From a67f8389453e9d5dec757a089dc4845fc8f1f1f4 Mon Sep 17 00:00:00 2001 From: JerryHan3 <63506570+JerryHan3@users.noreply.github.com> Date: Fri, 16 Jan 2026 17:30:54 +0800 Subject: [PATCH] feat: zh_cn translation --- .../resources/assets/clavis/lang/zh_cn.json | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 common/src/main/resources/assets/clavis/lang/zh_cn.json diff --git a/common/src/main/resources/assets/clavis/lang/zh_cn.json b/common/src/main/resources/assets/clavis/lang/zh_cn.json new file mode 100644 index 0000000..fb99a78 --- /dev/null +++ b/common/src/main/resources/assets/clavis/lang/zh_cn.json @@ -0,0 +1,39 @@ +{ + "rule.clavis.gear.mood_swings": "逆反指针", + "rule.clavis.gear.mood_swings.description": "每次点击后,指针旋转方向改变", + "rule.clavis.gear.nauseous_carousel": "天旋地转", + "rule.clavis.gear.nauseous_carousel.description": "每隔一段时间,转盘会向随机方向缓慢转动", + "rule.clavis.gear.fake_pin": "假插销", + "rule.clavis.gear.fake_pin.description": "转盘中有一个假插销,每次点击后会移动到随机位置。点中假插销会使之前所有已命中的插销失效", + "rule.clavis.gear.self_destruction": "自毁程序", + "rule.clavis.gear.self_destruction.description": "指针会周期性地过热,过热期间点击会额外扣除一点生命", + "rule.clavis.gear.full_throttle": "指针狂飙", + "rule.clavis.gear.full_throttle.description": "每次点击后指针转速加快,随时间逐渐降回原速", + + "rule.clavis.mirror.fake_meteor": "假陨石", + "rule.clavis.mirror.fake_meteor.description": "面板中有一个假陨石,每次点击后会移动到随机位置。点中假陨石会恢复所有已破坏的陨石。", + "rule.clavis.mirror.rotate": "离心机", + "rule.clavis.mirror.rotate.description": "镜面会周期性地旋转到随机方向。", + "rule.clavis.mirror.swap_mousepos": "光标易位", + "rule.clavis.mirror.swap_mousepos.description": "每次点击后,真光标会和镜像光标交换位置", + "rule.clavis.mirror.hot_meteor": "烫手的陨石", + "rule.clavis.mirror.hot_meteor.description": "面板中随机的一块陨石会周期性过热,过热期间点中会额外扣除一点生命", + "rule.clavis.mirror.shockwave": "轰!", + "rule.clavis.mirror.shockwave.description": "每次点击都会造成冲击,将镜像光标附近的所有陨石向远处推离", + + "ui.clavis.hold_shift": "按住 [Shift] 了解详细信息", + + "ui.clavis.difficulty.summary": "游戏难度", + "ui.clavis.time.summary": "游戏时间", + "ui.clavis.quality.summary": "战利品质量", + + "ui.clavis.difficulty.description": "由当前箱子中战利品的平均价值决定,且影响小游戏的整体难度。难度也会被分为3级,决定小游戏中生效的规则数量。", + "ui.clavis.time.description": "自开始破解到现在所持续的时间。没有什么意义,但是如果超过1分钟就完蛋了!", + "ui.clavis.quality.description": "决定完成小游戏后,箱子中生成战利品的质量和数量。游戏过程中出错会扣除该数值。", + + "item.clavis.lock_pick": "开锁其", + "item.clavis.lock_pick.tooltip": "对上锁的箱子使用时,会立刻将其解锁,并将战利品质量维持在最高水平,就像零失误完成小游戏一样。使用后被消耗。", + + "sound.clavis.meteor_smash": "陨石:爆炸", + "sound.clavis.meteor_regenerate": "陨石:重现" +} \ No newline at end of file