reliance on Converto / Newtonsoft.Json #100

@slimshader

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@slimshader

Hi,

I just ported this awesome library to Unity (and works like a charm so far) but was hoping to further remove the dependence on Converto for (IsDeepEqual calls) which in turn depends on outdated version of Newtonsoft.Json. My question: if my state is a record, so I know the comparisons are deep, can this code be simplified to not rely on IsDeepEqual?

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    good first issueGood for newcomersrefactoringImprove source code which is not related to any bug or feature

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