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TimerFrame.lua
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201 lines (172 loc) · 7.15 KB
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--[[
* Copyright (c) 2011-2020 by Adam Hellberg.
*
* This file is part of KillTrack.
*
* KillTrack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* KillTrack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KillTrack. If not, see <http://www.gnu.org/licenses/>.
--]]
local _, KT = ...
KT.TimerFrame = {
Running = false
}
local TF = KT.TimerFrame
local T = KT.Timer
local function Enabled(object, enabled)
if not object.Enable or not object.Disable then return end
if enabled then
object:Enable()
else
object:Disable()
end
end
local frame
local function SetupFrame()
if frame then return end
frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
frame:Hide()
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetWidth(200)
frame:SetHeight(93)
frame:SetPoint("CENTER")
local bd = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
edgeSize = 16,
tileSize = 32,
insets = {
left = 2.5,
right = 2.5,
top = 2.5,
bottom = 2.5
}
}
frame:SetBackdrop(bd)
frame:SetScript("OnMouseDown", function(f) f:StartMoving() end)
frame:SetScript("OnMouseUp", function(f) f:StopMovingOrSizing() end)
frame.currentLabel = frame:CreateFontString(nil, "OVERLAY", nil)
frame.currentLabel:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.currentLabel:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -6)
frame.currentLabel:SetText("Number of kills:")
frame.currentCount = frame:CreateFontString(nil, "OVERLAY", nil)
frame.currentCount:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.currentCount:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -6, -6)
frame.currentCount:SetText("0")
frame.timeLabel = frame:CreateFontString(nil, "OVERLAY", nil)
frame.timeLabel:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.timeLabel:SetPoint("TOPLEFT", frame.currentLabel, "BOTTOMLEFT", 0, -2)
frame.timeLabel:SetText("Time left:")
frame.timeCount = frame:CreateFontString(nil, "OVERLAY", nil)
frame.timeCount:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.timeCount:SetPoint("TOPRIGHT", frame.currentCount, "BOTTOMRIGHT", 0, -2)
frame.timeCount:SetText("00:00:00")
frame.killsPerMinuteLabel = frame:CreateFontString(nil, "OVERLAY", nil)
frame.killsPerMinuteLabel:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.killsPerMinuteLabel:SetPoint("TOPLEFT", frame.timeLabel, "BOTTOMLEFT", 0, -2)
frame.killsPerMinuteLabel:SetText("Kills Per Minute:")
frame.killsPerMinuteCount = frame:CreateFontString(nil, "OVERLAY", nil)
frame.killsPerMinuteCount:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.killsPerMinuteCount:SetPoint("TOPRIGHT", frame.timeCount, "BOTTOMRIGHT", 0, -2)
frame.killsPerMinuteCount:SetText("0")
frame.killsPerSecondLabel = frame:CreateFontString(nil, "OVERLAY", nil)
frame.killsPerSecondLabel:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.killsPerSecondLabel:SetPoint("TOPLEFT", frame.killsPerMinuteLabel, "BOTTOMLEFT", 0, -2)
frame.killsPerSecondLabel:SetText("Kills Per Second:")
frame.killsPerSecondCount = frame:CreateFontString(nil, "OVERLAY", nil)
frame.killsPerSecondCount:SetFont("Fonts\\FRIZQT__.TTF", 10, nil)
frame.killsPerSecondCount:SetPoint("TOPRIGHT", frame.killsPerMinuteCount, "BOTTOMRIGHT", 0, -2)
frame.killsPerSecondCount:SetText("Kills Per Minute:")
frame.cancelButton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
frame.cancelButton:SetSize(60, 16)
frame.cancelButton:SetPoint("BOTTOM", frame, "BOTTOM", -40, 7)
frame.cancelButton:SetScript("OnLoad", function(self) self:Disable() end)
frame.cancelButton:SetScript("OnClick", function() TF:Cancel() end)
frame.cancelButton:SetText("Stop")
frame.closeButton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
frame.closeButton:SetSize(60, 16)
frame.closeButton:SetPoint("BOTTOM", frame, "BOTTOM", 40, 7)
frame.closeButton:SetScript("OnLoad", function(self) self:Disable() end)
frame.closeButton:SetScript("OnClick", function() TF:Close() end)
frame.closeButton:SetText("Close")
frame.progressBar = CreateFrame("StatusBar", nil, frame)
frame.progressBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]], "ARTWORK")
frame.progressBar:SetStatusBarColor(0, 1, 0)
frame.progressBar:SetMinMaxValues(0, 1)
frame.progressBar:SetValue(0)
frame.progressBar:SetPoint("TOPLEFT", frame.killsPerSecondLabel, "BOTTOMLEFT", -1, -2)
frame.progressBar:SetPoint("RIGHT", frame.killsPerSecondCount, "RIGHT", 0, 0)
frame.progressBar:SetPoint("BOTTOM", frame.cancelButton, "TOP", 0, 2)
frame.progressLabel = frame.progressBar:CreateFontString(nil, "OVERLAY", nil)
frame.progressLabel:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
frame.progressLabel:SetAllPoints(frame.progressBar)
frame.progressLabel:SetText("0%")
end
function TF:InitializeControls()
frame.currentCount:SetText("0")
frame.timeCount:SetText("00:00:00")
frame.progressLabel:SetText("0%")
frame.progressBar:SetValue(0)
self:UpdateControls()
end
function TF:UpdateControls()
Enabled(frame.cancelButton, self.Running)
Enabled(frame.closeButton, not self.Running)
end
function TF:UpdateData(data, state)
if state == T.State.START then
self:InitializeControls()
else
local kills = T:GetData("Kills", true)
local kpm, kps
if data.Current <= 0 then
kpm, kps = 0, 0
else
kpm = kills / (data.Current / 60)
kps = kills / data.Current
end
frame.currentCount:SetText(kills)
frame.timeCount:SetText(data.LeftFormat)
frame.progressLabel:SetText(floor(data.Progress*100) .. "%")
frame.progressBar:SetMinMaxValues(0, data.Total)
frame.progressBar:SetValue(data.Current)
frame.killsPerMinuteCount:SetText(("%.2f"):format(kpm))
frame.killsPerSecondCount:SetText(("%.2f"):format(kps))
if state == T.State.STOP then self:Stop() end
end
self:UpdateControls()
end
function TF:Start(s, m, h)
if self.Running then return end
self.Running = true
SetupFrame()
self:InitializeControls()
frame:Show()
if not T:Start(s, m, h, function(d, u) TF:UpdateData(d, u) end, nil) then
self:Stop()
frame:Hide()
end
end
function TF:Stop()
if not self.Running then return end
self.Running = false
end
function TF:Cancel()
T:Stop()
end
function TF:Close()
if not frame then return end
self:InitializeControls()
frame:Hide()
end